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Author Topic: Remnant of Hope: God Game  (Read 1966 times)

chubby2man

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Remnant of Hope: God Game
« on: November 10, 2023, 10:13:03 pm »

Remnant of Hope: God Game

Across the many worlds, a darkness spread. It corrupted all things, twisting what it took to destroy and defile. Where the dread hordes were turned back, the Darkness wormed its way into the hearts of the mortals, turning brother against sister.  Even the gods were not immune, some wallowing in the dark embracing power, while others were cut down.

Some worlds and their gods resisted, building massive fortresses and devoting all of themselves to war. These too fell, undone by endless legions or left ignored to strangle themselves waiting for an enemy who never came.

Looking out on the great darkness around them, a group of gods came upon a new strategy. They would create their worlds, worlds worth fighting for. The corruption will come, as it always does, but they would work together, incarnate into their worlds and fight side by side.

Could that be enough?

God/World Creation
Create your god and your world!

Quote from: Your God
God Name:
Description:

And, perhaps more importantly, the world you created.

Quote from: Your World
World Name:
General Description: The general theme or vibe, major populations, what’s going on right now.
Additional info: Elaborate here Keep it somewhat slim for now.

And three questions you must answer:
1.What is cool/interesting about your world that might interest another
2. What is beautiful about your world that must be protected?
3. What has the Darkness corrupted?

And then finally your Avatar, your champion who will take a portion of your power and take the fight to the Darkness.
(Is your Avatar the same as your god? Are they different? God-in-man or empowered mortal? Up to you! Is a bucket of seawater the same as the ocean?  Only rules are your Avatar must be of your world and can be killed.)

Quote from: Your Avatar
Name:
Description:
Might: 2
Weapons: Everyone starts with an Intrinsic. Choose either Companion or Artifact in addition. Each start with 1 Might.
-Intrinsic: Part of your being, could be an inborn power or training in a martial art (wields magic/ swordmaster/ implacable will could be good examples).
-Companion: Allies who share in part your power. (Could be a single ally, a group of friends, up to a great army)
-Artifact: Items of great power. (A gun, book of unholy secrets, a sword drawn from stone.)


Plan is either have everyone spend a single turn on their own world before being summoned together, or just start everyone on one world. You will have several turns on that world either defeating monsters and threats or helping communities and creating things.

Will be taking several players; not first come, first serve so feel free to take some time thinking about your sheet if you need to.
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chubby2man

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Re: Remnant of Hope: God Game
« Reply #1 on: November 10, 2023, 10:13:21 pm »

Might Rules

Might represents your strength in affecting the world, especially relevant in opposing actions with the Darkness. Might is used not only for physical actions, but for emotional and metaphysical as well.

As an Avatar, you only have access to a fraction of the raw creative power you had as a god. You can still affect the landscape locally, raising mountains and creating lakes, but forming oceans and whole continents is beyond you. Likewise creating mortals from thin air is also not possible, but you may bless and add features and powers to followers.

That being said, here are some explicit types of actions you can take.

-Oppose the Darkness: There will be a main method of attack by the Darkness, and defeating it will be the main way to receive additional Might. Might gained goes into your Intrinsic pool

-Add Companion/Create Artifact/Redistribute Might: As an action, you may freely redistribute your Might between your intrinsic/artifacts/companions. You may also add 1 artifact or companion to your weapons, and strip any companions or artifacts.

-Utilize Resource: Alongside receiving a Might point for defeating a great foe, the group will also receive  1 to several resources. These resources can be used to create artifacts and companions, but you must describe how the resource is used and incorporated into the weapon. These can provide additional might points when used, but these points can not be used intrinsically and cannot be removed from the artifact or companion. 

-Freeform: these actions that don’t quite fit as an opposed action or modifying your character sheet. These are just as valid and can be as helpful as directly attacking the Darkness! A good use of Freeform actions would be preparing the world or region in some way for your departure.



