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Author Topic: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win  (Read 38195 times)

webadict

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #150 on: January 10, 2024, 06:35:18 pm »

Also, I think that the bloodsuckers could have their victims return from the dead since Quarque's roleflip implies that revival is a bad thing.
I guess vampires do, in most mythoi, go through a revival phase during their transformation period, but that's just fairy tales, right?  Another possibility are ghouls/zombies, whom I jokingly mentioned in the pre-game.
The flavor implies that Quarque fights vampires, so probably vampires.

50/50 chance for resurrections to turn someone evil in Supernatural. Web is an unknown.

I acted on Sofa blindly. Learned my role in the morning. Turns out I probably roleblocked the whippersnapper. As such, it's unlikely Sofa performed the kill.
I deserve this punishment for trying to escape being converted.

Part of why I want whoever revived me to claim is to find out if it's an evil thing or if it... was my role.  My new definitely Vanilla Town role is very much less Vanilla-y than my old role.
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sofanthiel

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #151 on: January 10, 2024, 06:37:08 pm »

I acted on Sofa blindly.
Tell me, do you have any kill actions?
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I forgot my love of rolling down the hill on the lawn.
I never noticed it until it was gone.

Maximum Spin

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #152 on: January 10, 2024, 06:41:28 pm »

The flavor implies that Quarque fights vampires, so probably vampires.
There are lots of things which can drain people of blood. For example, it would be Quarque's responsibility to protect the village from very large pumps.
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sofanthiel

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #153 on: January 10, 2024, 06:47:18 pm »

The flavor implies that Quarque fights vampires, so probably vampires.
There is undoubtedly more than one oddity lurking in the shadows while the rest of us "sleep".
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I forgot my love of rolling down the hill on the lawn.
I never noticed it until it was gone.

FallacyofUrist

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #154 on: January 10, 2024, 06:48:14 pm »

webadict: Do you still think we should execute TricMagic? You know, when or if he comes back.

I would like to note that I am vanilla town. As I am vanilla town, I performed no night actions. I don't expect this to change unless I'm converted or something like that.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

notquitethere

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #155 on: January 10, 2024, 07:13:16 pm »

I acted on Sofa blindly.
Tell me, do you have any kill actions?
Are you saying you knew what your role did at the start of the game??
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FallacyofUrist

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #156 on: January 10, 2024, 07:26:28 pm »

To be fair, webadict directed us to vote TricMagic on day one, and didn't look uncertain about it at all.

I don't think he knew he was going to flip as vanilla town, though.

I am vanilla town and have no actions because I am vanilla town.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #157 on: January 10, 2024, 07:32:09 pm »

Hey, God, how close is the parson's body on this street to the center of town?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

sofanthiel

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #158 on: January 10, 2024, 07:36:21 pm »

Are you saying you knew what your role did at the start of the game??
Dodging the query and deflecting it back at me won't serve either of us in a positive manner, so please kindly respond to mine before I address yours, notquitehere.
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I forgot my love of rolling down the hill on the lawn.
I never noticed it until it was gone.

Maximum Spin

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #159 on: January 10, 2024, 07:38:10 pm »

Hey, God, how close is the parson's body on this street to the center of town?
Far enough that you'll have to turn your back on it to watch the next execution, but I'm sure it'll be fine.

The "town map" is just for flavor and not something you have to worry about.
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Imp

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #160 on: January 10, 2024, 07:40:30 pm »

I deserve this punishment for trying to escape being converted.

Please tell us more about this 'trying to escape being converted.  Is this a risk you think you specifically face, all of us face, were you guessing to avoid it?

webadict, what did you think we'd learn from your D1 roleflip, and why did you think we'd be using that to target Tric today for elim?  About time you share some of this info you apparently have that other people don't?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

FallacyofUrist

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #161 on: January 10, 2024, 07:43:01 pm »

webadict, what did you think we'd learn from your D1 roleflip, and why did you think we'd be using that to target Tric today for elim?  About time you share some of this info you apparently have that other people don't?

I, as vanilla town, would really like to see this question answered.

webadict: Do you still think we should execute TricMagic? You know, when or if he comes back.
To be fair, webadict directed us to vote TricMagic on day one, and didn't look uncertain about it at all.

I don't think he knew he was going to flip as vanilla town, though.

As per my previous notes.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #162 on: January 10, 2024, 07:43:57 pm »

Hey, God, how close is the parson's body on this street to the center of town?
Far enough that you'll have to turn your back on it to watch the next execution, but I'm sure it'll be fine.

The "town map" is just for flavor and not something you have to worry about.

Well bleep.

Sof, I also acted on you blindly last night.  I tracked you hanging out in the middle of town square, then to your farm outside town.  As we all had to target someone, that says perhaps interesting things about you, but still, you didn't appear that I can tell to have gone to anyone else.  However, our dead Qua is dead somewhat near the center of town, so I don't know what to think.  Seems disturbing though.  The dead and returned to us webadict was buried under the stocks, so that's also center of town.

Also, I have no information about nqt or anyone else targeting you.

However, since our parson was found in the city street, I hope that's not where and why you were lingering in the center of town.  I'm not sure how I feel about you possibly ressing webadict, if that's what you did in town center.

I acted on Sofa blindly.
Tell me, do you have any kill actions?

I also acted blindly.  Now that I'm not blind, I know I do not have any kill actions.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

FallacyofUrist

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Re: Maximum Spin's Supernormal Mafia: Round 2, start!
« Reply #163 on: January 10, 2024, 07:45:33 pm »

As we all had to target someone

I just sent in my preferred night action target of 'Nobody', as I am vanilla town and vanilla town have no actions.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: Maximum Spin's Supernormal Mafia: Second Dawn
« Reply #164 on: January 10, 2024, 07:49:52 pm »

Oh yeah, TricMagic is nowhere to be seen either, I totally forgot that on purpose—

God, would you please provide a votecount?  I'd love to know who has votes, and who is possible to target with votes this day.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
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