Gnwbimbar stealthily stings the opponent who seems to be the most distracted with his envenomed conical gnome hat.
(12 vs 4) (11+2 vs 6) (4+4)
That would be the Boar Knight, being the only one actually wounded. It's not terribly difficult to poison someone with an open wound, bleeding from their side. The gnome steps in deftly, applies the hat, and steps out, back into the larger chaos of the bar brawl.
"That stings! How barbaric!"
Pounce on the two prone ones and grapple them!
(8+1 (-2) vs 7 (-4) and 10+2 (-4))
The bird person recovers in time to roll away, but all that means is the kraken only has one victim, snagging the human within an excess of tentacles. This may prove dangerous.
"Please just leave us alone."
Ahrian's tails flare upwards and then fan out around her as lights begin twinkling down their lengths, which upon reaching their tips form small bolts of flame which float there for a moment before careening towards the people assaulting herself and her teammates.
"Please!"
(3+2)(3+3)(6+3)(9)
Ahrian calls up fire from within herself within the crowded taproom, using her tails to direct the flame into a widespread attack. This doesn't quite work. The room is too crowded to move the cluster of tails around properly, and a bystander does the equivalent of bumping one's elbow while juggling. Some of the bolts are dismissed, others are caught and controlled, but one lands clear on one tail, almost scorching it. That one has to be recollected and formed anew.
There is no immediate response to her shouts.
Murder! Go for the heavily armored boar guy first.
((I think Xin has +2 to combat, since he didn't manage to hurt anyone this round, but his action was to attack?))
(1+1 vs 2)(5-2 vs 1)
Apparently being a centuries-old undead warrior does not prevent one from having bad days. The scabbard is stuck on the chair here, and Xin is left with an undrawn sword and a dagger being held entirely the wrong way for single-weapon combat. This leaves him with one option, headbutting someone with literal tusks growing out of their face.
Astoundingly, this works, bashing solidly into the porcine creature's face and letting loose a surprisingly large amount of blood. It doesn't stop the boar knight, but it does not look like a lot of fun.
Assessing the situation, it seems the giant lizardman is the biggest threat. Terinas stabs him with her spear.
(4+4 vs 3)(6 vs 10+6)
Giant axes are not the best things for parrying with. Terinas goes for a leg stab, as the lizard creature won't be able to block low. He lands a solid hit, but the creature is solidly built and too dumb to properly notice it yet.
Boar (4+3 vs 9+2)
Lizard (3+4 vs 7+3)
Chin (7+3 vs 2+4) (4 vs 3+10)
Bird (10+1 vs 3) (12 vs 4+5)
Down (11-4 vs 11+1) (1 vs 12+5)
Boarface moves to counterstrike. Xin may have flubbed his sword draw, but he remains the world's most acrobatic undead, and smoothly dodges with a roll, while completing the sword draw. Cool. Almost as if he intended it that way.
The lizard creature decides to pick on someone his own size, aiming the axe square at the big bear. The blow is slow and easy to push aside with a claw-hand.
Chin, being blocked by his own allies, attacks the giant bear a bit later with a sword-strike. This hit does score and draws a trickle of blood, but little real damage is done to the massive creature.
The only one to strike a real, serious blow is the bird creature. It leaps out, flutters over, and strikes the squid-creature in the torso with a thin blade, cutting surprisingly deep and causing a spurt of odd purple blood. One bundle of tentacles is disabled. Still, there are more tentacles to be had, so there has yet to be serious harm.
The downed human tries to free himself. His technique is pretty good, and he manages to force himself away from the floor, squishing tentacles under him and moving towards more obstacles. It isn't enough, as Noodles is no stranger to this game, and resets the grasp when the prey manages to leave the floor momentarily. So far his armour prevents serious damage, but his time will come..