« Last Edit: November 15, 2023, 01:12:23 pm by chubby2man »
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Glass

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Re: Remnant of Hope: God Game
« Reply #2 on: November 11, 2023, 12:03:06 am »

God Name: Acter Nobody
God Description: A humanoid sketch, wearing a subtly-embroidered white coat that splits the difference between a mage's robes and a labcoat, holding a shovel in one hand and a book with gold pages and a black cover in the other. Where there would be a face, he has a blank white mask, interrupted only by a pair of dashed lines where his eyes would be. He is a god of improvement, knowledge, and artifice, all values reflected in the mortals that worship him.

World Name: Petition
General Description: Orbiting the sun is a planet; orbiting the planet is a moon. The planet is the ugly glossy red of exposed muscle; the moon is a verdant green in a halo of deep blue sky. Upon the planet, Boroi raid Ishagi who harvest Annelids that steal from the Klix and so on the cycle goes. Cradled in the lunar jungles and their crystal city, Sciro and Incilatro debate the finer points of philosophy, Boroi and Duros craft ever greater works of function and form, Aedans and Vri keep careful watch over the Gates. A meeting point of the universe, both bear planet and moon feel the touch of dozens of distant, dead worlds.
Additional info: It's the site of Gods of Creation III. Nakeen made a reasonably good summary of the stuff there at the end of the game. Additionally, while it wasn’t made note of in that post, life generates magic in that world, which can be harnessed toward varying ends.

1. What is cool/interesting about your world that might interest another?
As a nexus point of the aether, Petition has been visited by all sorts of divine and divine-adjacent entities, and many have left things behind. Some by design, some by accident, some meant to help, others meant to harm. All have the potential to be useful.
2. What is beautiful about your world that must be protected?
Lunar society is cosmopolitan, meritocratic, innovative, and most importantly, peaceful. While not all could be saved from the ravages of the world below, many have. The crystal city grows and the skytree's roots spread, and life is good.
3. What has the Darkness corrupted?
The world below crawls with meat, and mortals war endlessly. Civilization has crumbled; what little order there is belongs to warlords desirous of more power. Eldritch truth turns to madness, defiance against one god turns to rage at them all and directed at their creation.

Avatar Name: Aegis
Avatar Description: A crystalline humanoid standing at 20 feet tall, clothed in a sweeping coat of leaves. It wields a great shovel-staff as tall as it is, and its head is adorned by the same sort of mask as Acter's. Despite its size and solid structure, it moves lightly.
Might: 2
Weapons:
-Intrinsic: Julius' Legacy, druidcraft at its most fundamental. The wielding of life is natural to the Aegis: flora can be grown however needed, fauna will come to their aid, and the spirits of nature heed the call and will of this protector of all good things.
--Might: 1
-Artifact: The shovel-staff, part arcane focus, part glaive, all shovel. The blade of the shovel is sharp, the crystal just behind the blade allows for easy projection of arcane energy, and the haft is also rather solid, and can be used to hit things as one would with any long stick.
--Might: 1
« Last Edit: November 12, 2023, 02:17:22 am by Glass »
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Egan_BW

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Re: Remnant of Hope: God Game
« Reply #3 on: November 11, 2023, 12:09:41 am »

God Name: Observer Emanuel
Description: An octahedron with 11 eyes each perfectly centered on a single face, and wreathed by a single ring of golden light which graces each point. A servant of a greater being which does not exist, Emanuel has been assigned to oversee the purification of this multiverse.

World Name: Alta
General Description: Sparkling wilderness inhabited by whimsical animal-people who live in quaint towns and hamlets. The roads and paths between settlements are starting to be claimed by the darkness, held at bay by a modest population of animal-people adventurers.
1. What is cool/interesting about your world that might interest another?: cottagecore af. and there are furries, you probably like those, right? The wandering roads of Alta lead to-and-fro, and bend just-so, and sometimes emerge somewhere else entirely! Traders and wanderers and the lost come in from other worlds all the time, and at shops in even the tiniest of villages you'll never know what you find...
2. What is beautiful about your world that must be protected?: The people live in peace with nature and one another. The leaves and clouds sparkle with an impossible fullness, refracting the light from more angles than there should even be, betraying a greater depth to reality than what is first seen.
3. What has the Darkness corrupted?: The Darkness lurks in metaphorical darkness; ignorance and the unknown. Places where no mind lives or sees become twisted and looped together until there can be no escape, and those entrapped in these places go mad with fear and become senseless, unable to discern reality from the twisting unknown.

