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Author Topic: Cardhood - First Expansion is now a thing!  (Read 14293 times)

Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #285 on: December 13, 2023, 09:07:51 am »

Make us an owl guide to lead us to the grasslands :P
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #286 on: December 13, 2023, 09:34:03 am »

Make us an owl guide to lead us to the grasslands :P
I already did that, it's a 2 star card.  ;)
Technically. This will probably be the last card I make for a while. Since the next one is 10 FP.
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #287 on: December 13, 2023, 10:05:15 am »

Turn 20 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 18
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight)|Hills|Safe Haven

Activate Safe haven to discard prayer: +1 food -prayer
Play Animalism: Animalism
Play Migration: -7 labor -3 upkeep destroy safe haven



Civilization Name: Qajen
Civilians: 0/7
Food: 18
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight)|Animalism
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Crystalizedmire

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Re: Cardhood - Not too late to join!
« Reply #288 on: December 13, 2023, 05:00:42 pm »

Turn continued:
Play Patience and discard longevity curse
Lose 1 civilian from starvation

Spoiler: Status (click to show/hide)
Card(s) that stick:

                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
« Last Edit: December 13, 2023, 05:21:30 pm by Crystalizedmire »
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she/her

Megam0nkey

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Re: Cardhood - Not too late to join!
« Reply #289 on: December 13, 2023, 05:28:34 pm »

Ken-Thun Gives:

 The Flock of a Thousand Feathers Sacrifice to the Dragon, hopefully this should allow them to survive another turn atleast.

The Quajen Prayer

The Sixth pack Scouting
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #290 on: December 13, 2023, 05:36:39 pm »

You might want to PM them those, they tend to miss them if in thread.
Not mentioning the fact it's the turn after due to rulings. :P
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #291 on: December 13, 2023, 05:38:38 pm »

Turn 21 Continued

Civilization Name: Qajen
Civilians: 0/7
Food: 18
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight)|Animalism

Play Forest: +Forest


Upkeep 4 from pop (7 halved from migration)
End turn
Animalism gives 1 FP to Black Owl
Animalism destroys itself.

Religion this turn:
+1 FP to Black Owl

Civilization Name: Qajen
Civilians: 0/7
Food: 15
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight)|AnimalismForest

Turn 22 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 12
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight)|AnimalismForest

Play Lucky Opportunity: +1 food
Play Idea with labor: -1 labor +1 science
Play Sacrifice to the Dragon with labor: -3 labor +4 food -1 draw
Play Ghostly Directions: -1 labor +2 food
Play Animalism: Animalism
Play Safe Haven: -2 Labor +Safe Haven
Activate Safe Haven to discard rationing: +1 food -rationing


Upkeep: 7 food from pop
End turn
Animalism gives Aywen 1 fp
Animalism destroys itself

Religion this turn:
+1 FP Aywen

Civilization Name: Qajen
Civilians: 0/7
Food: 16
Science: 8
Wood: 0
Cards in Play: Impatience (corpseblight)|Animalism|Forest|Safe Haven

Thanks for letting me do the double turn supernerd :P

To gods, so you don't need to read all that, net +1 FP to Black Owl and Aywen each

Edit: Did food wrong, fixed.
« Last Edit: December 13, 2023, 05:57:00 pm by Criptfeind »
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #292 on: December 13, 2023, 06:02:45 pm »

Spoiler: Zihsal'has (click to show/hide)


Turn 19

Activate

To Play


Play (in order)

+3

-3


Field

(Nature Magic)(0)


End Turn

End of Turn status:
Spoiler: Zihsal'has (click to show/hide)

Population: 5 => 5
Food: 21 +3 (Goat) -3 (Rationing) => 21 (How dull, I know.)
Science: 1 => 1
Wood: 0 => 0
(Hey, whose card is Cursed Grounds? I didn't get to play it, but i like it.)
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

TricMagic

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Re: Cardhood - Not too late to join!
« Reply #293 on: December 13, 2023, 06:20:01 pm »

Spring has arrived. And with it a food card added to the divine portfolio.

