I mean, uh. Ever since the introduction of the force and the VERY bias impact on size on combat, it really does feel like if the opponent is bigger than you then they have an extraordinarily high chance of killing you no matter how skilled or geared you are.
Before the introduction of force on combat, it was possible to play pretty much anything, but now it basically just boils down to "Pick Elephant Man into Vampire or savescum" because you could be a legendary +25 Elf but if a Night Creature (Not even a Roc, not even a Giant Wolf, just a regular old night freak) bites you, you cannot break that latch and you're going to die.
It never used to be this way you know.
Every time Toady reworks Combat I find myself less satisfied. Ranged combat has been overpowered since like 2006, whips have been overpowered since 2010, neither have been fixed. Yet because of 'realism' gameplay takes the L every time, Adventure Mode's basically unplayable; and that's a real shame because there's some cool stuff in there like divination and findable artifacts, but I basically have to go back to Masterwork Dwarf Fortress Legacy just so I can have gear that doesn't rip into tiny pieces on my first fight.
I've made countless overpowered adventurers, all the way back to 40d - back when navigating towns wasn't an FPS tank and shopping was super intuitive, to when the disgustingly borked bogeymen were first introduced and with careful gearing I conquered them solo too - to when bogeymen were taken away after many years...
And it's only now, that force impact is in, equipment wear is in, the horribly half baked and obtuse newbie-player-filter conversation system is in that I can safely say -
I'm no longer having fun with Adventure Mode. Like at all.
I feel almost obligated to make the biggest size adventurer I can because if I get unlucky I just die regardless of any armour or dodging I have - there's so many animal people but so few of them actually are even remotely viable, I can make an Elephant Man right now and go to the nearest shrine and roll a dice until I'm a vampire and conquer the world - yet I can put hours upon hours into an Elf Adventurer only to be killed by some mook because size > all if you get a grab of any kind.
And yet paradoxically I go through tons of fights where I break every single limb and spinal cord of my opponent systematically for them only to not die and just roll the dice on whether or not I get tendon maimed or not even though they're crippled (That's always cool - remember 40d when you could heal that without divination RNG? Was good for gameplay me thinks, even though it made no sense realistically)
What do you guys think? I personally think Adventure Mode peaked in V34.