Name: Scarf
Description: A red fox with a blue scarf.
Might: 2
Weapons:
-Intrinsic: Study and Understanding (1 might)
-Companion: Bob Badger (1 might)
« Last Edit: November 11, 2023, 12:19:06 am by Egan_BW »
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Supernerd

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Re: Remnant of Hope: God Game
« Reply #4 on: November 11, 2023, 11:58:36 am »

Your God
God Name: Ge'gyanog
Description: Ge'gyanog is a ghostlike deity that can manifest itself through machinery.

Your World
World Name: Palanoma
General Description: Home to a species known as the Alv'etuin, who control the civilized world by innovation and advanced technology. The land contains artificial towers packed densely enough to block out the horizon, metallic automatons prowl every street performing maintenance and security work. Of particular note are prestigious academies dedicated to the production of the greatest scientific minds in the known world.
Additional info: In this modern era of this world, magic is a scarce resource that is poorly understood. This was not always the case.

1. What is cool/interesting about your world that might interest another
The Alv'etuin produce technological marvels of the like that can seldom, if ever, be constructed in other worlds.

2. What is beautiful about your world that must be protected?
While far from being a utopian world, the standard of living is remarkably good for the common folk, and the technological advancement of this world has exceeded the level where the average civilizations would be likely to destroy themselves.

3. What has the Darkness corrupted?
The natural world itself has been twisted by the corruption. Outside of the Alv'etuin cities lurk deadly beasts and even the flora is actively malicious.

Your Avatar
Name: The Conclave of Technocrats
Description: In order for the clergy of Palanoma to ascend to the highest rank, they must perform a ritual that involves large portions of their body being replaced by machinery. Upon completion of this ritual a portion of Ge'gyanog's power will flow through them, and they can be manually controlled by their patron god at any time.
Might: 2
Intrinsic: Technological Mastery - 1 Might
Companion: Robotic Armies - 1 Might
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Shadowclaw777

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Re: Remnant of Hope: God Game
« Reply #5 on: November 11, 2023, 12:42:50 pm »

Your God:
God Name: Authoritratrix
Description:  Authoritratrix, is the incarnation of authority, a massive purple-sized dragon with a tentacled beard, massive black thorn-like end in the back of the creatures and thorns surrounds its wings. Glowing orange eyes, eyes that like an octopus would have, surround the creature. Tentacles surround this creatures just basically around everywhere

Your World
World Name: Authority
General Description: The world is bleak, bleak steam-era cities exist all around the world surrounded by mushroom forests and purple-grass plains, everything in this world is purple even the atmosphere is covered by purple-tinted oxygen molecules that make the sky look purple. It is home to a species known as Draconians, a proud warrior race who are green-scaled humanoids with the face of a lizard and leather-backed wings, capable of breathing out fire. They were originally a great Marble-Age empire that surrounded the globe where Authoritratrix as it’s god-king, however their research was too greedy and they delve into eldritch cthulhu magic and were corrupted from edritch horrors from the beyond. Authoritratrix was corrupted by the eldritch cthulhu horrors, and was twisted into its shape and the grassland prairie that was its land became all purple, tentacle-ly, and weird.  The Draconians have now reached the equivalent of a Steam Age. The invention of the steam engine has had far-reaching effects on their society and they stand on the cusp of an industrial revolution, while dealing with the eldritch horrors that’s exist outside their cities.

1.What is cool/interesting about your world that might interest another:
Magic is extremely vibrant of this place, the sorcery of the Draconians that are natives of this world allowed it to be very powerful in the manipulation of arcane leylines. Even the fauna were dragon-like, there were dragon-deers, dragon-cows, dragon-bears, to even dragon-ants. Fauna always had scales and never fur or chitin, and were all capable of breathing out fire depending on the size. Only the microbes of the world were normal.
2. What is beautiful about your world that must be protected?
The draconian cities are place of magical dominance and power, the milennia since the corruption has hardened the civilization to a one of power and curfew. The beauty of Draconian Evokers and their flight is that one can put a tear to the eye, being resilient stalwarts to the very end.
3. What has the Darkness corrupted?
Darkness has already corrupted, before there were dragon-deers now there are cthulhu-deers, purple-furred squid-faced deers with tentacles all around them and a horrible appetite for consumption. All the fauna is like this, eldritch horrors affect the fauna to biome, even the trees are of purple-wood and want to eat the common mortal. Only the draconian steam-age cities that spurt around Authority try their hardest to fight away against the eldritch corruption.

