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Author Topic: Slaves to the darkness, a 40k SG.  (Read 3968 times)

Funk

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Re: Slaves to the darkness, a 40k SG.
« Reply #45 on: January 19, 2024, 01:16:57 pm »

Perhaps we should look into improving the base a bit. The rebel's cave is not a dwelling befitting a powerful Heretek.
+1 This is probably a better way to go rather than just doing another mission.

As you retune to the rebels cave, the urge for improvement hits you.

A small dirty cave lit only by the flame of cooking fires is no place for a powerful Heretek like you.

So you set about having improvements made to it, new tunnels dug and rooms build as you expand the caves in to a suitable complex.

You assign the labours to build the following:


Store rooms 3 points, stores stuff.
Barracks 3 points , houses 10 people.
Work shops  3 points , produced 10 points worth of stuff per turn.
Hosbital 3 points , heals people.
Heretek laboratory 4 points , vital for desinging more complex items like robots, power weapons and transports.
Defences 3 points , helps defend the base.
 
Your have 20 points to spend.


Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Prisoners.

Spoiler:  Dhec the Dalek (click to show/hide)

[/quote]

[/quote]
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Jerick

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Re: Slaves to the darkness, a 40k SG.
« Reply #46 on: January 19, 2024, 01:29:37 pm »

I suggest;
2* Barracks
1* Workshop
1* Stroreroom
1* Heretek Laboratory
1* Defences

Everyone who doesn't get a bed in the barracks will just have to get used to sleeping rough for the time being, our ability to make things and experiment comes first.
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King Zultan

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Re: Slaves to the darkness, a 40k SG.
« Reply #47 on: January 20, 2024, 01:12:37 am »

I suggest;
2* Barracks
1* Workshop
1* Stroreroom
1* Heretek Laboratory
1* Defences

Everyone who doesn't get a bed in the barracks will just have to get used to sleeping rough for the time being, our ability to make things and experiment comes first.
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

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Re: Slaves to the darkness, a 40k SG.
« Reply #48 on: January 23, 2024, 12:08:24 am »

I suggest;
2* Barracks
1* Workshop
1* Stroreroom
1* Heretek Laboratory
1* Defences

Everyone who doesn't get a bed in the barracks will just have to get used to sleeping rough for the time being, our ability to make things and experiment comes first.
+1
Perhaps we should look into improving the base a bit. The rebel's cave is not a dwelling befitting a powerful Heretek.

You return back to the rebels caves.
now with your large gang, there small and cramp.
Even worse there's a lack of space and it lacks any thin befitting a powerful Heretek, no forge or machine works.

But you are a powerful Heretek, and you have labour to put to work.
it takes weeks but your followers labour digging and mining in the caves, soon you have more space, space that you fill first with beds and then later with stores, and work shops.
Finally you build a Heretek Laboratory, a place for you to work and design new things items unknown the imperium.

With the work shop built you set to first arming your new followers, it a limited supply from your small supply of crude materials.
(Your workshop produces 10 points of wargear per turn, it needs 10 workers)

Spoiler: Points of items (click to show/hide)

you set out on a new mission to

1: Steal tools
2: Raid an arms deport
3: Sack a settlement
4: Build more of you're base , 20 points
Spoiler: costs (click to show/hide)

5: other?

Details of you and your warband.

Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Human Prisoners.

Spoiler:  Dhec the Dalek (click to show/hide)
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

King Zultan

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Re: Slaves to the darkness, a 40k SG.
« Reply #49 on: January 23, 2024, 03:19:21 am »

We could use ten of the recently obtained prisoners to run our workshop and have them make autoguns.

As for us I say we go steal some tools.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Jerick

  • Bay Watcher
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Re: Slaves to the darkness, a 40k SG.
« Reply #50 on: January 23, 2024, 08:19:41 am »

We could use ten of the recently obtained prisoners to run our workshop and have them make autoguns.

As for us I say we go steal some tools.
+1
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Funk

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Re: Slaves to the darkness, a 40k SG.
« Reply #51 on: February 03, 2024, 12:49:08 am »

We could use ten of the recently obtained prisoners to run our workshop and have them make autoguns.

As for us I say we go steal some tools.
+1

You leave the prisoners with plans and orders to build some auto guns, with out the tools of war there of little use to your warnband.

The rest of your warband follows you as you head back towards the impraual settlements, takeing a long twisting path to conseal your bases location.

Finally you are at the target manufactory, its a primitive set up but one that has it advantages.

It has the unusual favour of being stocked with the tooling to produce:
A: Armour,
B: Weapons
C: Vehicles
D: Other, robots?

you ready your followers and plan your raid on the manufactory.
The idea is to;
1: Sneak inside disused as labour gang.
2: Storm the manufactory and take what you can carry.
3: Try to capture the manufactory and take workers prisoner.


Details of you and your warband.

Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Human Prisoners.

