Okay. Dup ignores 'auto', as FoU told us, I reconfirm through mod. The problem there is no auto can have the 'free' tag; dup creates a free, shotted duplicate of the ability.
If a player has various spheres(S):
If ability(A) 1 has S1, S2, S3
A2 has S1, S3, S4.
A3 has S1, S2, S5.
If someone uses dup S1, then any of that player's abilities can be duplicated, presuming none are autos.
If someone uses dup S2, then that player's A1 or A3 can be duplicated.
If someone uses dup S3, then that player gets a dup of A1 or A2.
If someone dups either S4 or S5, only the one ability that player has gets duped, making it possible to control and ensure duping A2 or A3 for that player, but A1 is a chance no matter what is picked, better chance if duping S2 or S3 than S1.
So, if NJW, who I distrust hugely and who must be either anti-town or towns MVP, wants to discuss a sphere or few to dup that should ensure that this ability for NJW dups, I'm open to that. I have no idea how NJW's stuff works.
Max is our sphere-wizard. If we take him out of play, no idea who else may be a sphere wizard to any degree. I see huge reasons for NJW as town to not say anything, and if he can't ensure we can dup his useful 'nobody has to die' ability, he should not answer.
The shot thing is a benefit; there's a way (and more than one, potentially) that we can ensure shots refill that NJW should be able to get and use based on everything I know about now. I can ensure this through more than one method, at least one of which will work on NJW unless he has item weirdness in some major way.
I just deeply distrust the squirrely NJW, and think we're chasing something that doesn't even exist. Where in the forum's history has the nightkill been actually and genuinely, for real, controlable like this, potentially endlessly into the future?
However, I'm all for giving NJW what should be a way to control the NK N3 without anything further needing to be discussed except what sphere. If we do elim Max, this is likely a good play, as Max is the one we know could change a sphere (and might accidentally change a sphere NJW needs not to change for NJW's supposed plan to work).
But it involves NJW revealing what sphere to dup; I commit to discussion and unless it's huge risk (duping one of Tric's spheres on that ability is a huge risk, worry worry and I don't think we can control it if we open that dragon's door again) I commit to using the action to dup the sphere NJW requests if there is a request. Everyone with that sphere will be dupped; someone with that sphere will also gain the action-needing dup ability.
Otherwise, NJW should not name a sphere, no reasons given, won't increase my distrust, just means for any reason NJW can't name a sphere that could make this probably going to work. That's totally cool to me, I have a plan for that action for me and reasonable pro-town use for holding the dup another night.