End of Day OneThe electors finally come to a decision. By the various ancient bylaws, at least two of their number would be unfit to pick the next Doge. And so they choose who should go: the twisting pillar of pure flux, and the bloated spider with emerald eyes.
As they lead them to the door, Sofanthiel hisses "This cannot stop me! Change is coming! The cycle of the Ages is unceasing! This too shall pass!"
Webadict merely whispers. "The emeralds... the emeralds..."Vote Count — Day 1- Crystalizedmire - [2] Elephant Parade, FallacyofUrist
- Elephant Parade -
- Euchrejack -
- FallacyofUrist -
- Imp -
- Quarque -
- Maximum Spin
- NJW2000 -
- Sofanthiel - [5] TricMagic, Toonyman, Euchrejack, webadict, Maximum Spin
- Toonyman -
- TricMagic -
- Webadict - [4] Imp, Crystalizedmire, Sofanthiel, Quarque
- No Elimination
Sofanthiel has been eliminated. Sofanthiel was a
Fluxlord, a
Neutral Third-Party.
Webadict has been eliminated. Webadict was
mafia.
Recursion
Meta-->Convolution-->Flux-->Mimic-->Cascade-->Over-powered
Your goal is to maximise change. You win and leave the game when every living player has a different ability set than when they started. You can win while dead if this condition is met before or when the game ends. You can lose if the game ends with a Town or Mafia win before your goal is reached.
What counts as a "different ability set":
A non-item ability has changed its effect or spheres
A non-item ability has gained or lost spheres
A non-item ability has been stolen
- A non-item ability has been gained (including copies of other player's abilities)
What doesn't count as "different ability set":
Shots are depleted or replenished from A limited-shot ability
- Items are gained, lost or changed (they're meant to be moved around)
[Auto](Overpowered)(Convolution) Reiteration: You have an additional action per turn for each different non-auto, non-item ability you have. (i.e. extra copies of the same ability don't count, even if they have new anonymised names)
[Auto] (Mimic)(Flux) Infinite Regress: While you are alive, once per night if a copying, mutating, or stealing ability would pick a random player, it picks you.
(Meta)(Mimic) Blueshift [blue sphere]: Every time a player uses a non-auto ability with this sphere this night, they will gain a copy of Strange Loop.
(Mimic)(Cascade) Strange Loop [target]: Target gains a copy of this ability and you gain an anonymised copy of one of their non-item, non-(mafiakill), non-auto abilities. If the target already had a copy of this ability, every pre-existing copy targets a random player. If anyone gains 10 copies of this, all their copies are destroyed.
[item] Red Chaos Emerald: This is a red chaos emerald and has no action attached.
Chaos Emeralds
Mutation -> Flux -> Cascade -> Over-powered -> Slow -> Improvement
[Auto](Slow)(Cascade) Scattered Emeralds: At the start of the game, six random players have a chaos emerald. Chaos Emeralds come in seven colours (green, red, blue, yellow, purple, turquoise, white) and have no action attached. If anyone carries two emeralds of the same colour, one of those emeralds will be revealed as a fake and destroyed. Other players don't know the associated spheres of the emeralds, but you do:
Emeralds
Green: Improvement - (Already collected at the start)
Red: Redirection
Blue: Setup Knowledge
Yellow: Action Detection
Purple: Necromancy
Turquoise: Votes
White: Protection
[Auto](Mutation) Collect Emerald [emerald color]: When you perform an action on a player (including "Give Item"), if that player has chaos emeralds at the end of the night, you will take a random emerald they own. At the start of the next phase, your Harness Emerald Power changes according to the latest emerald gained by any means.
(Improvement)(Cascade)(Flux) Harness Emerald [target]: Replenish your target's limited-shot abilities at the end of the night. Your target's next action on someone also replenishes all their targets limited-shot abilities at the end of the night. (A player will be informed of this if and only if they have abilities that require replenishing.)
[Free](Mafiakill) Wrong Hands: Tonight your Harness Emerald ability will also mafiakill its target(s).
[Auto](Overpowered)(Slow) Supersonic Form: If you carry 7 different Chaos Emeralds, you can use each previous version of Harness Emerald once per night (i.e. use Harness Emerald up to seven times with seven different effects).
[item] Green Chaos Emerald: This is a green chaos emerald and has no action attached.
You are Mafia. You win when town can no longer win.
Matching Trades
NJW2000: Trade Wishbone for Robert Louis Stevenson's Inkstained Bible Page
Toonyman: Trade Robert Louis Stevenson's Inkstained Bible Page for Wishbone
Night One BeginsIt is night. Send me actions within the next 24 hours. If everyone submits in a timely fashion I may end the night sooner.
If you received any items in trade, these may be used during the night as usual.