Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Where should the next fortress be?

Embark upon the cavern layer! Survive the depths!
- 4 (50%)
Reclaim our destroyed capital after filling it with divine weapons and armor! March with the fury of heaven!
- 4 (50%)
Other(post a comment with idea)
- 0 (0%)

Total Members Voted: 8


Pages: 1 ... 28 29 [30]

Author Topic: Longnight the Umbral Souls: Building the largest world conquest fort series  (Read 34251 times)

Otto_K

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #435 on: November 12, 2024, 01:58:31 pm »

Fitting end? Oh? I was hoping to play more here. I could even see myself playing three turns in Longnight. I'm hesitant to make another fort because what if i don't like the new fort as much?

But frankly... This fort is pretty well organized by the looks of things. The previous forts evolved into a big mess but this is pretty orderly. I said i was against unretires, but... I think this fort can handle being unretired. If we want to do some other stuff like adventures or the demon stuff, and then come back.

I have some ideas. My adventure turn with Onget Fernboulder and company was regrettably very short. It could be fun to go on a longer adventure. I was thinking about starting in Godshells and trekking all the way back home, or the opposite way and going to Godshells.

Very weird idea i had: What if we built quick forts as the Wordy Dye, to create a sort of 'Opposing force', and then we had to fight those dwarves as the Standard of Control? Could be cool. One problem is that building a series of throwaway enemy forts would take a lot of time and slow down the playthrough even more...

But yeah. I think retiring and unretiring could work if we have fitting plans. But i would hope to stay in Longnight or come back and unretire it
Logged
Succession fort runs!
Gateheaven Saga by Maloy
Bannerblunts / Fightquests / Dungeonrooms

Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

Salmeuk

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #436 on: November 12, 2024, 04:33:20 pm »

maybe I misunderstood ! no, if you have plans, please by all means... I think I just overinterpreted the previous post tbh

Quote
This fort is pretty well organized by the looks of things. The previous forts evolved into a big mess but this is pretty orderly.

i have to agree. most everything is in the middle, though I did finagle the work orders a bit. . .we have a TON of potash.

Quote
Very weird idea i had: What if we built quick forts as the Wordy Dye, to create a sort of 'Opposing force', and then we had to fight those dwarves as the Standard of Control? Could be cool. One problem is that building a series of throwaway enemy forts would take a lot of time and slow down the playthrough even more...

this almost seems like a good idea for a different succession fortress, where you take turns doing exactly that, almost macro-fortresses, then see what happens when the sides conflict . NOTED

Logged

Maloy

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #437 on: November 13, 2024, 03:28:38 pm »

Yeah i don’t wanna retire this one yet either plus we aren’t really that close to enemies geographically

I was thinking of embarking in the middle of those elven jungles and letting loose
And it’s a far off idea lol

Maloy

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #438 on: November 18, 2024, 06:44:17 am »


Maloy
Kesperan
Maise_Now
Otto_K
Salmeuk


Avolition hasn't responded so I removed him from the list as well as LefthandofGod. I hope they both rejoin later, but didn't wanna keep messaging them and spamming them

I am up next, but this week I am doing my Museum turn. Does anyone wanna hop on? Otherwise I pick up next week!

Maloy

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #439 on: November 27, 2024, 05:24:11 am »

I'll be starting soon! I may start playing today. Idk holidays do weird things to the schedule, you know?

Excited to continue world conquest and underground city building

Maloy

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #440 on: December 02, 2024, 09:08:43 am »

I'm playing!

Some great work got done
Love the pasture expansion and the designs on the tavern and farming fields. I see a glass walkway in the process of being made?
Butchered our forgotten beast. His extract caused a militia dwarf to die horribly, but from what I can tell she was the only one hit by it.

Otto_K

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #441 on: December 02, 2024, 04:29:46 pm »

Ah, Lakesprayed The Ungodly, What a cool forgotten beast, I must say... Wait, what was that...

THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM

I'm sure that was nothing to worry about... No underground evils feeding the madness of our dwarves...

I've been counting references to the famous adventuring game. Beside the worm, we've seen a dwarven civilization come back from the brink, another civ called Ilatir or Wordy Dye, a necromancer called Dishmab, a lord consort nicknamed Bralbaard, and a mead hall in Strappedsun that I tried filling with assorted junk and treasures

Speaking of adventures, I'm still trying to figure out what I want to do when a new chance comes to play adventurers in Dathateyo the Ageless World.  I had a potentially interesting idea:

Since the human Union of Frenzy has been waging war on the elves... the Fair Sun, I think they're called? What if the elves strike back? An adventurer strike force of elven warriors committing terror attacks on the goblin-human Union. Maybe even elves, dwarves and/or animal people working together. In my mind I picture the elven rebel faction from Witcher 2, fighting the human kingdom...
Logged
Succession fort runs!
Gateheaven Saga by Maloy
Bannerblunts / Fightquests / Dungeonrooms

Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

Maloy

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #442 on: December 03, 2024, 10:46:39 am »

That would be so cool!

