(Hmm, Hills doesn't seem too good so far. Unless i start seeing some wood-producing cards before i next draw migration, i'm migrating again lol.)
Yeah... I want to try to like it and try to play it though just to be different, but having seen 3 of the 0 star (and thus more likely to actually come up) cards in my turn and one more in yours I'm not impressed.
Landslide and Heavy rainfall could be useful but both are expensive with big downsides and niche upsides
Goat is expensive food gain with a downside
High vantage point IS good scouting. The best card around but there's a limit to the value of such a card.
I think to a point it's hard to like a lot of terrains when grasslands just seems so good.
Birth of offspring is a good pop grower
Blooming wildflowers is a good card
Rainfall is a bit expensive but has no downside for ignoring
Foraging is better then goat for the most part
Wildfire is niche but has no downside to ignore like other terrain cards have
Predator is mixed but generally overall good
Tornado is a labor sink but better then landslide and heavy rainfall
Exotic plant is great
Migratory bird spectacle is great
Whereas most hills cards seemed mixed leaning towards negative all grasslands cards are good or mixed leaning towards good. Their niche cards can be ignored without downside unlike hills cards and their obligatory labor sink is not only probably better but it's 1 star so much rarer then hills labor sink cards. It's a big difference.
It feels like terrain cards need to not only be okay, but actually be quite good to be worth it, not only are you paying a whole turn to move into a new terrain and destroying all you've built up, but it dilutes the deck making it harder to draw other good cards, if the cards in a terrain deck aren't
better then average being in one is a net negative. Which feels wrong.
I have a migration in hand right now, and am considering if I want to stick it out and see what the rest of the 0 star cards are or just cut my losses. Sorta regret not teleporting out last turn