King Zultan i'm, not going mad here, you did change your post?
well its 2: the sabotage of imperial assets.
Second did GW just love useing random odd an dice back them, have you ever even seen a 1000 sided dice?
The random tables are recursive and looping too.
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As it would be unlikely for you to be welcomed with open arms by the rebels based on your word alone, you set out to prove your self, an act of sabotage.
The space port has multiple storages and warehouses, but what you settle on is the promethium storage.
The walls to the promethium storage are huge, a meter thick by over three meters high and made of solid concrete.
By normal means unbreachable, but melta guns are not the normal means.
With a hiss the ultra hot beams cut the concrete, molten concrete drips from top of the hole as you enter the promethium storage area.
You and your workers blend in to the work gang's, semi slave crews that don't have the will to care as you move thru the maize of pipes and tanks.
You soon reach the control centre, the servitors are blind to you and its easy to rewire them slightly, that's all it takes for the storage to become a massive promethium bomb.
Quickly you leave the storage tanks behind and head to the hills, a vantage point to see the chaos unfurl.
The promethium storage explodes with a blast the blackens the sky and shakes the ground, even from the distance you can feel the heat of a thousand burning units.
As dark oily smoke rises you head deeper in to the hill after the rebels.
You don't have to wait long until they find you first, from behind a rock a young woman in ragged camo jumps out, levelling a doubled barrelled shotgun at you.
You are taken to a rebel camp, a cave higher up the hills.
As your introduced to the group in a smoke filled cave, you can feel the eyes of the god on you.
In the corner trying to hide in a cloak is a woman.
There are agents, agents told of the darkness an of the ruinous powers, agents tasked to fight it in its endless forms.
But not all of them are truly strong enough to resist it's siren call.
Inquisitors fall often to the lure of chaos and before you is one such agent.
Inquisitor Leia Marple Scully
She has already they have fallen to the gods will, a fact that is clear to see by there body.
half hidden under the rags you can see large ugly warts covering her skin.
on her back is a set of stubby little wings, there far to small to be of use.
She bows to your status in the eyes of the chaos gods, swearing her self as your follower.
As the god have reward you they seek like wise reward your followers, if you had a choice maybe you could direct there gifts.
You watch as your lackys have there arms burst open, thick slimy tentacles replace there limbs.
The camp fires smoke shifts and you can see Slaanesh offering you some thing, a choice but have not graspted it yet.
As drawn rises you start to plan your next move.
(Pick your second reward is a deamon weapon or a magic item.)
1: Raid a prison.
2: Assassinate a imperial officer.
3: Assult an imperial base.
4: build some thing useing your Heretek skills.
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Name: "Epsi" Epsilon-Beta 137110
Gender: ♀
God: Slaanesh
Description
More machine then woman now, Epsi is clothed in stylish red robes.
The generous hand of Slaanesh has stripped your skull to shinning steel and recast your left arm in chrome.
Weapon: Las pistol and knife
Armour:
Gear:
Rewards of chaos.
Gifts: (2)
Claw hand
player choice
Attributes: (2)
Regeneration , by the will of the gods your now heal far quicker then any mortal man.
Mechanoid , by the will of the gods parts of you are now a machine, your head and left arm change.
Stats
M WS BS S T W I A Ltd Int Cl Wp FP
4 4 3 5 3 1 3 2 7 7 7 8 2
Sv 5+ (Mechanoid )
Followers
Number: 5
Ranged weapons: Melta guns.
Melee weapons: Power swords.
Armour: Flack
M WS BS S T W I A Ltd Int Cl Wp Fp
4 3 3 3 3 1 3 1 7 7 7 7 1
Attributes: 1
Tentacles
Name:
Gender: ♀
God: Slaanesh
M WS BS S T W I A Ltd Int Cl Wp Fp
4 5 5 4 4 2 5 2 8 8 8 8 1
Weapons: Bolter and Knife
Armour: Power Armour, Sv 2+
Attributes: 2
Small wings 1+ fp
Warty skin +1 sv