~Sounds like a good idea to group up after seeing the guildhall~, Lanith murmered back. She opened the door and stepped outside.
Lysia follows after, heading out to see what we can learn at the guildhall.
You leave the inn and head towards the guild hall. The evening air is chilly but not cold, given the pot the innkeeper was working on you can assume its about dinner time for most of the town's residents. Still a few people move about he town's dirt roads, with some minor beast of burden traffic and the occasional magitech vehicle once you hit main street.
As promised the guild hall is easily identifiable, thanks in part to sitting next to the largest building in town giving it a handy landmark, and in part to the statues. "Heroic" is an odd description of said statues given each of the dozen figures seem to consist of monsters and Barbarous in the middle if pitch combat with one another. Life size and life like, whoever carved them must have been intimately familiar with the vicious creatures depicted in marble. Alongside the statues is a blossoming garden. The premises are surrounded by an iron fence covered in flowering vines, with pink cherry trees offering shade to a few tables filled with adventurers chatting over tea. Given the climate these are likely maintained by magitech ripped from the local ruins - a display of competence visible to anyone who walks by the building.
Linked to the garden is the guild hall itself. A two story building made of stone, modeled after a castle keep (the large open windows indicating that it was not simply a keep repurposed to be a guild hall). Upon entering you are greeted by more more of the same, gargoyles of various monsters on the ceiling with potted plants offering color to the room. It seems the guild itself was acting something like an inn, with the well-armed patrons eating and drinking on small tables with their companions.
A grassrunner is acting as a waitress, bringing out plates filled with food and drink from the kitchen behind the bar and returning with piles of soiled dishes. A Meria is patiently waiting behind the reception counter as if she was one of the potted plants herself. There is a large bulletin board sitting in the right corner in front of the restrooms.
"Sure, I bet I can think a few questions for them. Surely, they would want to answer after being cooped up in their rooms for a few days now."
George walks to and down the stairs and knocks on the closest door with three sharp raps.
"Hello Sir or Madam! We just want to ask a few questions, if you don't mind at all?"
You note that the lower level is illuminated by magitech coils, with the walls and floor made of compacted dirt. It is plausible that magitech lighting is cheaper than candles or lamps locally.
After a moment, a figure opens the door. They are covered in cloth, a thick winter cloak covering most of their body, with exposed flesh being covered in wraps made of rags. Given the inn is comfortably warm at the moment, the figure is either hiding their afflicted flesh or has their internal thermometer busted. You think they're a human man, but they could be something close enough to human. They can't hide their eyes however - onyx black rimmed with gold. Nor can they hide the miasma clinging to their body - a sickly smell that wafts through the door and up the stairs.
The black eyes just look at you expectantly without a word.