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Author Topic: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win  (Read 37933 times)

Imp

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #945 on: January 17, 2024, 10:53:01 am »

People, don't worry about me voting web.  Seems a great vote.

I put the odds of web being 'still town' around 20% or less.

The odds of qua being 'still town' around 20% or less.

The odds of them both being something other than town, and possibly gotta kill 'em both, around 40%.

The odds that one of them, but not the other, being not town, and not TtH, around 20%.

But really, let's not hammer yet, please?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

TricMagic

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #946 on: January 17, 2024, 10:53:52 am »

We could just assume the cultists are the revivors. Sof likely isn't on the list, even if they could have been converted webadict has been dead for a while. I'm cleared as green by NQT. You know your own alignment. When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
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Imp

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #947 on: January 17, 2024, 10:58:05 am »

Imp
As I see it, there must be Evil between Web, qua, TM, nqt.
I'm a Cult Leader
I think your ace detective skills might be up to this challenge.

Dying person who I wonder if I could and should try to save, thanks but I'm actually looking past that, because maybe I uniquely can.

Because if it's 'obviously kill Qua next day if there's a next day' - or hey, maybe we think sof is a convert, or maybe we're scared of imp.

I still need to decide if I want to try and preserve you for the future or not.

Because, your role may not be done yet, and town may still need you, and we may have more to solve.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #948 on: January 17, 2024, 11:05:02 am »

Ablative armor is likely the name of the game.

We sure might need to kill web more than once.

Baddies probably don't roleflip when they die, if they need more than one death.

Neutrals or town with a more than one life probably might flip, since it's not really anti-their-goals to be seen as something that town can reasonably stop killing.

But even if web is scum and sole scum in play, it does seem reasonable we need nqt around for later, if we can have that.

TM, trust me enough to unvote to help prevent hammers, to help ensure I have time to get nqt's answers and/or choices?

Cause, game might not end with web's lynch, and if so, can we please talk more?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

notquitethere

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #949 on: January 17, 2024, 11:12:40 am »

Imp, if I survive until tomorrow, I'll have useful things to do. Even if I die tonight, I'll still be useful, so if there's a chance of this power warping me, changing my alignment, don't do it.

Part of the nature of the game seems to be ablative armor.
I agree, this is one of the balancing factors, which makes me think there can't be that many scum players here.

Sofa, Tric is town. What's your view now?
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Imp

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #950 on: January 17, 2024, 11:16:33 am »

Ahh, kk.

Hope you have your own ablative armor then.  Be great to see you again.

Okay, now that I have nqt's apparent answer, umm, what other business we got?

Oh yeah, I do wanna hear more from sof, if there's more to say.

Sof, currently I'm cool with TM staying in play, very cool good call.  Presuming you could even change that anymore.  I don't currently think there's anyone we need out of the game more than Jack, and that you're on a path to earn CM's wincon, no matter what yours is.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

webadict

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #951 on: January 17, 2024, 11:25:40 am »

Imp, there's no need to pretend.  Just hammer me.
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Imp

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #952 on: January 17, 2024, 11:33:02 am »

Imp, there's no need to pretend.  Just hammer me.

man.  you can't make me, any more than Jack...

I'm trying to evaluate everything I can about you.
*Groan*
That is a waste of time. You have everything you need to know about me. I'm an outed Serial Killer that needs town to lynch scum so I can poison someone tonight towards achieving my "Everyone Dies" win condition*. You should be trying to evaluate literally anyone else.

*While I do have a "win with town" victory condition, whether or not I'm telling the truth about that is a question you can answer if town still exists tomorrow

I'm sorry.

Well, let me know when you are ready to decide, I'm not posting the rest of the Day because I don't have to.

See ya!

But right now, this is negotiation stage.  You opened it.  I won't see consideration now as anything other than reasonable, a conqueror I should believe.

Fakes can't fake that.  If you're fake, you can't fake it.

And other stuff.