Your Avatar
Avatar: The Scaled Paladin
Description: Pala, was the strongest stalwart against the eldritch horde, she was the strongest Draconian from her egg group, and reached the highest rank of the Dragon-Templars and was then to perform the action of apotheosis. The Dragon God-King launched a bunch of empowering divine energy into Pala imbuing her plate-mail form into avatar-form. Radiant eyes now exist from this 7ft Draconian form, glowing scales, glowing wings. Pala was the defender against the cosmic horde.
Weapons:
2 Might
-Intrinsic: Oath of Devotion - 1 Might
Artifact: Dragon Avenger, a cold-iron made long sword that breathes with radiant energy capable of shooting holy energy waves that can waste entire armies - 1 Might
« Last Edit: November 11, 2023, 01:02:31 pm by Shadowclaw777 »
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Crystalizedmire

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Re: Remnant of Hope: God Game
« Reply #6 on: November 11, 2023, 12:48:04 pm »

God Name: Othrana
Description: A long white snake with wings and blue eyes

World Name: Therana
General Description: A planet made up of floating islands. There are floating rivers some creatures traverse through. The core of the world maintains the floating nature of the world.
Additional info: The world has a thriving ecosystem along with sapient creatures called Fawthra who've created a civilization. The Fawthra has a pair of leather wings, a pair of legs, a pair of arms, and many feathers on it's back.

1. The magic world core that makes the islands float and can be used to make other things float. The core is solid enough to stand and fight on. The colour of the core is reflective of the two gods that made it, Othrana and the corrupted god. As a result, the core is half black and halfblue.
2. The world core as it maintains the floating islands
3. Another god who created the world

Name: Aderna
Description: A dark blue leather-winged creature with two legs and two arms.
Might: 2
Intrinsic: Trickery(1 might)
Artifact: Awtharnha:
    A dagger that is enchanted to trap whoever it stabs inside it.(1 might)
« Last Edit: November 12, 2023, 01:03:19 pm by Crystalizedmire »
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chubby2man

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Re: Remnant of Hope: God Game
« Reply #7 on: November 11, 2023, 08:52:44 pm »

Good sheets so far, will give about ~24 hours for any further submissions before I start choosing characters.

Crystallizedmire, I would like to see more details on the questions, particularly 1 and 2. What is cool about the core and what does it do?
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Madman198237

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Re: Remnant of Hope: God Game
« Reply #8 on: November 12, 2023, 12:24:17 am »

Well I never could resist a C2 game.


Spoiler: Varad (click to show/hide)

So I know this is a bit similar to the other very nature-focused stuff already submitted but I started thinking vaguely UnReal World with more magic and couldn't stop, so :P
« Last Edit: November 12, 2023, 09:44:33 am by Madman198237 »
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Crystalizedmire

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Re: Remnant of Hope: God Game
« Reply #9 on: November 12, 2023, 08:10:11 am »

Added the details
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chubby2man

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Re: Remnant of Hope: God Game
« Reply #10 on: November 13, 2023, 06:44:39 pm »

Players List
Accepting the following sheets:
-Glass: Acter Nobody of Petition
-Egan: Observer Emanuel of Alta
-Supernerd: Ge'gyanog of Palanoma
-Shadowclaw: Authoritratrix of Authority
-Madman: Varad of Aeldrhaw

Thanks for applying and joining!

Spoiler: waitlist (click to show/hide)



The worlds were spun up and set into motion, theirs creating and nurturing. Ages passed, the worlds settled into place.

And as predicted, the Darkness Came.

