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Author Topic: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win  (Read 35223 times)

Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1110 on: January 18, 2024, 08:40:21 pm »

... and we never saw a normal votecount, hiding that hector was always with us.  Invisibly voteless, unvotable even if tried, but always targetable, if anyone had tried.

About a decade ago, in a supernatural, I tried to vote for webadict, who wasn't on the player list.  Good to see stuff like that can sometimes happen, they sure thought I was scum and stupid and stupid scum to be concerned at the way the flavor was going.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

TricMagic

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1111 on: January 18, 2024, 08:42:24 pm »

Imagine if I didn't get kidnapped N1. Then web dies night 2, probably. Hopefully.
How does the one with unlimited kills not get a single opportunity to? And all cause I did the smart thing of not acting on the living.
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Crystalizedmire

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1112 on: January 18, 2024, 09:28:46 pm »

I'm currently thinking of the alternate universe where I didnt tunnel into fallacy
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she/her

Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1113 on: January 18, 2024, 09:38:32 pm »

And if I'd used my one-shot convert on either nqt or TM the final night, I'd have lived, they'd have died but as my allies, and we'd have had three winners, but only web would be in both sets of three.

I intended to use my convert that way, if I didn't think town could win, to save 'the last human', even though I couldn't save any others, but if town's losing anyway, why not save the last townie who loses or doesn't?

But 'believe web, whether you like it or not' wasn't strong enough with me.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1114 on: January 18, 2024, 09:41:52 pm »

I'm currently thinking of the alternate universe where I didnt tunnel into fallacy

Speaking of which, CM, I think you handled interacting with me, and others, this game really well.  But especially with me.  Very, very effective.

I wasn't convinced you were not being scammed, but you did great with presenting your view of events, and absolutely earned me not participating in killing either you or sof... until after your death through other means.  You did great!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1115 on: January 19, 2024, 12:37:58 am »

I really should have shot Hector, but didn't think there would be 3. Did I at least get webadict?

You were forced to target nqt, who was forced to target you, with a roleblock.

We discussed it out in the sn-vampire chat.

Because you were killed by hector-as-qua, but I targeted qua with what forces him to be roleblocked, so you didn't get killed.

But I did, because of what I did.  And nqt was gonna die from poison.

Also, Jack was gonna come back into play at some point, because sof was gone and Max said.  So either that night or whenever.

But yeah, we had some weirdness going on, kinda deeply discussed in the vamp chat.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1116 on: January 19, 2024, 01:48:50 am »

Note for players of future games, it is worth it to ask the mod to entertain conditional actions.
For example:

...  If this is a Semi-bastard Mod...
@Maximum Spin Can I make my Action conditional on things I won't know until they happen to me?
If I'm not allowed:  Enthrall Quarque
If I am allowed:  If I am Blocked, Charm instead.
You never know if you don't ask!
Maximum Spin — 01/12/2024 11:08 AM
I was wondering if anyone would ask that.

Now, it's not clear if the conditional action was allowed.

But it's clearly okay to attempt.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Maximum Spin

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1117 on: January 19, 2024, 02:22:02 am »

I mean, I wasn't going to modkill him for asking or anything.
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Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1118 on: January 19, 2024, 02:30:13 am »

Ehh.  Not all of us are wubba.  We might do well to have some idea what else might be ahead of us, or reasonable to consider, either for ourselves or that others might be allowed to do.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

webadict

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1119 on: January 19, 2024, 03:47:16 am »

True, I also cheated by using an external tool to determine my actions (it's a small device capable of simulating large branching decision trees by utilizing the rotational properties of fungible assets), so I'll forfeit and summarily execute myself.
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notquitethere

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1120 on: January 19, 2024, 04:38:42 am »

Damn, I almost blocked Quarque/Hector. My gut said scum. Almost doesn't cut it.
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Quarque

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1121 on: January 19, 2024, 04:52:00 am »

I wonder what would have happened if "Quarque" had been executed on the final day.

The game lived up to its name of being dangerous and weird. Was fun speculating from The Ghost House, got a lot of things wrong though.
Had this clip in my head the whole time.

https://www.youtube.com/watch?v=1KSSo2QK6o4
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Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1122 on: January 19, 2024, 04:58:54 am »

Damn, I almost blocked Quarque/Hector. My gut said scum. Almost doesn't cut it.

My eval, if you had.

Tm was killing web.  Web was using a power that meant he drained TM, but didn't block him.  Both would die, I think.

I would join you in roleblocking qua/hec.  I would still die.  Poison, so you still die.

I think Jack comes back because sof died D4, and nobody's keeping Jack banished.

So, Jack and qua/hec would face off D5, or whatever else the mod desired instead, with me back end of N5 if there is a N5 and my corpse not removed 'in time'.  Instead of the not-gonna-happen face off between TM, Jack, web, and hec, with me still heading back end of N5 with the same conditions.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

EuchreJack

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1123 on: January 19, 2024, 06:46:01 am »

Damn, I could have poisoned someone else. Awh.
But since it takes a whole day & night to kill, the game was still over.

Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1124 on: January 19, 2024, 11:14:21 am »

Damn, I could have poisoned someone else. Awh.
But since it takes a whole day & night to kill, the game was still over.

Yeah, I mean you have no vot.... oh.  I wonder if the day game might have mattered.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
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