Imp, were my efforts inadequate last game? I mainly suspected hector for his defensiveness after my questioning, though opted to vote Crystal instead due to what I perceived as a distinct lack of participation. My thoughts were that, despite some casual messing around, I dedicated a moderate amount of posts to figuring out which one of us was the baddie. To directly answer your question, yes. As to how -- well, you'll just have to find out!
sof, as you pointed out near the end of D1 last game, you were doing better than CrystalizedMire. Both you and CrystalizedMire did what you did as town.
Yeah, I wanted more from you, I
explained what I thought of your efforts in full detail before the lynch.
Wanted more from CrystalizedMire too, evaluated that player fully before their lynch.
I'm still watching what everyone's doing, but I am going to try and question more and assume less - or at least lock in assumptions later. And watch my doubts more, and not be as fast to let them go. Hec was high on my scum list, and then I just decided to go for other clues.
I wonder if town might have won Birbs if I'd asked more about what I thought was scummy, and encouraged and invited the scummy-looking folks to try harder.
I don't want to lynch scummy, I want to lynch (or shoot) scum.
That said, really looking forward to your scum hunting efforts this game, gonna do my best to see and feel them, understand them, and use that, along with everything else to try to lynch scum D1. My previous method failed, but it might not always fail, but I really want to ask more and think more.
That said - I'm open to Tric's explanation about why a skip (is that the same as a nolynch vote? Or different mechanics?) might be the best answer for Tric's wincon. What are you thinking and doing, Tric? Can you help me understand better?
That said, Hec was defensive both about my notice of subtle scumminess, and your reactions to him, and just subtly scummy. I'd love to be back in that game talking to you and thinking, questioning everyone more instead of building case on your death from the first hour of D1.
Reminder, 3 votes to hammer.
Expect your roles at most 1 hour in advance.
Claiming to not know your role (or actually not knowing it) can be a strategy of sorts because it guarantees you're a day 1 null read no matter what you say, but alas...
Yeah, when I said 'flavor' of Max, I meant more attitude. Wild insane claims, reasonable town play, or what. Any answer from Max is an answer from Max. We have to scumhunt that dude, somehow, I hope he helps this game. I actually missed him D2 of Birbs, something I never thought I'd feel. This is Max so I fear weird-looking play no matter the role. I didn't like how he played the pre-restart of Catfia, and he was town then.
"Why did you shoot the townie person?" is a question the dead can't answer.
Why do you think we'll know who shoots who in the night? Someone dead from shots could have eaten 2, or 3, or 4 shots - and anyone claiming to shoot someone still alive - anyone else who actually shot the still alive person can be sure the one who claimed to shoot them lied.
Points gun at Sofanthiel
Why vote for sof, are you OMGUSing,
Tric? I am trying and trying to read something of scumhunting or why vote sof in your post, and I'm missing it. Can you help me see and understand, please? I am not going to vote you in a game with someone not even spoken yet, so little time, and so early in the day, with 3 to hammer, but wow, I really, really need help to understand how you are playing like town, please.
With 5 players, it only takes 2 deaths for the game to end before day 2. (And will definitely end before day 3) Skipping the day has the benefit of having a chance of day 3, small as it might actually be. In such a short game, skipping is also a valid tactic when you want maximum chaos.
So, let's say we nolynch D1. That leaves 5 going into N1. Scum get a kill and a shot. All 4 town are alive and get a shot. We will have at minimum 0 deaths at night, presuming scum decides not to night kill, and everyone at most shoots someone nobody else shot. Presuming scum nightkills, and we do know:
Mafia will have a standard mafia kill (kill one player each night), and can use it in addition to their 1 shot rifle.
We will have 1 definite town death, and who knows if we have other town deaths, or manage to shoot the scum - if we know who to shoot, we know who to lynch. We can discuss, reason, and plan to lynch, and what pressure on scum if we're not talking about lynching D1?
Each of us who isn't the scum is looking at a 25% chance to lynch scum D1, plus if we can actually pick out the scum by D1 behavior, better than 25%.
Night, we have a definite nightkill, unless scum wants to prolong. And we maybe have other kills, a 25% chance each town player does shoot the the scum, 75% chance they shoot another townie, presuming the town players don't choose to hold their shots (personally, I don't think anyone is likely to hold their shot or the scum their NK. But I'm open to ideas why if people think people would.)
If we don't lynch D1, I think we are likely to get those 2 deaths N2. But that would leave 3 alive D2 - so am I right that you're thinking 'if we lynch D1 then it only takes 2 N1 deaths to end the game before D2' - or are you thinking something else?
What do you think the scum would do, Tric, if we don't lynch D1? N1 and scum kills someone, probably the towniest or the one who suspects the scum the most, or the best speaker or thinker even if they're not also the towniest. Then everyone gets a shot, if they shoot. How does this help your wincon, Tric? How does town turn the chaos of N1 without a D1 lynch into a win?