Turn 23 StartCivilization Name: Qajen
Civilians: 7/7
Food: 16
Science: 8
Wood: 0
Cards in Play:
Impatience (corpseblight)|Forest|Safe HavenActivate safe haven to discard fruiting: +1 food -fruiting
Play prayer: -1 labor +2 fp to Ken-Thun
Play Idea with labor: -1 labor +1 science
Play Mysterious Cabbage with labor: -2 labor +3 food
Play ghostly directions: -1 labor +2 food
Play Problem solving: -1 science -1 labor +4 food
Play ambush: -1 food -1 labor +4 food
Upkeep 7 food from pop
End turnReligion this turn:+2 FP to Ken-Thun
Civilization Name: Qajen
Civilians: 0/7
Food: 22
Science: 8
Wood: 0
Cards in Play:
Impatience (corpseblight)|Forest|Safe HavenAs the Qajen returned to the woods, an abundance of eatable flora and fauna greeted them. The mood in the tribes was high with the feeling that the return was a good idea, but many of the older members of the tribe remembered the seasons of fire with fear. It was to be seen if the spiritual protection they brought with them would be enough to stave off the fires when they returned.(Hopefully I can burn down animalisms and stuff when the fires return :P. Also I see the first 1 star forest card. Assuming that forest follows the same 6/2/1 rules that god terrains do, I've seen all the 0 star forest cards:
0 star
Fallen tree: positive
Bioluminescent fungi display: positive
Fruiting: positive (but see big tree)
forest fires: big negative
insect swarm: pure negative resource sink
seasonal leaf change: positive
1 star
Mysterious cabbage: positive
???
2 star
???
Fruiting references and requires "big tree" which must be a card, probably is a 1 or 2 star card. Forest fires remain a pretty big downside to living in a forest. Too bad there isn't more remains in play cards to burn down, the only one I've found is seasonal leaf change, which is fine to burn down, but with a 1 card to burn to 1 card that wants to burn ratio you're pretty much sure to get streaks of bad luck and run out of burnable cards. Perhaps one could burn the unknown cards, But burning down 1 or 2 star cards to feed a 0 star card is always going to be rough. Hopefully god cards will make up the difference, animalisms are ideal burn fodder, ward off can help if drawn at the right time, and other god stay in play cards can also be used in a pinch I'm sure.)