I mean, I'll read any words you say, but I'm doing what I do for my own reason(s).

... when you're the mod, I hope you don't choose to blast my head in.  Not all mods do.  But you do seem very, umm, blasty.

I'm not a vine, I'm a snake.  It's harder to wrap me around your wrist than it is to make sure I see your wrist and give me reasons to think I would prefer to wrap around it.

That's not inconsistent with the use of shock and awe either.

But I'm not convinced 'us stop talking' - since I don't have a private chat with any of these players - and the risk of giving you info, helps you more than us.

If we're really lucky, even if you do come back to life instant, maybe that uses your action.

Course, it did **not** use Jack's action... unless he had two, and still could use one.

I distinctly saw only one target from Jack last night.  Could be 2 actions on one, or whatever.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

TricMagic

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #953 on: January 17, 2024, 11:34:24 am »

As a question, who did Jack target? Think I missed that in the initial read through.
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Imp

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #954 on: January 17, 2024, 11:39:14 am »

As a question, who did Jack target? Think I missed that in the initial read through.

I tracked Jack to nqt.  Of note, I have an unfailable track.  And I am told I track my target 'all night long'.  Jack's tracks go past nqt, then disappear, my flavor indicates this surprises me.

Supposedly, based on CM's flip, anyone CM abducts cannot be 'hit' by anyone else, they act, then are abducted.

However, my track really isn't a 'hit'.  And the tracks were not themselves abducted, I suppose.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

TricMagic

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #955 on: January 17, 2024, 11:49:09 am »

Seems legit.

I'm in favor of a hector lynch, in case webadict proves tough to kill. :P

Honestly would be a funny position to be in as SK. I can see a line where webadict is lynched, NQT/Hector dies, and then it's just you, me, and sof in the final day. And then I get lynched by Sof. Cause I had killed that night. Or you're mafia and just win. Or Hector kills someone. So not really.

Note NQT dying is probably a good thing. Less confusion going into the final day, assuming there is one. Or I'm just a bit weird and tired. End the day please?
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Imp

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #956 on: January 17, 2024, 11:56:09 am »

Sofa, Tric is town. What's your view now?

TM, do you see any value in getting this answer?

I mean, it's sof, so answers are iffy, but I am interested in case.

Also, sof may be able to abduct now/still.

I started the day thinking abduct you works well.  I currently don't want you abducted.

You still want the day ended really soon?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

webadict

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #957 on: January 17, 2024, 11:58:08 am »

Imp, you are delaying the inevitable.
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Imp

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #958 on: January 17, 2024, 12:00:10 pm »

I'm in favor of a hector lynch, in case webadict proves tough to kill. :P

While this is funny, sure.

It's also something I had many questions with God about.

Please do not assume someone you need to kill should be skipped over just because they are tough to kill.  If you're sure someone needs to die, they need to die.  This isn't like your 'invalid vote target' stuff.  Unless we see no evidence the death did anything, we should continue to put the TtH down.  2x, 3x, whatever.  But I wouldn't assume someone who keeps coming back is TtH, there's reasons to stop trying to keep killing them, mistakes could be made... I'd lean towards an oops having a flip that we can see as part of the useful evidence, so we don't just snowplow all persistent revivers even the ones who don't need a snowplow.

That said, that they revived is absolutely no reason to stop removing TtH.

I'd love to know what Qua did last night though, and why.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #959 on: January 17, 2024, 12:02:21 pm »

Imp, you are delaying the inevitable.

Sure.

I sign up to the game to play.  I like to play.  Playing 'delays the inevitable'.  May even change the inevitable into a different inevitable, sometimes.

NAI.  And not useful for guiding my behavior your way, maybe.  Not sure how to help you.  Inside the game, don't even wanna help you, don't understand why you choose to stand in clear water and be all scummy there.  So we trust you more when you really are town, or really are scum but with a role/in a game where you wanna try to win, which isn't this?  So we misread your future scumplay, because look how ob-scum you are in games like this?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
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