Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 11

Author Topic: Roll to Quest: Land of the Crate.  (Read 15965 times)

Devastator

  • Bay Watcher
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #75 on: December 19, 2023, 09:31:45 pm »

Gnwbimbar checks the crates around him to see if they contain anything useful. (Or entertaining)

Empty!  They're all empty!

..It is the Land of the Crate, after all, and not the Land of the Strange and Wonderous goods.

..Still.  You'd think.

Xin's group. (Just Xin, but Gnwbimbar may join this group.)

"I'll be nearby.  Don't worry.  I suspect distance may be very important within this land."

Walk to the north, passing by at least two crates.  Watch the antics of the others from a distance, and if nothing dangerous happens, walk into crateland, directly past a crate.

Xin splits up from the main party, to head around north, sticking to the ridges.  The land overall is mostly flat, but there are still some elevations.  For safety's sake he sticks to the first ridge, so the party is visible in the distance.

During the day the winds are small and irregular.  However, each night there is another wind incident.  It is never completely consistent.  Sometimes it blows north, sometimes south, sometimes east, sometimes west.  But always for about the same amount of time.  One time it is a bit stronger, when Xin camps between two particularly large crates.  Otherwise, though, there is no clear pattern.

"Hey, want to go check out those weird lights from last night?"
"I do!"

Noodles goes to check out weird lights at night.

Light Group. (Terinas, Ahrian, Noodles)

Healing (10+2+2 vs 8) (3+2 vs 6) (8+2+2 vs 6)

Noodle's injury has began to regenerate with regular care.  The tips and the suckers haven't grown in yet, but the core of the lost tentacles have regrown, although they are smooth and not yet strong.  It should only be a few more days of healing for full use to be regained.

The closest lights are a good ways away, but thankfully, the curve of the land reveals instead of hiding..  your destination is always within sight, although it is somewhat tough to judge the exact distance to any certain location.

Nevertheless, three days of travel later, the group arrives at their destination, the source of those lights.  From a distance it looked like a brown square, surrounding a large, square space in the middle with some unclear gray thing marking the bullseye.  Up close, it is a wall of crates.  They are some of the largest kind of crates, the ones nearly house-sized, and there is only about eight inches between each one, leaving very narrow alleys to squeeze through.

The wall is also only one layer of crates high, with no obvious entrances, gates, tunnels or doorways running through it, although the party hasn't made a complete circuit of it for a detailed examination.
 It is simply a solid, nearly-uniform wall of crates.  There is one difference from the normal crates, though, other than their arrangement.  The wall crates seem somewhat less new and more damaged, some showing chips taken out of them and others signs of somewhat rougher handling.


Spoiler: Ahrian (click to show/hide)

Spoiler: Terinas (click to show/hide)

Spoiler: Gnwbimbir (click to show/hide)

Spoiler: Xin (click to show/hide)

Spoiler: Noodles (click to show/hide)



Spoiler: Party Inventory (click to show/hide)
Logged

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #76 on: December 19, 2023, 09:57:49 pm »

((Asked Dev in IRC if crates disappear during the night after being opened.  He said yes.))

Start heading back towards the others.  Next night, open a crate, then camp on top of it.  Try to remain vigilant for danger, and leap off upon awakening.

Devastator

  • Bay Watcher
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #77 on: December 19, 2023, 10:15:03 pm »

((Asked Dev in IRC if crates disappear during the night after being opened.  He said yes.))

They seem to be replaced by new crates, like the crates that are pushed over.
Logged

Wolfkey

  • Bay Watcher
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #78 on: December 20, 2023, 01:09:42 am »

Gnwbimbar scouts out the area by standing on the tallest crate (or stack of crates) that is neaby to see if there is anything interesting visible in the distance.

(Also does the advanced gnome bonus have to be changed when he first enters the region or can he save it for later?)

((Asked Dev in IRC if crates disappear during the night after being opened.  He said yes.))

Start heading back towards the others.  Next night, open a crate, then camp on top of it.  Try to remain vigilant for danger, and leap off upon awakening.

He also watches this happen during the night (again from on top of a tall crate/stack)
« Last Edit: December 20, 2023, 02:28:59 am by Wolfkey »
Logged

Devastator

  • Bay Watcher
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #79 on: December 20, 2023, 01:16:22 am »

(I would prefer it picked upon entering the area.  Could you pick it now?  Lands don't last terribly long, so I wouldn't worry too much about getting stuck with the wrong one.)
Logged

Wolfkey

  • Bay Watcher
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #80 on: December 20, 2023, 02:29:55 am »

(I would prefer it picked upon entering the area.  Could you pick it now?  Lands don't last terribly long, so I wouldn't worry too much about getting stuck with the wrong one.)
Keep it on jokes & storytelling
Logged

Devastator

  • Bay Watcher
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #81 on: December 20, 2023, 07:33:22 pm »

(Actually, upon thinking more, I think I'll let you change it once per land, whenever you want.  It stays on what you left it as until you change it, you can change it once in each land, whenever you want to.)