Spoiler:  Dhec the Dalek (click to show/hide)

[/quote]
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

King Zultan

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Re: Slaves to the darkness, a 40k SG.
« Reply #52 on: February 03, 2024, 02:40:36 am »

C: Vehicles
1: Sneak inside disused as labour gang.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Jerick

  • Bay Watcher
    • View Profile
Re: Slaves to the darkness, a 40k SG.
« Reply #53 on: February 03, 2024, 10:33:40 am »

C: Vehicles
1: Sneak inside disused as labour gang.
+1
I'd love to take the place over but I doubt we have the strength to hold it.
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EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Re: Slaves to the darkness, a 40k SG.
« Reply #54 on: February 03, 2024, 04:40:44 pm »

C: Vehicles
1: Sneak inside disused as labour gang.
+1
I'd love to take the place over but I doubt we have the strength to hold it.
+1
Tzeentch approves of this plan

Funk

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Re: Slaves to the darkness, a 40k SG.
« Reply #55 on: February 07, 2024, 06:34:25 am »

C: Vehicles
1: Sneak inside disused as labour gang.
+1
I'd love to take the place over but I doubt we have the strength to hold it.
+1
Tzeentch approves of this plan

Useing some ragged robes your able to hide your gifts for then unenlightened as you make your way inside the manufactory.

In side there's a lot of workers, dull ragged men and women using old tools to a tenth of there capability's.

You act quickly and split up in order to start stealing tools an supply's.
With a forged order sheet your able to gain five sets of tools and load them in to a transport.

As you leave with the transport you relax and smile, for once your plan worked without a hitch.
With the tools back at a base you set about the next step of your plan.

Your new Vehicle Workshop now needs some plans for you to start production.

Spoiler: Base units an costs (click to show/hide)

Spoiler: Base (click to show/hide)
Production units available 10
Spoiler:  Production costs (click to show/hide)



Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

15 Freed Human Prisoners.
auto guns.


Spoiler:  Dhec the Dalek (click to show/hide)

[/quote]

[/quote]
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Jerick

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    • View Profile
Re: Slaves to the darkness, a 40k SG.
« Reply #56 on: February 07, 2024, 08:43:27 am »

We are a mighty Heretek, a master of machinery, a servant of the lord of excess, pleasure, imagination, and creativity and we are more than capable of designing a vehicle ourselves. It is time to indulge in the raw joy of creation. It is time to create our own design. We need something fast, light, cheap and perhaps a little stealthy if possible. We'll set our minions to work expanding the base while we bury ourselves in the thrill of R and D. Well save for the minions who we send to the workshop to make 10 pieces of mesh armour.
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King Zultan

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Re: Slaves to the darkness, a 40k SG.
« Reply #57 on: February 08, 2024, 02:10:17 am »

We are a mighty Heretek, a master of machinery, a servant of the lord of excess, pleasure, imagination, and creativity and we are more than capable of designing a vehicle ourselves. It is time to indulge in the raw joy of creation. It is time to create our own design. We need something fast, light, cheap and perhaps a little stealthy if possible. We'll set our minions to work expanding the base while we bury ourselves in the thrill of R and D. Well save for the minions who we send to the workshop to make 10 pieces of mesh armour.
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

  • Bay Watcher
    • View Profile
Re: Slaves to the darkness, a 40k SG.
« Reply #58 on: February 11, 2024, 02:15:40 pm »

We are a mighty Heretek, a master of machinery, a servant of the lord of excess, pleasure, imagination, and creativity and we are more than capable of designing a vehicle ourselves. It is time to indulge in the raw joy of creation. It is time to create our own design. We need something fast, light, cheap and perhaps a little stealthy if possible. We'll set our minions to work expanding the base while we bury ourselves in the thrill of R and D. Well save for the minions who we send to the workshop to make 10 pieces of mesh armour.
+1

Could of done with some details of what you build in the base, but i'll pick some stuff at random.
Theres rules for random vehicle in the old rouge trader book so i'm useing that. (early warhammer is more RPG like.)
------------------------------------

It is time to indulge in the raw joy of creation, you are a mighty Heretek, a master of machinery, a servant of the lord of excess, pleasure, tonight you crave the scream of wild engines, the wail of supercharges and the smell of ozone.
 
You banish every one but a torch holder from the workshop as you begin your art, with archaic mathematics understood by few liveing men, you plot and plan.
The task of building a grav engine and its repulser pods is a slow and delicate task but its one that you must do alone.

For the body work and frame you let more of the war band have the honour of assisting you.
Soon your vehicle takes shape, a shape that you fill with blasphemous technology's, a network of sensors and servo brains.

Finally its ready, well almost your thinking of how to paint it.
Then a breath less rebel bursts into the room.
"Forgive me lord!, i know that you promise the death of a thousand days to any that intrude.
But i must warn you! We are discovered, the governors troops are on there way here and will start there attack any minute now."

You consider the news and
1: Flee in your new hovercar.
2: Manage the defences.
3: Order a counter attack.

Your bases defences are broken in to zones, north, east, south and west , each needs to have a squad to man its defence.


Spoiler: Base units an costs (click to show/hide)

Spoiler: Base (click to show/hide)
Production units available 10
Spoiler:  Production costs (click to show/hide)



Followers
Spoiler:  Workshop lackeys (click to show/hide)
Spoiler:  Beastmen squad (click to show/hide)

Spoiler: Freed Prisoners. (click to show/hide)

Spoiler:  Dhec the Dalek (click to show/hide)

Spoiler: Hovercar (click to show/hide)
« Last Edit: February 11, 2024, 04:33:50 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Jerick

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Re: Slaves to the darkness, a 40k SG.
« Reply #59 on: February 11, 2024, 03:59:35 pm »

Well crap, it might be possible to repel the first attack but this band of rebels in a hole in the ground are probably not able to win a protracted fight with PDF. I vote for flee.
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