Mulligan town sits on small river in a grassy valley down in the southern tip of the continent. It is not a particularly large or notable town, its only claim to fame being that it is the last town before civilization gives way to the southern frontier. While it isn't the last settlement, everything between it and the frozen southern seas can only be called a village if one is to use that term generously. Still the southern frontier was once home to the Precursors - also known as the magitech civilization - that had the technology to live comfortably even in the harshest of environments. Their ruins hide beneath the snow and ice, waiting for ambitious adventurers to plunder their treasures or hopeful homesteaders to reclaim the dilapidated buildings as their own.
This gives Mulligan town a healthy flow of adventurers flush with cash, adventurers that in turn attract merchants that deal in all of an adventurer's favorite things. Mostly this consists of weapons and booze. Despite the towns small size one can find everything one needs to dive into an ancient ruin and come back alive. Including temporary housing like the one you find yourself in. The Enchanted Ember Inn, built dwarven style as a log longhouse acting as a beer hall above dug-out rooms down the stairs into the side of a hill. It is owned by a married pair of dwarves, the copper-haired man with a hair net for both his braided beard and hair and the silver-haired wife in a faded-red dress. The husband was currently stoking a fire below a cauldron of stew larger than himself, while the wife stood behind the bar polishing thick beer glasses.
While the inn is filled to capacity, none of the current occupants are paying customers. Most rooms are occupied by refugees fleeing the Etherwind, mutated villagers who locked themselves away in their rooms unwilling to face the curious stares of the townspeople. Those occupying the beer hall rather than their rooms are adventurers - adventurers looking to stop the Etherwind (or at least who told the owners this was their goal to take advantage of the free rooms). According the the gatekeeper who directed you here, the Inn is offering free three nights in their standard room for any adventurer helping refugees or looking to stop the Etherwind, a deal they have honored upon your arrival.
Altogether there where six adventurers, making the rather large hall feel empty. There was a young Tabbit, a Runefolk who could be just about any age, two female Lykants who seem familiar with one another, a male Lykant who seems unfamiliar with the other two, and a Nightmare who is much more used to the starring then the newly mutated villagers. And this is the start of their story.