I'm using ChatGPT to run this forum game where the audience votes on the actions of the main character to explore a dwarven fortress. Expect some ai weirdness. We will see how this goes...
When an player action needs to be resolved we will use these rules rolled on a d6:
1) - Epic Fail. The action was not performed, and backfired horribly.
2) - Fail. Nothing happened.
3) - Partial Success. The exact degree of success is established by the GM.
4) - Success. The action was carried out adequately.
5) - Epic Success. The action succeeded in the most positive way possible.
6) - Overshot. The result was achieved, but with so much effort that there are unfortunate side effects.
The Dwarven Fortress of Deepdelve
Nestled in the heart of the Ironpeak Mountains, the fortress of Deepdelve stands as a monument to dwarven endurance and craftsmanship. Known as "Grondal-Khar" in the old Dwarvish tongue, Deepdelve has survived the ebb and flow of ages, its storied halls bearing witness to countless tales of valor and the unyielding spirit of its inhabitants.
History
Established in the bygone Era of Founders, Deepdelve was carved out by the esteemed Dwarven King Borin Stoutarm. It started as a humble settlement but quickly flourished into a fortress of great might and renown, renowned for its labyrinthine mines rich with ores and gems.
Culture
Deepdelve's dwarves are celebrated for their masterful artisanship, hearty feasts, and resonant folk songs. They uphold values of loyalty, craftsmanship, and strength. Ruled by King Balin Firebeard, a direct descendant of Borin, their society is a tapestry of ancient traditions and skilled artisans.
Economy
The economic lifeblood of Deepdelve revolves around its extensive mining operations and renowned craftsmanship. Artifacts forged in Deepdelve, be it weaponry or jewelry, are highly sought after in distant lands, making the fortress a bustling center for trade.
The Fortress Itself
An architectural wonder, Deepdelve features magnificent halls, towering columns, and expansive underground chambers. Its defenses are near impregnable, with myriad traps and steadfast warriors guarding its depths. Rumors speak of hidden chambers and secret treasures lying in wait for those daring enough to explore.
As you step through the towering gates of Deepdelve, the air changes from the crisp mountain chill to the warm, earthy scent of the underground halls. The sound of your footsteps echoes on the ancient stone floor, leading you to the bustling customs hall.
Before you stands a sturdy desk, behind which a burly dwarf with a braided beard looks up from his ledger. His eyes, sharp and assessing, quickly size you up. He gestures you forward with a nod, his voice a deep rumble echoing off the stone walls.
"Welcome to Deepdelve, traveler," he says, dipping his quill into an inkwell. "Before ye can venture further, I'll be needin' some particulars. Let's start with the basics, shall we?"
Information Required for Character Creation
1) Name and Title: "What's yer name, and do ye have a title ye go by? Folk here value names greatly, so choose wisely."
2) Race and Heritage: "Now, what kin are ye? A stout dwarf like meself, a nimble elf, or somethin' else? Your heritage speaks of yer strengths and the tales ye bring."
3) Profession and Skills: "What's yer trade? Are ye a warrior, a mage, or perhaps a crafty rogue? This will determine yer skills and how ye'll fare in Deepdelve."
4) Appearance: "How do ye look? The color of yer eyes, the build of yer body, the style of yer hair - all tell a story. Dwarves have a keen eye for detail, so be specific."
5) Equipment: "What do ye carry? A sword, a staff, or tools of a trade? In Deepdelve, what ye have at yer side can mean the difference between glory and the deep dark."
6) Background: "Every soul has a tale. What's yours? What brings ye to Deepdelve? Your past shapes your path forward and the adventures ye'll find."
7) Personality Traits: "Finally, what's in yer heart? Are ye bold, cunning, or wise? Your nature will guide yer decisions and the friendships ye'll forge within these walls."