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Author Topic: Hunted (SG)  (Read 7696 times)

ZBridges

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Re: Hunted (SG)
« Reply #45 on: January 22, 2024, 01:58:44 am »

Acid spitting gland would be useful.

This sounds good, assuming we have the right stored adaptations for it.
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Devastator

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Re: Hunted (SG)
« Reply #46 on: January 22, 2024, 01:59:40 am »

I think most of those are on insects.  Have to find some stinging ants or something.
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ZBridges

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Re: Hunted (SG)
« Reply #47 on: January 22, 2024, 02:00:44 am »

Sounds like we should go hunting for some birds and insects, then.
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King Zultan

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Re: Hunted (SG)
« Reply #48 on: January 23, 2024, 01:57:00 am »

A better sense of smell would help us find those insects.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Devastator

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Re: Hunted (SG)
« Reply #49 on: January 23, 2024, 02:06:36 am »

Yeah, smell is a good idea and one I can get behind.  So improve smell, hunt birds and insects.
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Funk

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Re: Hunted (SG)
« Reply #50 on: January 23, 2024, 02:16:15 pm »

Lets evolve a better sense of smell from the rat bits.
Yeah, smell is a good idea and one I can get behind.  So improve smell, hunt birds and insects.

As you sleep you have a dream, twisted visions of stone temples and stars weeping blood across the sky.

Adapting again you focus on your sense of smell, channeling the rats sense of smell.
You gag as the world that smells worse then before, you can smell thing that one should ever smell, the odours of human waste of every kind mixed and rotted.

Its enough to make you sick, violently sick. (-3 food - 2 water) , even afterwards you cant get over the smells of the swearer.

Then you catch it, the smell of rubber and deodorant diffing on the wind, a few moments later you hears the sound of distant water splashing...
As it starts to get closer, it dawns on you are there's some one down here and there looking for you...

You try to:

Flee?
Fight?
Talk?
Hide?

Spoiler:  Simba, the Lion King (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Devastator

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Re: Hunted (SG)
« Reply #51 on: January 23, 2024, 04:52:15 pm »

Hide

We know nothing about this person other than that they're looking for us.  Need more information first.
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chubby2man

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Re: Hunted (SG)
« Reply #52 on: January 23, 2024, 05:22:46 pm »

Fight seems to be alone.
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

ZBridges

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Re: Hunted (SG)
« Reply #53 on: January 23, 2024, 07:22:47 pm »

We don't know for sure that the person approaching us has hostile intent, and we also don't know what their capabilities are, so fighting them might be a mistake. I'm undecided between fleeing and hiding.

Edit: Talking might be interesting.
« Last Edit: January 23, 2024, 08:28:26 pm by ZBridges »
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King Zultan

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Re: Hunted (SG)
« Reply #54 on: January 24, 2024, 02:03:54 am »

Talking sounds fun.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

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Re: Hunted (SG)
« Reply #55 on: January 28, 2024, 07:35:08 pm »

Talking sounds fun.

Unsure if your facing a threat or friend you decide to wait and a talk to there them, sure that you can out run them in the sewers that have been your home this past week.


As the foot steps get closer you can feel a buzzing in your ears, the sent of rubber gets stronger, and then the door opens.

It's that woman the one from before, the pretty woman with pink hair.
She stares at you with her big purple eyes.

"hello miss?" you say.
"um ah what are your?" she asks.

"I'm me, i'm Simba, the Lion King, who are you i might ask miss?"
"Violet."
"Is that you being lazy an calling your self after your eyes or something else?"
she blinks at you dumb struck.

"So Violet why are you here? are you looking for me?" you ask her.

"had to find you, give a warning about them--" as she speak her eyes flash and she staggers back.
She screams in pain and you try to help her.
Her eyes roll back and blood starts to pour out of her ears "Run!" she stutters mid spasm before she collapses.
 

You:
A: carry her with you.
B: leave her

1: flee?
2: hide in the sewers?
3: start getting ready for a fight?


Spoiler:  Simba, the Lion King (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

A Sound Tactical Move

  • Escaped Lunatic
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Re: Hunted (SG)
« Reply #56 on: January 28, 2024, 07:47:01 pm »

Oh shit! She just collapsed?

A. She tried to warn us. She's a bro.
2. If we run, they might spot us. Let's hide and see if we can't come by any good info while they search.
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ZBridges

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Re: Hunted (SG)
« Reply #57 on: January 29, 2024, 04:03:18 pm »

Oh shit! She just collapsed?

A. She tried to warn us. She's a bro.
2. If we run, they might spot us. Let's hide and see if we can't come by any good info while they search.
+1
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King Zultan

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Re: Hunted (SG)
« Reply #58 on: January 30, 2024, 02:13:27 am »

Oh shit! She just collapsed?

A. She tried to warn us. She's a bro.
2. If we run, they might spot us. Let's hide and see if we can't come by any good info while they search.
+1
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Devastator

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Re: Hunted (SG)
« Reply #59 on: January 30, 2024, 12:36:41 pm »

If we can fly with her, a rooftop would be a good place to hide.  Can't get up there easily, and if we do have to flee, there will be a way down..
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