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Author Topic: Cardhood - First Expansion is now a thing!  (Read 14386 times)

TricMagic

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Re: Cardhood - Not too late to join!
« Reply #360 on: December 19, 2023, 01:29:31 pm »

As a question Supernerd. Tribe turns start when they put in Turn End, so is a god card considered given at that point?

Black Owl : 10 FP? (Won't be for too long given I can make a new card.)
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #361 on: December 19, 2023, 03:23:57 pm »

Spoiler: Zihsal'has (click to show/hide)


Turn 26
Remove

| Fishing Implements | 8 |
(Research Complete!)


Play (in order)


▼ Draw ▼



Play (in order)

+3


Activate


▼ Using ▼

+2 "Food"


▼ To Play▼

+2



Field


x2


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 32 + 3(Strategic Berry Bush) + 2(Survival) +2(Safe Haven*2) - 5(Upkeep) => 34
Science: 0 => 0
Wood: 0 => 0
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

Supernerd

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Re: Cardhood - Not too late to join!
« Reply #362 on: December 19, 2023, 04:55:29 pm »

As a question Supernerd. Tribe turns start when they put in Turn End, so is a god card considered given at that point?

It would be immediately after they end the turn, yes.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #363 on: December 19, 2023, 05:29:20 pm »

Turn 30 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 21
Science: 8
Wood: 1
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsong

Play Mysterious Cabbage with labor: -2 labor +3 food
Play hunting excursion with owlsong: -3 labor +6 food
Play fruit gathering: -1 labor +2 food
Play Ghostly Directions: -1 labor +2 food
Activate Safe Haven to discard scouting: +1 food -scouting
Activate Safe Haven to discard improvised Tool: +1 food -improvised tool


Upkeep: 7 food
End Turn
Discard: Fallen Tree (+1 wood)

Civilization Name: Qajen
Civilians: 0/7
Food: 29
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsong
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RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #364 on: December 19, 2023, 05:32:22 pm »

Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 12
Wood: 3
Science: 0
Cards in play:

Gain Ghostly Directions from Steal Luck
Play Ghostly Directions (-1 labor)


End-of-turn actions: Pay 5 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 5 (1 labor)
Food: 12 + 2 (Ghostly Directions) - 5 (Population) => 9
Wood: 3
Science: 0
Cards in play:
End Turn
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #365 on: December 19, 2023, 08:28:11 pm »

Turn 31 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 29
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsong

Play Ode to the spirits: -1 labor ode



Civilization Name: Qajen
Civilians: 6/7
Food: 29
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsong

Another ode lol
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #366 on: December 19, 2023, 09:14:25 pm »

Turn 31 Continued

Civilization Name: Qajen
Civilians: 6/7
Food: 29
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsong

Ode to the Spirits generates Lucky Opportunity: +draw opportunity
Play Lucky Opportunity: +1 food
Play Owlsong using owlsong: -1 food +owlsong
Play steal Luck: +steal luck
Play Research project choosing Necromancy, raising the ancestors: -1 science -1 labor +research project
Activate Safe Haven to discard transportation: +1 food -1 pop
Play Fruit Tree: -1 food -3 labor
Activate fruit tree: -1 labor +2 food
Play idea using Labor: -1 labor +1 science
Allocate 8 science to Research project: Necromancy, raising the ancestors: -8 science


Upkeep: 6 food from pop
End turn

Civilization Name: Qajen
Civilians: 0/6
Food: 25
Science: 1
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsongx2|Steal Luck|Research project: Necromancy, raising the ancestors (8)|Fruit Tree(3/3)

I don't really know where to go with my research projects. So, I'm doing this, in hopes that it's reasonable or whatever.
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RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #367 on: December 19, 2023, 09:59:31 pm »

Turn 22
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 9
Wood: 3
Science: 0
Cards in play:

Play Hidden Crevice
Play Birth of Offspring (-2 labor)
Play Predator (-2 labor)
Activate Safe Haven (discard Ward off)


End-of-turn actions: Pay 6 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 5 (1 labor) + 1 (Birth of Offspring) => 6
Food: 9 + 1 (Hidden Crevice) + 4 (Predator) + 1 (Safe Haven activation) - 6 (Population) => 9
Wood: 3
Science: 0
Cards in play:
End Turn
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Secretdorf

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Re: Cardhood - Not too late to join!
« Reply #368 on: December 20, 2023, 01:15:16 am »

Turn 16

Spoiler: The Sixth Pack: Status (click to show/hide)

Play scouting(-1 labor)(from Ken-thun)
Play Safe Haven(-2 labor)
Play Ward off to discard Tornado
Play Migratory Bird Spectacle(-1 food, -1 science)
Play Rainfall using food and labor(-1 food, -2 labor)
Play Pack Hunt(-3 labor, +5 food)


Activate Safe Haven: Discard Wolf Demon Dervish(+1 food)
Activate Safe Haven: Discard Migration(+1 food)
Activate Safe Haven: Discard Ode to the Spirits(+1 food)
Activate Safe Haven: Discard Research Project(+1 food)




Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 science)
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Aywen, Black Owl, Ken-thun can give me cards.
(Back from temporary break.)
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RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #369 on: December 20, 2023, 01:49:15 am »

