Also, while I understand that the effective-one-shottedness of New Sketch Idea is a natural result of Flux, it being my only normal action felt really underpowered. There are niche scenarios where it could be really useful, like trying to draw kill actions and making them stop being kills and possibly become gifts, but... it's not really that good an ability on any strategic level, it's just "a cool gimmick".
I think one sticking point here for you and Web is in how I implemented (flux), in that you could have this whole other power from N2 onwards that may or may not be useful... but you had limited way to know how useful it might have been ahead of time, so it's harder to think strategically at all. Now, if I'm not in a listening mood, I can say players with (flux) literally ask for this, get over it. But on the other hand, with Imp's very expansive power, I implemented a large degree of fluxiness without sacrificing all strategic elements. Definitely something to learn from here, that even if players say they want a role that can change from one day to the next, they usually don't only want that. I think in all of these case, giving a way a few extra tools to round out these roles would have helped smooth over the experience.
In my case, it's not really about not knowing what the new ability would do as such, but that an ability I can use once before it completely overwrites itself with new spheres I didn't ask for isn't fun for me. As written, it doesn't even stay in flux, since the ability would lose the flux sphere. An ability that would keep evolving within its generally same field of existence - sort of like I fakeclaimed to explain my fake action on Fallacy not existing - or one I had multiple copies of so I could build a repertoire of changed actions over time would be more toward what I expected. I didn't read what anyone else had, but based on the claims during the game, it seems like Imp's role was also much closer to what I had in mind. I fully expected to have to adapt to new powers over time, but you just gave me a role that self-immolates.
A role that self-immolates....
Okay. Maybe you told nqt how you wanted your role and spheres to be interpreted, and you told him something different!
Only you and he knows that.
This appears to be what you requested for sure:
Role: The game where the r[u/o]les are made up and the points don't matter.
Spheres: Mutation -> Flux -> Cascade -> Over-powered -> Slow -> Improvement
Okay. If you didn't ask him for anything else or tell him anything specific, here's how I would interpret it:
You want comedy, reference to Whose Line is it Anyway. That's pure flux, even who the host is changes on a dime. Nobody knows what is going on. Nobody can predict what comes next or how it comes.
You specifically don't want rules or roles to matter.
Plus you directly embrace mutation, flux, cascade, over-powered, slow, and improvement.
The only thing not saying 'totally randomize me and everyone else throughout in every intense massive but not fast way possible' is the improvement. So the trend will be 'towards better'.
You asked to have a self-and-other-immolating role and spheres, as I read it.
No idea how nqt reads it.
If you wanted it interpreted a specific way, gotta tell the person who is gonna interpret it, otherwise you just hope they think like you do, and maybe you get what you want.