This section concerns your Avatar's Birth/Creation/Ascendence (whichever it may be). Answer how they were born/created/chosen, how well known (if at all) they became, how they came by any innate powers/companions/artifacts... basically what is your origin myth?

Also,fate and/or the dice has chosen the world of Alta as the first planet. Egan,please provide the name and description of a town that is cut off from its neighbors, and who the mayor/leader of the town is. This will end up as the starting location for gathered Avatars.


On the world of Petition:

An asteroid has fallen on the world below, wreathed in darkness. It announces the end of an age, as the planet sickens and rots. In the crystal towers, the parties and gathering continue with an undercurrent of fear, for even they see the change in the planet which their moon circles. In these times a new hope is born.

On the world of Alta:
The twisting lanes and roads that meandered through gentle forests and rolling hills began to change slowly. The less traveled roads were overtaken first, shadows lingering far longer than they should and hungry eyes peering from the dark. Some hamlets became isolated, the paths overtaken by thorns and hungry things. In these dark times a new hope arose.

On the world of Palanoma:
From their dark towers, the Alv'etuin could see the world they subdued begin to rise once more. Great beasts ravage the edges of society, beaten back by plasma and forged metal.In these times a great conclave assembled and chose one of their own to receive their gods power.

On the world of Authority: 
The great god Authoritratrix stirs once more. Once thought to be slain by arcane ritual and corruption, signs and portents of its reawakening have appeared. Tenticles sprout from trees and wildlife, and increased aggression has manafested itself. Yet not all of the god is gone, for a new hope from ages past comes forth now.

On the world of Aeldrhaw: 
A star soared across the skies, buring angry fire into the heavens. Into the far north it flew, and broke through the magic aurora before crashing into the snow below. The aurora reformed, but now its light was tainted, and dark things stirred in the snow. Destructive magic came easier to the races of the world, and wise looked to the north with troubled hearts. In these times, a being of hope arrived. 
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Egan_BW

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Re: Remnant of Hope: God Game
« Reply #11 on: November 13, 2023, 07:54:34 pm »

"Knit-point located. Resolving target. Entering full outward-perceptive stance."

Far on the Spinward outskirts, nearly to the frost-line past which few make their home, a home in the woods has been severed from its neighbors. Here in the shade beneath massive evergreens, where winter nights are long and daylight fleeting, the darkness took root most easily. The villagers huddled in their homes and hibernated to wait until summer when they could visit their neighbors, largely abandoning the paths for a season. And when summer had come, the forest was greater, and stranger.

Their leader is an automaton from far away, with a long name which everyone just shortens to Terta. She found the big city too overwhelming, so she left. And kept walking until she found this place, far removed from civilization, surrounded by nature. The darkness doesn't bother her, and the cold just helps her think more clearly, letting her remain active through the winter, which folks around here sure appreciate, enough to elect her their mayor.

To this town arrives a horrible little gremlin great hero, the thing called scarf. They've been adventuring around the world and poking dangerous things with sticks in the name of science, which turns out to be the most holy thing they could have done, somehow. In spite of constantly flirting with danger and somehow managing to survive or even improve conditions, Scarf hasn't really attracted much attention. There are lots of foolhardy brave adventurers out there, after all. And well, if Scarf attracted too much attention, they might just run away from it.
The hero is accompanied by their trusty companion, Bob, who is large and very patient.

"Locked and flush. We See All. Beginning operation."
« Last Edit: November 13, 2023, 09:57:10 pm by Egan_BW »
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Supernerd

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Re: Remnant of Hope: God Game
« Reply #12 on: November 13, 2023, 09:55:10 pm »

Here's hoping I did this right:

Starship PAL-Betel was the first of the Alv'etuin ships to reach its destination. The captain gave the order to drop to sublight speeds, and it begun its orbit around the world designated 'Alta'.

It had been over thirteen thousand years ago when the predecessor of what would now be known as the Conclave of Technocrats had decreed that the followers of Ge'gyanog were to work in tandem with other worlds to stand against the Darkness. Today, that mission would finally begin in earnest.