Turn 23
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 9
Wood: 3
Science: 0
Cards in play:

Play Wooden Tool (-1 wood, -1 labor)
Play Blooming Wildflowers(-1 labor)
Play Hope for Spring (-3 labor)
Play Dark Rites (-2 food, -1 labor, +1 FP to Black Owl, +3 science)
Both effects of Cursed Ground apply to playing dark rites (+1 FP, +1 Population when losing 1 Population, Cursed Ground is removed)
Allocate 4 Science to Research Project (Herbalism)
Activate Safe Haven (discard Wildfire)


End-of-turn actions: Pay 6 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 9 + 1 (Blooming Wildflowers) + 5 (Hope for Spring) - 2 (Dark Rites) + 1 (Safe Haven activation) - 6 (Population) => 8
Wood: 3 - 1 (Wooden Tool) => 2
Science: 0 + 1 (Blooming Wildflowers) + 3 (Dark Rites) - 4 (Research Project allocation) => 0
Cards in play:
End Turn
« Last Edit: December 20, 2023, 06:06:49 am by RulerOfNothing »
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #370 on: December 20, 2023, 08:07:17 am »

Turn 32 Start

Civilization Name: Qajen
Civilians: 6/6
Food: 25
Science: 1
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex2|Big Treex2|Owlsongx2|Steal Luck|Research project: Necromancy, raising the ancestors (8)|Fruit Tree(3/3)

Steal luck copies Hidden Crevice: -steal luck draw Hidden Crevice
Play Hidden Crevice: +1 food +draw big tree
Play This one Really Douchey Bird using owlsong: No effect
Play seasonal leaf change: +seasonal leaf change
Play Omens using owlsong: Put Hunting Excursion and Chance meeting on top of deck
Play Cursed Ground -3 labor +cursed ground
Play idea using labor: -1 labor +1 science
Play Big Tree: -1 labor +big tree
Activate safe haven to discard research project: +1 food -research project
Activate fruit tree: -1 labor +2 food


Upkeep: 6 food from pop
End turn

Civilization Name: Qajen
Civilians: 0/6
Food: 23
Science: 2
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex3|Big Treex3|Owlsongx2|Steal Luck|Research project: Necromancy, raising the ancestors (8)|Fruit Tree(3/3)|Cursed ground
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #371 on: December 20, 2023, 04:14:06 pm »

I can't believe i'm saying this, but the cardwell needs to be deepened...
Spoiler: Zihsal'has (click to show/hide)


Turn 27

Play (in order)


▼ Draw ▼



Activate


▼ To Play▼

▼ Draw ▼


Play (in order)


▼ Draw ▼



▼ Draw ▼

Drop

Drop

Keep



-5 |+2

+2FP to Black Owl
Reward us for our virtue!



Activate


▼ Using ▼

+2 "Food"


Remove


Field


x2


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 + 2(Reproduction) => 7
Food: 34 + 2(Safe Haven) - 5(Reproduction) - 7(Upkeep) => 24
Science: 0 => 0
Wood: 0 => 0

Religion:
Black Owl: +2FP
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

TricMagic

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Re: Cardhood - Not too late to join!
« Reply #372 on: December 20, 2023, 04:23:24 pm »

Black Owl FP: 3
You shall be rewarded. (As soon as the Flock makes their next post, since the last card will be in pipeline then.)

Got the new card out. Going to have to switch to new ideas given I'm at the bottom of the barrel. Only thing left would be reproduction cards, but eh.

So will likely be switching to full support once I can.
« Last Edit: December 20, 2023, 04:26:39 pm by TricMagic »
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #373 on: December 20, 2023, 06:01:14 pm »

Turn 33 Start

Civilization Name: Qajen
Civilians: 0/6
Food: 23
Science: 2
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex3|Big Treex3|Owlsongx2|Steal Luck|Research project: Necromancy, raising the ancestors (8)|Fruit Tree(3/3)|Cursed ground

Play Chance meeting with Owlsong: -2 labor +4 science
Play Chance meeting with Owlsong: -2 labor +4 science
Apply 10 science to Research project: -10 science
Activate Safe Haven to discard Improvised tool: +1 food -improvised tool
Activate Safe Haven to discard Transformation: +1 food -transformation
Activate Fruit Tree: -1 labor +2 food


Upkeep: 6 food from pop
End Turn
Discard: Hunting Excursion, Hunting Excursion (No effect)

Civilization Name: Qajen
Civilians: 1/6
Food: 21
Science: 0
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex3|Big Treex3|Owlsongx2|Steal Luck|Research project: Necromancy, raising the ancestors (18)|Fruit Tree(3/3)|Cursed ground

The cursed grove, which many thought had disappeared, was found again, and once again the Qajen used it for their holy rituals. In particular the priests started to use it to prepare the bodies of the ancestors before they would entombed. Some Qajen whispered of a strange figure that appeared among the priests as they attended to this duty, a figure that no one would admit talking to or meeting themselves, but some could dimly remember see discussing the rites of the ancestors with other priests.
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #374 on: December 20, 2023, 06:17:49 pm »

Just random chance, resulting in a ridiculous meeting.
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