My biggest sadness from witcher 3 was not having a dedicated scoitael path. Witcher 2 I sided with them every time and loved the fact that you could redeem them into a force of good guys instead of terrorists.

Maloy

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #443 on: December 08, 2024, 08:54:45 pm »

Sorry to say not as much done as I hoped, but hey!
Save: https://dffd.bay12games.com/file.php?id=17264

@Kesperan is next
I reclaimed around 8FPS by cutting out work orders that weren't completable due to lack of resources.
Salmeuk's steel industry keeps plugging along and hopefully we will have enough for a full army. We need to equip at least 100 soldiers. We do have copper on hand too

If you get to finish my surface project that'd be cool, but if it is too tedious I understand
I recommend building butcher's shops north, west, east and south on the surface so we can autobutcher dead elf war beasts

I did the math. About 20 dwarven settlements need to be taken. We can burn some of them down, but the goal IS conquest. I recommend squads of 5 for conquest and elite squads to soften up the enemy in pillaging missions first.
That'll add up to 100 soldiers we need to move around.

If we do that then this game has been a complete success! We will have taken a nigh extinct and enslaved dwarven civilization and given them their own mountainhome kingdom, a growing empire, and have secured their future!


I found myself nursing my 5th carafe of plump helmet wine in the tavern. An appetizer for a dwarf, but I had saved up wages and intended to drink much more than that, because there was much to be sad about.

Thankfully, we had a competent tavern keeper.


I think Otto is still scared of me after that fell mood thing, but I could be imagining it. Any dwarf who serves another dwarf booze is a true friend indeed!
He asked me what was wrong hesitantly, as I had only had 5 carafes of wine and this was not nearly enough
"Bring the barrel close and I'll tell you my woes, Otto!"
He takes a barrel from a table where goblin travelers were. They curse and grumble at the interruption and I glare at them.

I fill another carafe.
"Look at this place, brother! Elves, goblins, humans, and look! LOOK AT THOSE DWARVES!" I wave at a table of migrants
"They're not even cavern adapted! Surface dwarves! We wanted to build this place to get away from the surface and now the surface came down to us!"

Otto casually asks if we could just shut ourselves off from the surface again. I know he also hates them all. A good tavern keeper has good dwarven values and he is undoubtably a good tavern keeper as he keeps me sloshed.

"Can't! Stupid elves will think they won the war if we do. Stupid surface. Nothing good about it. Only reason we're there is to piss in elven tea."
Otto nods sadly at my plight. I'm sure there's a tear in his eye. I am not imagining it

An idea strikes me. A devious, wonderful, inspired, horrifying, fantastic idea! I chug the rest of my carafe, slap Otto on the arm, and use my other arm to motion to the room around us "You've given me the best idea my genius tavern keeping friend! Imagine for me this place empty! Just good old cavern dwarves down here farming, fishing, drinking, and watching monstrosities fight tribesmen! A dream! But that isn't the case now is it?"
Otto doesn't speak, but nods, eyes wide. Enthusiasm of course
"We need the surfacers to go somewhere, or at least die, right?"
Otto's eyes are wider, but he nods. I notice Salmeuk in the room too watching me closely. Hand on his weapon. Looking out for enemies who'd attack me surely! I love his diligence

"So, let's send them somewhere!" I break out in roaring laughter and conversations stop "We arm all these tree huggers, give them a couple weeks training, and send them off to get a new home for themselves! Mountains just west and south of us filled with traitorous craven cowards who call themselves dwarves! Take their mountains, send our migrants there, save our civilization, piss off the elves, and return to quiet cavern life! You're a genius, Otto!"


Before anyone can say anything I run off to begin my work.

First off we butcher the eldritch horror that Salmeuk slew


Mayim makes a nice glove. I give it to Salmeuk as thanks for the roast ribs we got from that monster


An old friend of our people arrives in the fort:



Lived in Gateheaven as a bard. Later lived in the forests of Burning and helped my namesake defeat the goblins and humiliate the elves
He's also kind of stressed out. Guess years of traveling a new empire and fighting a war been wearing him down. I'll let him enjoy a couple of years of down time as a vacation, but then he needs to get back to the front line!


Someone made a masterpiece of Otto


Earned it I would say, but the statue should mention his heroics in keeping dwarves drunk. That is the greatest act of heroism.

Between that and the Green Machine it got me thinking on my own name's past:
My last namesake is somewhere in the elven jungles giving them hell and building drinking mounds where holy elven trees used to be.
The one before that went from great general to prisoner to slave to somewhere in the world doing who knows what
And the one before that died.

Hmm, wonder what I'll do, other than wipe out an entire biome of course.
I decide I want to become a legendary performer, but at the temple. I want to inspire our people to stick to the ancient and powerful dwarven values that got us here!


