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Author Topic: Merchant's camels wandering around the fortress  (Read 508 times)

hang

  • Escaped Lunatic
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Merchant's camels wandering around the fortress
« on: November 06, 2023, 08:53:20 am »

Hi,

I'm petty much a beginner and I ran into an issue :-)

I embarked near a beautiful waterfall and thought, that's gonna be a perfect location for my fortress.
Turns out that dwarfs and other creatures behave a bit stupid around waterfalls... after a few dwarfs falling down the waterfall, I build bridges and walls to prevent from that... At least some dwarfs stopped entering the water.

One day, I got the alert that the merchant has arrived, quickly followed by the alert that the merchant has been found dead. His camels survived thought :-)
They were wandering and breeding around in the fortress and I was not able to catch them.
They were listed under wild animals, but I was not able to catch them using cage traps. They just walked over the traps.
Not sure if I did something wrong... Does anyone know how I could have caught them?

Unfortunately, it took a bit too long to activate my account and I got impatient so a squad took care them. And anyways I abandoned the fortress in the meantime.

But  still... Is this a bug or did I set up the traps incorrectly?

Thanks for your help!
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Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
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Re: Merchant's camels wandering around the fortress
« Reply #1 on: November 07, 2023, 04:22:57 pm »

Merchant animals are not setting traps, only wild and hostile animals are, by default. You could check the Others tab (Creatures/Others) and see, if they are Friendly or Merchant, they won't set traps. If they are Hostile or Wild Animal, they will. Now, you say that they were wild animals. Normally animals from killed merchant are not listed as wild, but there may be some bug, and they are listed as such, still counting as merchant. Can't say without a save.

There is also a mechanism of "known traps", not sure if in play there, but hostiles from a civilisation which knows your traps (which were observed by a diplomat) are immune to the known traps. To make a trap unknown it is enough to destroy and rebuild it, even with the same materials and in the same place. Maybe you could try this angle in the future.
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