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Author Topic: Cardhood - First Expansion is now a thing!  (Read 14298 times)

Megam0nkey

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Re: Cardhood - Updates a quantity of times daily!
« Reply #270 on: December 12, 2023, 04:25:15 pm »

if my newest card is accepted, I am at 0 FP. next time I gain fp ill focus more on giving cards out to my worshippers than making more I think.
« Last Edit: December 12, 2023, 04:27:27 pm by Megam0nkey »
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TricMagic

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Re: Cardhood - Updates a quantity of times daily!
« Reply #271 on: December 12, 2023, 04:43:35 pm »

I'm waiting for rollover to make a new one. Much FP water.
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Criptfeind

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Re: Cardhood - Updates a quantity of times daily!
« Reply #272 on: December 12, 2023, 04:47:02 pm »

Turn 20 Start

Civilization Name: Qajen
Civilians: 7/7
Food: 21
Science: 7
Wood: 0
Cards in Play: Favor of Aywen|Impatience (corpseblight)|Hills

Favor of Aywen activates: +1 food +1 Science
Play Scouting: -1 Labor +draw 2
Play High Vantage Point: -1 Labor +draw 3
Play Safe Haven: -2 Labor + Safe Haven Favor of Aywen is destroyed
Play Landslide to discard Transportation: -2 Labor discard Transportation with no effect
Play Animalism: +Animalism
Play Improvised tool with science discarding scavenging:-1 labor -1 science +2 food
Activate Safe Haven to discard dark rites: +1 food -dark rites


Upkeep: 7 food from pop
End turn
Discard: Ambush, Ward off, Scavenging, Scouting, Goat (no effect)
Animalism activates giving 1 fp to Ken-Thun
Animalism destroys itself

Religion this turn
+1 FP to Ken-Thun


Civilization Name: Qajen
Civilians: 0/7
Food: 18
Science: 7
Wood: 0
Cards in Play: Impatience (corpseblight)|Hills|Safe Haven

The Qajen found a new place to live in the rocky hills. The tribes debated about searching for a new home or concentrating on hunting enough food to supply themselves but ultimately a near miss of a rockslide that buried some strange ruins a hunting party were inspecting made the decision easier and the tribes found a secure series of caves to hide within from whatever may threaten them in these new lands. Some Qajen reported dreams of destruction as they slept under the earth, reports that troubled the priests, but seemed to not lead anywhere for now.

Very difficult turn. I considered trying to make ambush (a hunting card that requires a empty hand) to work, I could have done it with 1 labor left unused, but ultimately decided to pop the scouting which made it impossible to make ambush work so I just went all out with high vantage point. It ended in finding a safe haven though, which is pretty good.

Also officially rip to Favor of Aywen. It was op as hell, but I want to gather more safe havens and play animalisms in these new lands.
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Supernerd

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Re: Cardhood - Updates a quantity of times daily!
« Reply #273 on: December 12, 2023, 04:49:31 pm »

Attention!

I have expanded upon what god players can do. Gods can now create true terrain cards (Not to be confused with the garbage cards that just say they are terrain), which also permit an entire terrain set to be made along with them.

Gods may also abolish cards that they have already created, removing them from everyone's draw pile and removing the impact they make on the price of their future cards.

Details are on the first post!
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Crystalizedmire

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Re: Cardhood - Updates a quantity of times daily!
« Reply #274 on: December 12, 2023, 05:00:46 pm »

Play idea using labor
Play Scouting
Play just fly away
Play Survival, gain 2 food
Play Survival, gain 1 food
Edit: wait, I was thinking of improvised tool Aywen gave me, shoot
Play Improvised tool using science, gain 1 food
Play Transformation and discard Dark Experimentation plus Dark Rites

Spoiler: Status (click to show/hide)
Card(s) that stick:

                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
(do not end turn)
« Last Edit: December 12, 2023, 05:15:19 pm by Crystalizedmire »
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Criptfeind

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Re: Cardhood - Updates a quantity of times daily!
« Reply #275 on: December 12, 2023, 05:10:21 pm »

Fascinating. The terrain cards seem to have a decent mix of positive, negative, and mixed cards. Would god terrains have the potential to be all positive?

Also could they include cards that already exist in other terrains if they'd make sense? There seems to be a few mechanics that use specific terrain cards (rip my hunters expecting to find grazing animals when they've never been in the right biome) so if they are custom crafting a land for a race it might make sense to include certain cards if that race would enjoy them.

Also, would some way to lock away or permanently destroy cards be a reasonable research option? Terrain and species cards might not make sense, but removing some less good technology draws or making so I can't draw struggle bus cards like survival or scavenging or rationing when I'm not on the struggle bus would be good (although I might be a bit afraid of deleting them permanently... could totally be worth but it'd be scary to do such a thing if I ever returned to the struggle bus)

Play Survival, gain 1 food

Survival gives 2 food.
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TricMagic

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Re: Cardhood - Updates a quantity of times daily!
« Reply #276 on: December 12, 2023, 05:58:35 pm »

Attention!

I have expanded upon what god players can do. Gods can now create true terrain cards (Not to be confused with the garbage cards that just say they are terrain), which also permit an entire terrain set to be made along with them.

Gods may also abolish cards that they have already created, removing them from everyone's draw pile and removing the impact they make on the price of their future cards.

Details are on the first post!
Would removing one of the starter cards allow a new one to be made for 1 FP to replace it. I don't think Night Watch is all that useful given another god(Aywen) made it but common.
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Supernerd

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Re: Cardhood - Updates a quantity of times daily!
« Reply #277 on: December 12, 2023, 05:59:35 pm »

Would removing one of the starter cards allow a new one to be made for 1 FP to replace it. I don't think Night Watch is all that useful given another god(Aywen) made it but common.