Apostle Ar'qita would be the leader of this expedition. Back in Palanoma, public appearances of Apostles were a very rare occurence; which highlights the importance of this mission of the Conclave of Technocrats. On this day, the attention of Ge'gyanog, the patron deity of the Alv'etuin, was directly upon Ar'qita as they boarded the descent pod that would take her to the world's surface.

Meanwhile, ensigns back on the ship would perform a final maintenance check on the small legion of robotic drone soldiers that have also come along for this mission.
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Glass

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Re: Remnant of Hope: God Game
« Reply #13 on: November 13, 2023, 10:49:27 pm »

Long ago, the gods fell silent.

So the story goes. There was a time of gods and prophets, of miracles else unseen. They are undeniable: the creatures of the world are clearly unrelated, the nature of the stone that the Skytree's roots nest in is different, more varied than the magic-made stone of the rest of the moon, the crystal city itself still continues to shape itself to the needs of its citizens. It is not even accurate to say that the time of the prophets has ended, as Xikla and the Gemini are still not only alive, but quite active in politics. Although more children are born every day too young to recall the time where the divine watched the world closely, it remains very distinctly in living memory.

But that time ended.

Not only did that time end, but the nature of time itself shifted. No more did the days and years come in fits and starts, slowing and accelerating as the eyes of the divine shifted their sights. No, all at once, like a rubber band snapping, it seemed to... unwind. Second followed second, hour followed hour, week followed week. It was unnatural. Convenient, but unnatural nonetheless.
But, seeing deeper than the masses, the many gods' prophets noticed something more. A connection, one that had always been there in the back of their soul, suddenly... disappeared. None of them knew what it meant, though some had their concerns. It would not be for years until it was noticed that the gods had ceased to Act.

Different places had different responses, all various degrees of panic. On the moon, however, it was the quiet sort of panic, of a disaster that is disconcerting and which you are rather certain will affect your life somehow, but it hasn't yet, and you're not quite sure how it'll do so. The Vri, refugees of Calamity, profess a familiarity with the state of affairs; after all, their own world, piecemeal as it was, had itself been taken from such a state by Lu. It was not unlivable, but it was not what they were used to, nor what they desired.

And so, amid a populations desperately in need of a pillar of stability, the crystal city could only do what it had always done: reshape itself to fill its peoples' needs. And so, at the center of the city, four crystal statues rose. Acter Nobody, Julius, Rexilium, and Aedanusuirillystiphosidarap (still commonly referred to by most mortal as the much simpler Aedanus). Statues of memory, statues of memorial, statues of a desperate hope that they might return.


Three days ago, time shifted once again.
Three days ago, the statue of Acter stepped off its pedestal, and strode into the forest.
Three days ago, the lunar prophets convened. But only a thread of the old connection had been restored.

Acter has returned. What he is doing, none know; the silence has yet to be broken. Most assume that it must be important; some whisper that he has made foolhardy decisions before. But all wait with bated breath for the reappearance of the Aegis.

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Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: Remnant of Hope: God Game
« Reply #14 on: November 13, 2023, 11:14:25 pm »

Long has it been known that the wind and waves speak to those who listen. As the magic weaves through the world, it is perhaps only natural that it follows those things that also never stand still. And where the magic flows, so too does knowledge, spirit, awareness.

Varad intended to defend this universe. He knew the Dark was coming, knew that it must inevitably creep through the sky and taint the world, and if it came it would likely come for the world's magic. And so, a warden, a ranger, was created. A being to wander the world wherever the magic might go, the better to find the corruption before it was unstoppable. This wanderer, this champion, would be made of the very wind he was to follow, shaped as an echo of Varad in form and in mind. And he chose the name of Thand.

As he wandered, he quickly became just a bit more than an echo of Varad and realized that his job would be lonely. Lonely, and difficult, for he was one and the world was large. So he went to the mountains of the Hithaeglir and reworked the winds, concentrating the magic, and he went onwards. Many circuits of the world later, his wanderings lead him back to the peaks, and he found the eagles, warped by the magic he had woven, intelligent and grown to an unbelievable size, more appropriate to a dragon than a bird. They help him in his search, but one in particular, Sorondor, possessed of a more headstrong and perhaps even violent temperament, went with Thand as a companion, to fight the Dark anywhere it may rear its head.
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