There are five opponents, and a rowdy bar brawl breaking out around you. A boar knight, bleeding from the face and suffering a number of minor wounds, a frowning human with the Chin of Heroism, and a giant lizardman with a massive two-handed axe The lizardman is also bleeding. Another human is in the tender clutches of Noodles, with a bird person trying to attack the kraken to free him.Description: A small, white-haired girl with amber eyes and nine white fox tails and a pair of fox ears on her head. She wears a simple tan shirt and a brown skirt, a leather sword-belt across her waist with a simple shortsword in a plain brown scabbard in it. She's wearing a mid-size backpack on her back, stuffed with a collection of first aid equipment, and on her feet are a pair of simple leather boots.
Talents: Flame magic, (+2 to attempts to create and manipulate fire), Healing, (+2 to party recovery rolls, +2 to diagnostics, +2 to pharmacology, and +2 to healing magic. Note that using healing magic in combat is very much not safe. Space/Gravity magic. +2 to attempts to manipulate mass, +2 to short-distance translocation. Can be used defensively.)
Bonuses:
Magic manipulator, (+3 to resist consequences from miscasting, +1 when applied to others), Magical font, (May apply magical power to external objects, +2 to attempts to resist magic suppression or draining), Pathfinding Boots, (+2 to saves against traps)
Wounds: 0/3
Defenses: 7/7, +2 to dodge
Weapons: Shortsword.
Desc: A large humanoid grizzly bear with paws that can function similarily to a human one.
Talents: Dodging, (+3 to dodge attacks), Stabbing, (+3 to stabbing), Writing, (+3 to writing.)
Bonuses: Arthal Arts, (Further +1 to combat and dodging. Wounds hinder combat performance more than normal), Huge (+3 to defenses, -1 to dodging, -1 to stealth), Shaggy Fur (+2 to swimming, +2 to resistance to heat and cold.)
Wounds: 0/3
Defenses: 8/10, +3 to dodge
Weapons: Spear, +4 combat
Description: a 2 foot tall gnome wearing a brown tunic and tan pants
Talents: Stealth. (+3 to stealth). Mischief. (+2 to deception and pranks. Increases to +3 when the victim does not know about Gnwbimbir. Cannot be used to directly cause injury.) Gnoming. (+1 to jokes and storytelling. +1 to tinkering and crafting. +1 to foraging. +1 to any action which furthers revenge. +1 to digging and mining.)
Bonuses: Advanced Gnome (One aspect of gnoming will operate at +3. This selection may change each land. Currently jokes and storytelling.) Little. (Further +1 to stealth). Magic Pants. (+1 to defenses, +2 to resistance against earth and water-based attacks or hazards.)
Wounds: 0/3
Defenses: 8/8
Weapons: Envenomed Conical Gnome Hat.
Description: A tall but thin male human, clad in a mixture of light plating, chain, and leather, all dyed a dull dark gray. While servicable and decently effective, the armor is clearly ancient, with innumerable dents, scratches, and frayed edges. An old ribbon of bright blue cloth once hung from the tip of the pointed helmet, but is now little more than short rags; a once-magnificent cape is in a similar state, whatever heraldry it held now forgotten and unrecognizable.
Talents: Berzerker, (+1 to combat, increases each round Xin fails to harm a target.) Mobility/Dodging. (+2 to mobility and dodge rolls.) Psychometery. May make magical rolls to get histories of items and locations. (-1 normally, +2 per retry, +3 if an area/item is related to Death.)
Bonuses: Greatsword Backstab. (First hit in any combat will deal double damage). Unnatural Vigor, (+2 to defenses), Sign of Darkness. (Can be used to escape any trap or bond, at the cost of an automatic wound.)
Wounds: 0/3
Defenses: 9/9, +2 to dodge
Weapons: Farron greatsword and dagger.
Description A fancy purple horse-sized kraken, wearing many sets of bangles and necklaces.
Talents: Grappling. (+1 to grappling. Applies a penalty to opposing mobility and combat rolls, if successful.) Climbing. (+3 to mobility rolls involving climbing.) Jewelling (+3 to making jewelery or cutting gems.)
Bonuses:
Constriction. (+1 to damage applied to grappled targets) Aquatic (Fully capable underwater as above), Bangle of Health. (+1 maximum wounds.)
Wounds 1/4 (No combat effects at this time.)
Defenses 7/7
Weapons: Trident, +1 to combat.