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Author Topic: Slaves to the darkness, a 40k SG.  (Read 4138 times)

King Zultan

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Re: Slaves to the darkness, a 40k SG.
« Reply #60 on: February 13, 2024, 02:38:44 am »

Well crap, it might be possible to repel the first attack but this band of rebels in a hole in the ground are probably not able to win a protracted fight with PDF. I vote for flee.
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

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Re: Slaves to the darkness, a 40k SG.
« Reply #61 on: February 15, 2024, 07:55:23 pm »

Well crap, it might be possible to repel the first attack but this band of rebels in a hole in the ground are probably not able to win a protracted fight with PDF. I vote for flee.
+1

6
You waste no time at all in ordering the pre planed escape, in minutes most of the valube items are ready for transport.

As the governors troops approach you hear the first one hit the mines, it Boom, screams and no one rushing to follow you or your warband.
You make good time and are soon far from the base, safe in the twisting mountains paths.

As night falls at the rendezvous, you take count of your warband.

1, 2 - 1
2, 1 -2
3, 2 - 1
From the retreat of your old base your follower have carried a few vital tools
(pick any 3 base models.)

Your happy that most of therm have survived the attack and your retreat.
But you know that the dark god don't favour retreat, so you consider what to do next.


1:  A shock attack on the start port with the goal of taking a ship.
2: Attack the governors palace
3: Head into a town and raise the masses.
4: Other?


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

Spoiler: Freed Prisoners. (click to show/hide)

Spoiler:  Dhec the Dalek (click to show/hide)

Spoiler: Hovercar (click to show/hide)

[/quote]
 

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

King Zultan

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Re: Slaves to the darkness, a 40k SG.
« Reply #62 on: February 16, 2024, 02:15:27 am »

Going to town and raising the masses seems like a good move.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Jerick

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Re: Slaves to the darkness, a 40k SG.
« Reply #63 on: February 16, 2024, 04:47:35 am »

Going to town and raising the masses seems like a good move.
+1
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Funk

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Re: Slaves to the darkness, a 40k SG.
« Reply #64 on: February 20, 2024, 09:32:59 pm »

Going to town and raising the masses seems like a good move.
+1
1, 1

Really bad rolls.

---------

You head to the town, happy that the time has come to call the masses in to the glory of Slaanesh.

An you enter it in style riding atop your Hovercar.
Once there a crowd drawn, you start raise the masses to overthrow the imperial yolk.

"Say it with me now,  the governor is a tyrant!. "  the crowd chants it back to you.
You grin as turns to face you.
Standing up you call out " The emperor is rotted corpse! The ignorant fools of mas have blinded us to glory's of science!" 

Then you duck a throw rock, things have not gone well.
"RETREAT !! RETREAT !! RETREAT !!" Dhec bleets as you slam the engines it to reverse.

Clearly there not ready for the truth yet.

In the distance out side of town you plot and consider your options:

1: Storm a small town.
2: Raid a military deport .
3: Recruit mutants from the wastelands .
4: Seal a spaceship.
5: other.


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

Spoiler: Freed Prisoners. (click to show/hide)

Spoiler:  Dhec the Dalek (click to show/hide)

Spoiler: Hovercar (click to show/hide)
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

King Zultan

  • Bay Watcher
    • View Profile
Re: Slaves to the darkness, a 40k SG.
« Reply #65 on: February 21, 2024, 02:36:05 am »

Well shit, that could have gone better.

If the town won't join us then maybe the mutants will, lets head to the wasteland and see.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Jerick

  • Bay Watcher
    • View Profile
Re: Slaves to the darkness, a 40k SG.
« Reply #66 on: February 21, 2024, 07:09:48 am »

Agreed we need more manpower
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