Human died in our new library in a chair


Jarvis made quick work confirming her death and liberating her coin pouch

Here is the library with gold book cases, because we must never forget who we are at our core. Thus this book


Self-Defeating, originally from Gateheaven, has a baby girl! Name her after mom! Generational names continue to grow!


By the way the elves invaded. Dreadful, but not really.
Yeah, we killed them. We killed them so fast that we met them at our border as they very politely entered in groups of 10.

 Elven General explaining their attack plan

There's something hilarious about making a goblin clean the entire surface of blood and vomit only because we paved over it



Oh no a Cyclops! Wait, he was captured in the Forests of Burning! He's back here too? Ignore the goblin working on my super secret project



Sadly, I never set up cage traps, because I think that is what the naked monster wanted. A vacation here just like he took in a cage in the Forests of Burning
Mechie stabbed his brains out


Gave her a new name



Okay, fine! You didn't have to twist my arm! I will tell you my secret project!

We cavern dwarves hate the sun, right? Gross abomination. Makes us sick, vomit, sometimes even stuns us in battle! No good!


I'm paving over our paved roads. That's right. We're paving it AGAIN!
This time there's gonna be a whole roof over the entire surface. Our glorious warriors will comfortably fight in the shade and leave the bodies far away from our fort so we don't have to smell the miasma or clean up the bodies!

I'm only 1/3 of the way through, but we cut enough stone blocks for it. Should have enough if the next overseer wants to continue the back breaking labor. We've been making the elves that live here build it. It's hilarious!

Salmeuk

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #444 on: December 09, 2024, 12:47:08 pm »

Quote
Since the human Union of Frenzy has been waging war on the elves... the Fair Sun, I think they're called? What if the elves strike back? An adventurer strike force of elven warriors committing terror attacks on the goblin-human Union.

brilliant idea! I approve.

Nice update Maloy, looks like the final form of this fortress is a multi-level parking garage abomination. The elves will weep  as the dwarven wagons do donuts in the empty spaces . and the goblin security guards clean up afterwards. heheh

I wish the megabeasts such as cyclops and ettins were more powerful. as it stands they are so damn squishy, and dwarven steel will end them without much of a fight, usually .
Logged

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #445 on: December 15, 2024, 06:49:50 pm »

I've picked up the save. Trying to get my bearings.

Not sure how much I will achieve but I will try not to wreck the joint.
Logged
Wow. I believe Kesperan has just won adventurer mode.

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #446 on: December 23, 2024, 04:50:52 pm »

Here is the save.

https://dffd.bay12games.com/file.php?id=17276


I will do a full write up with pictures when I get time after Christmas.
Logged
Wow. I believe Kesperan has just won adventurer mode.

Otto_K

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #447 on: December 24, 2024, 05:29:59 pm »

Cool! Looking forward to the story. Then, who's next?

If it's me, i can take the save after New Year, so bit over 1 week before i can start playing.

These forum issues are starting to make me nervous. Seems to have gotten worse, from sudden short timeouts to seriously long random downtimes. Is there any info on why is this?
Logged
Succession fort runs!
Gateheaven Saga by Maloy
Bannerblunts / Fightquests / Dungeonrooms

Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

Maloy

  • Bay Watcher
    • View Profile
Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #448 on: December 24, 2024, 05:32:31 pm »

I've heard nothing. It also worries me.

I know both of the brothers would never let the forums suffer a collapse where the data was lost so I know that is safe, but I would hate for it to fall off for a long period of time. Maybe we should start sharing discords now or something so we can all stay in touch and keep playing?


ALSO someone on reddit told me that the steam version you can increase or decrease the passage of time in fortress mode with +/-

Is this true?! Have I been dealing with the agonizingly slow passage of time for no reason?!


I believe you are next actually Otto

Otto_K

  • Bay Watcher
    • View Profile

Is this true?! Have I been dealing with the agonizingly slow passage of time for no reason?!

I believe you are next actually Otto

Okay, I'll get started after a week or so! Maybe i'll load the fort briefly before that, or do some legends reading.

I'm Otto_K on Discord as well, with same character profile picture, so feel free to message me

I didn't know of that, i thought that game speed is tied to FPS. That could be useful on slow FPS forts. Btw, one time when I was sending my squads out from Longnight, my FPS tanked to 1-2 frames so i was very worried, but then I realized that the doors were closed and the dwarves were desperately pathing and couldn't find a way out

That reminded me, the elephants are so SLOW. I would like to put the active war elephants on the surface or close to it, or alternatively force them to use the cavern exit when in caves. At present, the dwarves move out, and then wait 10+ days in limbo while the last war elephant slowly trudges out of the map
« Last Edit: Today at 06:29:44 am by Otto_K »
Logged
Succession fort runs!
Gateheaven Saga by Maloy
Bannerblunts / Fightquests / Dungeonrooms

Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao
Pages: 1 ... 28 29 [30]