Yes. (If god players don't stop trying to just make cards that grant FP, I might have to do something about it)
« Last Edit: December 12, 2023, 10:55:58 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Secretdorf

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Re: Cardhood - Not too late to join!
« Reply #278 on: December 13, 2023, 03:21:21 am »

Turn 14

Spoiler: The Sixth Pack: Status (click to show/hide)


Steal Luck in play
Play Foraging(-2 labor, +3 food)
Play Improvised Tool using labor(-2 labor, +1 food)
Play Lucky Oppurtunity(+2 food)
Play Scouting(-1 labor)
Play Dark Rites(-2 food, -1 labor, -1 population, +3 science, +1 FP for Ken-Thun)
Play Problem Solving(-1 labor, -1 science, +4 food)

Allocate 4 science to Animal Domestication
Activate Safe Haven: Discard Survival(+1 food)
Activate Safe Haven: Discard Rationing(+1 food)
Activate Safe haven: Discard Lupine Fury(+1 food)




Spoiler: Cards in Play (click to show/hide)

End turn
A Grazing Animals card discarded due to discarding Predator
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

The Wolfmen sacrifice one of their own to a malignant entity for knowledge to enslave animals.

Aywen, Black Owl, Ken-thin can give me cards if it's still possible.
« Last Edit: December 13, 2023, 07:21:28 am by Secretdorf »
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #279 on: December 13, 2023, 05:14:16 am »

(Hmm, Hills doesn't seem too good so far. Unless i start seeing some wood-producing cards before i next draw migration, i'm migrating again lol.)
Spoiler: Zihsal'has (click to show/hide)


Turn 18

Activate

To Play

+2


Play (in order)

+3

-3


Field

(Nature Magic)(0)

End Turn

End of Turn status:
Spoiler: Zihsal'has (click to show/hide)

Population: 5 => 5
Food: 19 + 3(Strategic Berry Bush) + 2 (Survival) - 3(Rationing) => 21
Science: 1 => 1
Wood: 0 => 0
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #280 on: December 13, 2023, 05:31:38 am »

Every civ player should just ask Supernerd what cards from gods they have available next turn in their end-of-turn PM's. God card problem solved.
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RulerOfNothing

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Re: Cardhood - Updates a quantity of times daily!
« Reply #281 on: December 13, 2023, 06:25:09 am »

Turn 15
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 4
Wood: 3
Science: 0
Cards in play:

Play Idea (-1 labor)
Activate Safe Haven (discard Migration)
Play Lucky Opportunity
Play Lucky Opportunity
Allocate 1 Science to Research Project(Woodworking)


End turn actions: Gain 1 Food from Migratory Bird Spectacle, discard Persistant Predator; it enters play

Ending civ status
Civilization Name: Torkal League
Population: 5 (4 labor)
Food: 4 + 1 (Safe Haven Activation) + 2*1 (Lucky Opportunity) - 5 (Population) + 1 (Migratory Bird Spectacle) => 3
Wood: 3
Science: 0 + 1 (Idea) - 1 (Research Project Allocation) => 0
Cards in play:
End Turn
« Last Edit: December 14, 2023, 01:05:12 am by RulerOfNothing »
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #282 on: December 13, 2023, 08:26:35 am »

(Hmm, Hills doesn't seem too good so far. Unless i start seeing some wood-producing cards before i next draw migration, i'm migrating again lol.)

Yeah... I want to try to like it and try to play it though just to be different, but having seen 3 of the 0 star (and thus more likely to actually come up) cards in my turn and one more in yours I'm not impressed.
Landslide and Heavy rainfall could be useful but both are expensive with big downsides and niche upsides
Goat is expensive food gain with a downside
High vantage point IS good scouting. The best card around but there's a limit to the value of such a card.

I think to a point it's hard to like a lot of terrains when grasslands just seems so good.
Birth of offspring is a good pop grower
Blooming wildflowers is a good card
Rainfall is a bit expensive but has no downside for ignoring
Foraging is better then goat for the most part
Wildfire is niche but has no downside to ignore like other terrain cards have
Predator is mixed but generally overall good

Tornado is a labor sink but better then landslide and heavy rainfall
Exotic plant is great
Migratory bird spectacle is great

Whereas most hills cards seemed mixed leaning towards negative all grasslands cards are good or mixed leaning towards good. Their niche cards can be ignored without downside unlike hills cards and their obligatory labor sink is not only probably better but it's 1 star so much rarer then hills labor sink cards. It's a big difference.

It feels like terrain cards need to not only be okay, but actually be quite good to be worth it, not only are you paying a whole turn to move into a new terrain and destroying all you've built up, but it dilutes the deck making it harder to draw other good cards, if the cards in a terrain deck aren't better then average being in one is a net negative. Which feels wrong.

I have a migration in hand right now, and am considering if I want to stick it out and see what the rest of the 0 star cards are or just cut my losses. Sorta regret not teleporting out last turn :P
« Last Edit: December 13, 2023, 08:32:38 am by Criptfeind »
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #283 on: December 13, 2023, 08:58:12 am »

I'm currently saving up for another card n my set. Yesterday I replaced Night Watch, so a new 1 star in pool that should prove extremely useful?

Black Owl: 7 FP
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Strif3

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Re: Cardhood - Not too late to join!
« Reply #284 on: December 13, 2023, 09:03:58 am »

Sure you don't wanna go straight for a terrain set? Or do you have something particularly inspired lined up for the new card?
« Last Edit: December 13, 2023, 09:09:05 am by Strif3 »
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