(Do let me know if you're with the main group or with Xin.  Otherwise, after this turn, I'll rule you're with the main group.)
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #82 on: December 21, 2023, 02:38:14 pm »

Main Group

"How delightful! Let's see what's inside!"

Try to squeeze in. If it's too tight, start piling up crates into a staircase.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #83 on: December 21, 2023, 03:39:12 pm »

"Okay..."
Use gavity magic to make myself lightweight, then hop up atop of the wall.
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #84 on: December 21, 2023, 05:35:04 pm »

Try to climb up the crate wall.
Logged
she/her

Devastator

  • Bay Watcher
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #85 on: December 23, 2023, 02:56:07 am »

Xin's group

((Asked Dev in IRC if crates disappear during the night after being opened.  He said yes.))

Start heading back towards the others.  Next night, open a crate, then camp on top of it.  Try to remain vigilant for danger, and leap off upon awakening.

Gnwbimbar scouts out the area by standing on the tallest crate (or stack of crates) that is neaby to see if there is anything interesting visible in the distance.

And also watches this happen during the night (again from on top of a tall crate/stack)

Xin opens a crate, reseals it loosely, and camps out on top of it.  The gnome picks a different crate, and with a boost from Xin, climbs on top of it to watch the undead creature during the night.

There is the usual blast of wind, but the resealed crate isn't disturbed during the night.  There is one difference, though.  After the large blast of wind, there is another, much smaller breeze in the reverse direction, about ten minutes after the main blow ends.

Gnwbimbar can't see anything, although.. if it wasn't so dark, maybe the gnome would see something?

In any case, the two of you make way back towards the main group, as they approach the strange lights.  You get close enough to make out that the wall is full of crates, while being just high enough to see inside the described square.  If something really bad happens, you should be able to see that, while still being far enough to hopefully avoid any hypothetical blast.



Main Group

Main Group

"How delightful! Let's see what's inside!"

Try to squeeze in. If it's too tight, start piling up crates into a staircase.

(5)

Noodles is unable to squeeze through the tight gap.  Stairs it is, then, as noodles moves several smaller and medium-sized crates around to make a staircase.  He then climbs up, tentacles smoothly flowing over each other, until he's on top of the crate wall.

Try to climb up the crate wall.

With Noodle's staircase, there's no difficulty in climbing up and joining the squid-thing.

"Okay..."
Use gavity magic to make myself lightweight, then hop up atop of the wall.

Climbing would be easy with the staircase.  Well, not totally easy, given the crates mean big stairs, but..

..something could happen.  You're close to something that's active, so maybe it'd be a good idea to improve mobility.

(10+2)  You channel magic, and this time the spell goes off properly.  You're lightweight enough to jump up in a single bound.

Inside the marked square, all is flat, like the area has been smoothed out by giant rollers.  The gray area in the middle is an expanse of concrete.. and at this close, it seems like it might be slightly elevated, by about two or three feet over the rest of the ground.  Inside the square area there are four structures, strange rectangular things of about eighteen or twenty feet in height and about two hundred feet long, larger than the largest crates you've seen, but not dramatically so.  Each of these are at different facings, all facing between northwest and northeast.  The one facing most northeast can be seen inside, or at least, seen well enough inside to reveal that it the interior is hollow, shaded from the sun and too dark to make out details.

Each structure seems to be at one end of an inscribed circle, with the solid far wall near the edge, and the open end just past the center.  Each circle runs all the way around its building.

In addition to this, there are at least six wide ramps outside the four circles, leading down into the concrete.  There are probably more on the further sides, but you can't make them out from this angle.

As you are watching it for a few minutes, trying to make out more details, a noise starts.  In the gray area, a square shape becomes visible, as a large square section of concrete begins lowering into the earth.  This makes a soft rumbling.  Audible, but not as loud as you'd expect for an elevator hundreds of feet square.


Spoiler: Ahrian (click to show/hide)

Spoiler: Terinas (click to show/hide)

Spoiler: Gnwbimbir (click to show/hide)

Spoiler: Xin (click to show/hide)

Spoiler: Noodles (click to show/hide)



Spoiler: Party Inventory (click to show/hide)
Logged

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #86 on: December 23, 2023, 04:27:43 am »

"Huh. Wonder whats down there."

Watch curiously.
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #87 on: December 24, 2023, 05:15:47 am »

Continue heading back to the team.  If they're reached, clamber up the crate wall, and watch from nearby Ahrian.

Edit: Being the closest person to Gwybimbar, and therefore being the one subjected to his humor, respond with awful puns.  The absolute worst.

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #88 on: December 24, 2023, 02:03:22 pm »

Terinas watches and writes down some observations on a crate
Logged
she/her

Wolfkey

  • Bay Watcher
    • View Profile
Re: Roll to Quest: Land of the Crate.
« Reply #89 on: December 25, 2023, 12:59:26 am »

Gnwbimbar watches the crate wall whilst subjecting the person closest to him to gnome humor.
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 11