Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: v50.11 - How do YOU manage Dwarven labor settings?  (Read 6354 times)

Mohreb el Yasim

  • Bay Watcher
  • ♫♪♫♫♪♫♪♪♫♪
    • View Profile
Re: v50.11 - How do YOU manage Dwarven labor settings?
« Reply #15 on: May 06, 2024, 02:44:02 pm »

I see no one said "with Dwarf Therapist" ;-))
Does it work for .50?
Logged
Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime

aSpatula66

  • Bay Watcher
  • Hoarder of Knowledge
    • View Profile
Re: v50.11 - How do YOU manage Dwarven labor settings?
« Reply #16 on: May 06, 2024, 02:53:46 pm »

It does. I'm not sure it's that needed though
Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: v50.11 - How do YOU manage Dwarven labor settings?
« Reply #17 on: May 07, 2024, 05:02:49 am »

I see no one said "with Dwarf Therapist" ;-))
Does it work for .50?
Yep. Perfectly.
Logged
Finis sanctificat media.

Mungrul

  • Bay Watcher
  • Shambolic
    • View Profile
Re: v50.11 - How do YOU manage Dwarven labor settings?
« Reply #18 on: May 07, 2024, 05:19:34 am »

I try to avoid futzing with the labour settings now, but occasionally find I have to in order to kickstart things that may have ground to a halt. At times like that, I wish there was a way to reset everything to default after you've managed to unbung whatever stoppage you were having.

I've also learned the hard way to stop using "takes from" and "delivers to" for a lot of stockpiles now, instead saving those commands for quantum stockpile trackstops and gem setting.

If I want to make sure something is made by a specific dwarf, I control that through workshop-specific orders and assigning said dwarf to that workshop.

But that's still the exception rather than the rule. I control quality through quantum stockpile delivery, with a generic source feeding two stockpiles, one for general quaity, the other for masterwork or artifact. For metal items, anything in the general quality stockpile gets melted in order for the dwarves to keep trying until they make a masterwork.
Sure, it takes a bit longer, but it guarantees that key skills are spread out among the population rather than focussed on one or two specialists.

I just wish the automelt function of DFHack was currently working :(
Logged

callisto8413

  • Bay Watcher
    • View Profile
Re: v50.11 - How do YOU manage Dwarven labor settings?
« Reply #19 on: May 07, 2024, 04:53:50 pm »

I like everybody to have many skills.  So it is less about making great goods and mostly getting everybody to craft something, gain military skills, so on.  On the other hand there is only so many picks, axes, and workshops.  So not everybody can cook or brew or work with stone.  It kind of levels out....
Logged
The most EVIL creature in Dwarf Fortress!

Stench Guzman

  • Bay Watcher
    • View Profile
Re: v50.11 - How do YOU manage Dwarven labor settings?
« Reply #20 on: May 08, 2024, 05:31:11 pm »

Almost every individual labor gets its own setting.  Threshing, pressing, and milling typically get lumped together under one setting since they are low priority and I often don't use them much.  Same with lye making and potash making.  All Hauling jobs are lumped together under one category along with the miscellaneous stuff like lever pulling.  I don't let children milk animals and only planters harvest crops.

When a dwarf has been legendary in one job for a while I typically switch him into another job and switch someone else into that.  If I have a legendary herbalist I'll make him a hauler and make a hauler into a herbalist to train up.  Typically I'll do this with non-moodable skills that train quickly- plant gathering, brewing, papermaking, bookbinding, spinning, and cooking.  I might swap around some moodable skills that train quickly, like mining and weaving.
Logged

aradar

  • Bay Watcher
  • Legendary bullshitter
    • View Profile
    • my steam workshop
Re: v50.11 - How do YOU manage Dwarven labor settings?
« Reply #21 on: May 11, 2024, 08:18:55 am »

I just let any one make anything only two jobs are important in my forts mining and military, I usually play modded civs with natural skills in several things, that I consider something like racial passives.  Life is very cheap in my forts  🫠

Kyubee

  • Bay Watcher
  • modding is hard
    • View Profile
Re: v50.11 - How do YOU manage Dwarven labor settings?
« Reply #22 on: July 02, 2024, 12:51:21 am »

I havent really yet, but I need to figure it out, so I can finally have at least some of my dwarves do important, urgent construction jobs instead of hauling boulders across the fortress.

I wish there was something like Rimworld's job priority system so I could have Urist Mcminer always prioritize mining, without them having no job when no digging needs to happen.
Logged
My (long abandoned) mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

LoamEater

  • Escaped Lunatic
    • View Profile
Re: v50.11 - How do YOU manage Dwarven labor settings?
« Reply #23 on: July 11, 2024, 05:17:54 pm »

I use labors to hyperspecialize my dwarves, while also assigning workshops to further funnel the right dwarves into working exclusively the industry I want them to in order for them to progress skills efficiently. This results in skills becoming generational, which I find to be a really cool. Tradesdwarfs bring their kids to work, where they observe everything happening and build up a talent for that trade early on. Unspecialized dwarves are kept open for general menial labors, such as hauling, cleaning, and tending to prisoners. Doctors are in this group as well, unless I'm in a period where lots of dwarves are in and out of the hospital due to raids, etc. The labor system (usually) works as intended, although there are some issues with work-related items stored in bins causing some dwarves to skip out on some labors like woodcutting, so I have to temporarily extend the labor to every dwarf in the fortress just to brute force it.

Assigning labors and workshops also helps me organize where dwarves are spending most of their time, and I'll use that info to set up taverns, temples, and bedrooms accordingly.
« Last Edit: July 11, 2024, 05:21:11 pm by LoamEater »
Logged

Yammo

  • Bay Watcher
    • View Profile
Re: v50.11 - How do YOU manage Dwarven labor settings?
« Reply #24 on: September 23, 2024, 02:27:55 pm »

I see no one said "with Dwarf Therapist" ;-))

Because those of us that can't play without Dwarf Therapist have likely gotten enough of the abuse and "I'm better than you because I don't need it anymore".
...so we just don't speak up anymore.
Don't mistake that for us not existing.
Logged
Pages: 1 [2]