Also, everyone.
I didn't think I'd see reason to do this. But....
... I also didn't think I'd get to see a way to break the game for a certain town win.
Everyone, even mafia, has an inspect, right?
What if we, all 6 of us, make a plan and agree not to break it.
Person A inspects person B, all the way down.
A full circle, we as a team decide and agree. If we do this, we need everyone to not freak out, not panic, not change their mind.
If you disagree, discuss and discuss fast, because I don't think we have extends but I think I have a 100% sure town win plan.
In this, I'm already probably failing my prime directive, to play with this and also Tric's direction:
Just have fun with it, don't take it too seriously.
But what if we don't lynch today, unless we as a group really wanna. But plan it out either way. And have a chain inspection, let's follow the order of Tric's list of players.
A Certain Magpie's Deduction List.
Imp
Egan_BW
Maximum Spin
Crystalizedmire
Hecter13
sofanthiel
So, I would inspect Egan, Egan inspect Max ... sof would inspect me.
If anyone's inactive, we lynch that person. If one person alone refuses the plan, we lynch that person.
Otherwise, if I'm town and I get a town inspect on my target, I say so D2, if I'm alive to. Otherwise, I say I get a scum inspect.
Scum can say anything they want. Scum probably can nightkill. D2 might be slightly confusing, but at worst, we have someone dead, and two players possibly reporting a scum result:
the real scum reporting their target was town but died (or died so no result from inspect, but roleflip shows town), or reporting their target is scum.
the town that lived to inspect that real scum, reporting 'I have a scum result'.
The person that the dead person should have inspected, no report from.
We need to 100% ensure we all inspect, and all inspect who we agree to, and all agree to report honestly D2, all who live to.
Presuming N1 kill, we have 5 alive D2, and 2 suspects. If everyone alive reports they inspected someone who is town, then we can tell that the person whose intended inspector died is scum, and all town self-confirmed and scum said town honestly too, we kill the person who didn't get inspected.
If we have 1 or 2 people reporting scum - it's more complicated but there's still a plan of 100% for sure town wins.
If 1 person reports 'I found scum' and their inspector lived to report the 1 person as town, hang the named scum. There is no scum team, scum works alone.
If 1 person reports 'I found scum' and their inspector did not live to report the 1 person as town, we have only 2 possible scum, person 1 and the person that person 1 names as scum. We can decide which order to lynch, but we must not falter, discuss today any confusion or problems, because this plan needs to follow exactly.
If 2 people report 'I found scum', one of those two is scum. This can happen if scum does not have a night kill, or chooses not to use it.
How to handle if we have two scum targets D2:
We have 5 alive (presuming there is a N1 kill. We discuss which of the two to kill. Let's say we accidently decide on the townie. We kill town, going into N2 with 4 alive. Scum is identified, and kills N2.
D3, 3 alive. 1 is confirmed scum. Lynch and town win.
Therefore, we MUST not lynch D1 unless we have someone who won't follow plan. Plan ensures town win, can anyone see a flaw other than someone inactive or refusing? Because if we lynch D1 and it's not scum, we go into N1 with 5 alive, if there is a NK then D2 4 alive with 2 marked as 'scum must be one of these two'. One hangs, if wrong, that's game over.
Also, we need everyone active. A single inactive kills this plan, or at least complicates it to the point it goes from '100% no escape for scum, town win' to 'town may win'.
Anyone see any flaws? Anyone want to discuss changes? Anyone wanna protest?
Discussion is essential for town.