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Author Topic: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win  (Read 37886 times)

sofanthiel

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #1095 on: January 18, 2024, 07:13:00 pm »

EuchreJack is actually free as of the end of the night because every player responsible for managing abduction is dead.
How was he released?
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I forgot my love of rolling down the hill on the lawn.
I never noticed it until it was gone.

Maximum Spin

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Re: Maximum Spin's Supernormal Mafia: Day 4
« Reply #1096 on: January 18, 2024, 07:14:38 pm »

EuchreJack is actually free as of the end of the night because every player responsible for managing abduction is dead.
How was he released?
Just as a personal rule, players can't be locked out of the game permanently without being killed. Once you were no longer alive to watch over the barn, he would have escaped automatically.
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hector13

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1097 on: January 18, 2024, 07:18:54 pm »

I started the game thus:

Spoiler (click to show/hide)

Came into the game thus, with excellent flavour (pun intended):

Spoiler (click to show/hide)

So yeah, webadict killed Quaraue N1 while he was “dead”which would have revived him for D2, I ate Quaraque N2 while he was in the process of getting up, Max didn’t quite know how to deal with that so I basically became scum SK. There was suggestion I could dump webadict if I wanted did the how Replace In works, but I felt that would be waaaay too bastard, and sofanthiel was recruited by me N3.

To the end I was expecting some sort of double-cross type thing to happen, which would have been the best ending I would’ve wanted.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1098 on: January 18, 2024, 07:36:02 pm »

To the end I was expecting some sort of double-cross type thing to happen, which would have been the best ending I would’ve wanted.

Apparently that almost happened.

I hadn't sent in a night action, we weren't told what time night ended.

I had pending unanswered questions to Max.

But I saw the thread unlocked, and suddenly thought, if I don't send in an action right now, I'm going to be no-actioned.

So I actioned.

Apparently no-action would have left me a winner with web, and Hector and sofa lost
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

hector13

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1099 on: January 18, 2024, 07:37:42 pm »

I noticed that one aye.

Game was broken as all heck so it would have been fitting heh.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

FallacyofUrist

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1100 on: January 18, 2024, 07:41:58 pm »

If anyone asks, my repeated claiming of vanilla town on Day 2 was a cop gambit.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1101 on: January 18, 2024, 07:43:23 pm »

If anyone asks, my repeated claiming of vanilla town on Day 2 was a cop gambit.

Sure.  Just hope you had fun.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

TricMagic

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1102 on: January 18, 2024, 07:48:26 pm »

If anyone asks, my repeated claiming of vanilla town on Day 2 was a cop gambit.
Doesn't help. Should have claimed cop and watch bullets bounce off.
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Egan_BW

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1103 on: January 18, 2024, 07:51:43 pm »

Good game. Max shouldn't complain if Fal's setups are busted as hell.
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webadict

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1104 on: January 18, 2024, 08:15:12 pm »

I somehow dodged every trap, killed the correct targets, avoided being suspicious juuuuuust enough, didn't get murderized by everything, and lucked my way into the win.

I'll pretend it was all "just as planned."

Okay, technically getting everyone to target me on the last Day was my plan, but it was one I came up with after I had been executed, when sofa told me about the smokescreen ability, which I used on a whim.  Oh, and making everyone try to find a murderer that didn't exist, that was actually quite helpful, but that was all I truly did.

I became a Vampire Night 1, after I got executed.  I think the first person that got executed became a Vampire, or I was just super unlucky.  Possibly both.
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Maximum Spin

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1105 on: January 18, 2024, 08:23:25 pm »

I think the first person that got executed became a Vampire
Yes. Town picked their villain day 1.
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hector13

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1106 on: January 18, 2024, 08:24:08 pm »

That would explain why I wasn’t allowed to replace in N1 then.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

Maximum Spin

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1107 on: January 18, 2024, 08:31:49 pm »

That would explain why I wasn’t allowed to replace in N1 then.
Right. Webadict was never even dead - Tric was able to target him n1, proving that.

Good game. Max shouldn't complain if Fal's setups are busted as hell.
I honestly think this game was pretty townsided from an objective, external perspective!
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Imp

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1108 on: January 18, 2024, 08:37:07 pm »

I'm surprised Hector could use replace in on qua's corpse, AND web could enthrall qua, resulting in an enthralled replaced qua.

Once enthralled, qua doesn't seem dead, thus not edible.

Once eaten, qua may still be resurrectable, but then we have 2 quas, I'd think, and not the eater now vamp.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

webadict

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Re: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win
« Reply #1109 on: January 18, 2024, 08:38:36 pm »

Well, the game was more hector-sided than anything else, but the game was definitely feeling preeeeetty anti-me for the first couple of Days.

I'm surprised Hector could use replace in on qua's corpse, AND web could enthrall qua, resulting in an enthralled replaced qua.

Once enthralled, qua doesn't seem dead, thus not edible.

Once eaten, qua may still be resurrectable, but then we have 2 quas, I'd think, and not the eater now vamp.
Yeah, this kinda made the game really scum-sided.
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