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Author Topic: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win  (Read 38472 times)

webadict

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  • Former King of the Mafia
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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #180 on: January 10, 2024, 09:05:32 pm »

I deserve this punishment for trying to escape being converted.

Please tell us more about this 'trying to escape being converted.  Is this a risk you think you specifically face, all of us face, were you guessing to avoid it?

webadict, what did you think we'd learn from your D1 roleflip, and why did you think we'd be using that to target Tric today for elim?  About time you share some of this info you apparently have that other people don't?
I thought I would flip Vanilla Town because I was Vanilla Town, that we were all Vanilla Town, and that this was a Cult game.  I actually was being greedy trying to not be converted and dreading having to defend TricMagic the following Day if I were alive.

Instead, I have been thoroughly cursed.

Anyway, you should vote out Tric or Fallacy at this point.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #181 on: January 10, 2024, 09:07:09 pm »

You have yet to explain why we should vote Tric, despite being asked several times. Additionally, you were confident about voting out Tric on Day 1.

What's the deal?
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Crystalizedmire

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #182 on: January 10, 2024, 09:09:48 pm »

Sofanthiel: why are you suapicoous of nqt?
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she/her

webadict

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  • Former King of the Mafia
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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #183 on: January 10, 2024, 09:12:00 pm »

You have yet to explain why we should vote Tric, despite being asked several times. Additionally, you were confident about voting out Tric on Day 1.

What's the deal?
The deal is that Tric is dodgy scum, and I don't believe you about still being Vanilla Town.
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Imp

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #184 on: January 10, 2024, 09:12:42 pm »

Anyway, you should vote out Tric or Fallacy at this point.

Do you think votes for TM even matter right now?
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

sofanthiel

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #185 on: January 10, 2024, 09:12:57 pm »

Sofanthiel: why are you suapicoous of nqt?
...
Any further comments on that topic on my part will have to wait until nqt's answer (rightfully so, I might add).
:D :D :D
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I forgot my love of rolling down the hill on the lawn.
I never noticed it until it was gone.

Imp

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #186 on: January 10, 2024, 09:14:58 pm »

Perhaps the game resurrected you? Anyways, I targeted TricMagic last night and it said that I removed them from the game, though I can always throw them back later. These are all very vanilla town abilities of course.

What are your intentions about the removed from game TM?  Do you currently plan to bring them back?
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

sofanthiel

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #187 on: January 10, 2024, 09:15:20 pm »

Are you all affiliated in some mysterious non-vanilla-town way, haha?
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I forgot my love of rolling down the hill on the lawn.
I never noticed it until it was gone.

Imp

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #188 on: January 10, 2024, 09:16:37 pm »

I'm going to guess that Quarque Sactuary'd TricMagic, who killed them.

Why do you think this, and do you still think this given CM's claim of removing TM from play?
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Crystalizedmire

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #189 on: January 10, 2024, 09:17:34 pm »

Perhaps the game resurrected you? Anyways, I targeted TricMagic last night and it said that I removed them from the game, though I can always throw them back later. These are all very vanilla town abilities of course.

What are your intentions about the removed from game TM?  Do you currently plan to bring them back?
I do not plan to bring them back tonight since I think that tricmagic is sußpicious. My intentions were to investigate them not banish them
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she/her

FallacyofUrist

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #190 on: January 10, 2024, 09:19:56 pm »

The deal is that Tric is dodgy scum
I think the most optimal way to win is to vote myself Today and have everyone vote TricMagic Tomorrow.

I will not explain why.

Why did you put this forwards on Day 1 as well? Before Tric even posted, too.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #191 on: January 10, 2024, 09:22:34 pm »

I do not plan to bring them back tonight since I think that tricmagic is sußpicious. My intentions were to investigate them not banish them

Were you just blindly hoping or did you have something about your role on D1 that made you think you might have an investigate ability?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Crystalizedmire

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #192 on: January 10, 2024, 09:24:24 pm »

I'm going to guess that Quarque Sactuary'd TricMagic, who killed them.

Why do you think this, and do you still think this given CM's claim of removing TM from play?
I posted the claim right beforw webadict posted his theory so I think that my claim doesnt factor into the theory
I do not plan to bring them back tonight since I think that tricmagic is sußpicious. My intentions were to investigate them not banish them

Were you just blindly hoping or did you have something about your role on D1 that made you think you might have an investigate ability?
Blindly hoping
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she/her

webadict

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #193 on: January 10, 2024, 09:25:11 pm »

Anyway, you should vote out Tric or Fallacy at this point.

Do you think votes for TM even matter right now?
Mine don't, but it's always nice to see who was willing to follow the plan I literally set up Day 1, and it is odd that Fallacy was keen on voting me Day 1 but is no longer keen on voting TricMagic Day 2 in spite of me flipping Town.

I do my best to set you guys up the dynamite, and then you ignore me.  It truly hurts my feelings that you would summon me back to the living, just to spite me!  Cruel, ye fates!

Anyway, it's Tric and Fallacy.

I'm going to guess that Quarque Sactuary'd TricMagic, who killed them.

Why do you think this, and do you still think this given CM's claim of removing TM from play?
?  TricMagic is removed from play?  I didn't see that anywhere.

The deal is that Tric is dodgy scum
I think the most optimal way to win is to vote myself Today and have everyone vote TricMagic Tomorrow.

I will not explain why.

Why did you put this forwards on Day 1 as well? Before Tric even posted, too.
Because I didn't want to spend a whole Day doing nothing when I thought it was a Cult, and also because I thought it was a cheeky way to avoid being recruited.
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Imp

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #194 on: January 10, 2024, 09:26:54 pm »

Why do you think this, and do you still think this given CM's claim of removing TM from play?
I posted the claim right beforw webadict posted his theory so I think that my claim doesnt factor into the theory
[/quote]

While I appreciate your answer, I still want web's because web doesn't have to guess, and also knows what they think.

However, CM, 15 minutes passed between your post and web's post.  Why do you think that the 15 minute gap means that your claim does not factor into web's theory/thinking?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
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