Cursed Grounds is probably the dragon's. Silly dragon.
« Last Edit: December 13, 2023, 06:21:35 pm by TricMagic »
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Megam0nkey

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Re: Cardhood - Not too late to join!
« Reply #294 on: December 13, 2023, 07:08:30 pm »

Yeah, Cursed grounds is my card, and thanks! If you see a card with a evil sounding name, 50/50 chance it’s probably me since I’m playing The Evil God™
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #295 on: December 13, 2023, 07:16:18 pm »

Yeah, Cursed grounds is my card, and thanks! If you see a card with a evil sounding name, 50/50 chance it’s probably me since I’m playing The Evil God™
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #296 on: December 13, 2023, 10:42:39 pm »

Turn 23 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 16
Science: 8
Wood: 0
Cards in Play: Impatience (corpseblight)|Forest|Safe Haven

Activate safe haven to discard fruiting: +1 food -fruiting
Play prayer: -1 labor +2 fp to Ken-Thun
Play Idea with labor: -1 labor +1 science
Play Mysterious Cabbage with labor: -2 labor +3 food
Play ghostly directions: -1 labor +2 food
Play Problem solving: -1 science -1 labor +4 food
Play ambush: -1 food -1 labor +4 food


Upkeep 7 food from pop
End turn

Religion this turn:
+2 FP to Ken-Thun

Civilization Name: Qajen
Civilians: 0/7
Food: 22
Science: 8
Wood: 0
Cards in Play: Impatience (corpseblight)|Forest|Safe Haven

As the Qajen returned to the woods, an abundance of eatable flora and fauna greeted them. The mood in the tribes was high with the feeling that the return was a good idea, but many of the older members of the tribe remembered the seasons of fire with fear. It was to be seen if the spiritual protection they brought with them would be enough to stave off the fires when they returned.

(Hopefully I can burn down animalisms and stuff when the fires return :P. Also I see the first 1 star forest card. Assuming that forest follows the same 6/2/1 rules that god terrains do, I've seen all the 0 star forest cards:

0 star
Fallen tree: positive
Bioluminescent fungi display: positive
Fruiting: positive (but see big tree)
forest fires: big negative
insect swarm: pure negative resource sink
seasonal leaf change: positive

1 star
Mysterious cabbage: positive
???

2 star
???

Fruiting references and requires "big tree" which must be a card, probably is a 1 or 2 star card. Forest fires remain a pretty big downside to living in a forest. Too bad there isn't more remains in play cards to burn down, the only one I've found is seasonal leaf change, which is fine to burn down, but with a 1 card to burn to 1 card that wants to burn ratio you're pretty much sure to get streaks of bad luck and run out of burnable cards. Perhaps one could burn the unknown cards, But burning down 1 or 2 star cards to feed a 0 star card is always going to be rough. Hopefully god cards will make up the difference, animalisms are ideal burn fodder, ward off can help if drawn at the right time, and other god stay in play cards can also be used in a pinch I'm sure.)
« Last Edit: December 13, 2023, 10:49:59 pm by Criptfeind »
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RulerOfNothing

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Re: Cardhood - Updates a quantity of times daily!
« Reply #297 on: December 14, 2023, 01:09:49 am »

Turn 16
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 3
Wood: 3
Science: 0
Cards in play:

Play Persistant Predator
Discard both Persistant Predator cards for free
Play Animalism
Play Cursed Ground (-3 labor)
Play Omens (-1 labor, place Survival, place Scouting, discard Grazing Animals)
Play Steal Luck


Intermediate civ status:

Civilization Name: Torkal League
Population: 5 (1 labor)
Food: 3
Wood: 3
Science: 0
Cards in play:
Supernerd, do end-of-turn card effects happen before or after paying population upkeep?
« Last Edit: December 15, 2023, 01:24:21 am by RulerOfNothing »
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Secretdorf

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Re: Cardhood - Not too late to join!
« Reply #298 on: December 14, 2023, 03:06:12 am »

Turn 15

Spoiler: The Sixth Pack: Status (click to show/hide)


Steal Luck leaves play: Longevity Curse in hand
Play Prayer to Ken-Thun(-1 labor, 2 FP to Ken-Thun)
Play Grazing Animals(-1 labor)
Play Omens(-1 labor, 3 cards drawn, none discarded)
Play Lucky Opputunity(+1 food)
Play Idea(-1 labor, +1 science)




Activate Safe Haven: Discard Ward Off(+1 food)
Activate Safe Haven: Discard Dark Rites(+1 food)
Activate Safe haven: Discard Lupine Fury(+1 food)




Spoiler: Cards in Play (click to show/hide)

End turn
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)


Aywen, Black Owl, Ken-thun can give me cards.
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #299 on: December 14, 2023, 05:01:16 am »

Give me a challenge, and watch me flourish.
Spoiler: Zihsal'has (click to show/hide)


Turn 19

Discard

▼ Remove ▼


Play (in order)

▼ Remove ▼

+4

(Cya, dirt, gravel and rocks)


Field

(Nature Magic)(0)


Waiting...

Intermediate status:
Spoiler: Zihsal'has (click to show/hide)

Population: 5 => 5
Food: 21 => 21
Science: 1 +4(Chance Encounter) => 5
Wood: 0 => 0
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.
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