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Author Topic: DIYCCG - Team Two  (Read 10933 times)

Shadowclaw777

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Re: DIYCCG - Team Two
« Reply #150 on: November 10, 2023, 10:52:51 am »

Quote
NAME*: Spiritual Transition
COST: ?
IMAGE*: [210x120 pixels]
COLOUR*: Yellow (It’s using a resource)
TYPE-SUBTYPE: Trick - Spirits
EFFECT: Choose a friendly critter then place it into the discard pile and then back onto the battlefield, its strength and vitality do not change when you do this. Draw a Card
FLAVOUR TEXT: Am I alive or not? The spirits, force me to see the land of the dead.
STRENGTH-VITALITY: N/A
RARITY: Common
Quote
NAME: Heart Arrow
COST: 0
IMAGE:
COLOUR: White/Pink
TYPE-SUBTYPE: Trick - Evocation
EFFECT: Deal 10 Damage to target Critter. If you control a Waifu, gain a Rad. Quickplay (This card doesn’t count as the number of cards you can play this turn
FLAVOUR: ♪Shot through the heart, who’s waifu to blame♪
STRENGTH-VITALITY: N/A
RARITY: Common
Quote
NAME*: Multiwaifuverse Portal (UPDATED)
COST: ? (Should probably be a high cost Rad)
IMAGE:
COLOUR: White/Yellow
TYPE-SUBTYPE: Sticky - Portal
EFFECT: At the start of your turn, place a Timeline Counter on Multiwaifuverse Portal. Then summon a 10/10 Waifu Chronosoldier token that can attack the turn it is summoned onto the battlefield for each Timeline Counter on Multiwaifuverse Portal.
FLAVOR TEXT: There is anime in every timeline…
STRENGTH-VITALITY: N/A
RARITY: RARE
——
NAME: Waifu Chronosoldier
IMAGE:
COLOUR: White
TYPE - SUBTYPE: Critter - Waifu
FLAVOUR: Saving one timeline at a time
EFFECT: Can attack the turn it is played
STRENGTH-VITALITY: 10/10
Quote
NAME*: Studentgirl Waifu
COST: 0
IMAGE:
COLOUR: White/Pink
TYPE-SUBTYPE: Critter - Waifu
EFFECT: This card can’t attack or block when it has 0 Attack. When this card is destroyed, summon a 40/40 Magical Girl token
FLAVOR TEXT: Only in death will you be the magical girl you were always meant to be.
STRENGTH-VITALITY: 0/20
RARITY: Common
——
NAME: Magical Girl
IMAGE:
COLOUR: White
TYPE-SUBTYPE: Critter - Waifu
EFFECT: N/A
STRENGTH-VITALITY: 40/40

Okay, I feel like we have enough high-rad “bruisers” (Well actually only 4… 3 copies of KOS and Mecha-Chan), we need more just tricks and stickys imo. We need more ways to gain rads and draw cards, ways to remove the battlefield when it’s not going our way, win conditions. Cards that buff all these waifus were summoning, things that can give attack to make all these 10/10s more intimidating. If anything I just want Multiwaifuverse Portal to win because that card is a win condition in its own right.
« Last Edit: November 11, 2023, 11:07:41 am by Shadowclaw777 »
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Stirk

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Re: DIYCCG - Team Two
« Reply #151 on: November 10, 2023, 11:21:31 am »

Okay, I feel like we have enough high-rad “bruisers” (Well actually only 4… 3 copies of KOS and Mecha-Chan), we need more just tricks and stickys imo. We need more ways to gain rads and draw cards, ways to remove the battlefield when it’s not going our way, win conditions. Cards that buff all these waifus were summoning, things that can give attack to make all these 10/10s more intimidating. If anything I just want Multiwaifuverse Portal to win because that card is a win condition in its own right.

Then why don't you suggest cards like that :V.

Something to deal with high Rad stickies is also either completely necessary or completely useless depending on what the enemy is packing, we should have something to deal with them just in case anyway.
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NUKE9.13

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Re: DIYCCG - Team Two
« Reply #152 on: November 10, 2023, 01:06:33 pm »

NAME*: Valkria Bomb
COST: 0
EFFECT: Deal 30 damage to all cards on the field and destroy all stickies.
This is sufficiently overpowered that I'm volunteering the information that it is overpowered. To deal 30 damage across the board by itself would be at least a 1-Rad card. Destroy all Stickys by itself would be at least a 2-Rad card (especially since you have not designed any Stickys yet). Combined onto one card, I'd start the price at 3 Rads (which is not just the sum of the previous two costs- there's an added cost for cutting the number of cards in half, but a discount for combining things that in some circumstances you might prefer separated).
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Stirk

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Re: DIYCCG - Team Two
« Reply #153 on: November 10, 2023, 04:43:38 pm »

Quote
To deal 30 damage across the board by itself would be at least a 1-Rad card.

Aww we got away with it in CYOTGwars

Quote
(especially since you have not designed any Stickys yet)

Does card balance take into account previously created cards?
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Crystalizedmire

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Re: DIYCCG - Team Two
« Reply #154 on: November 10, 2023, 04:55:59 pm »

Quote
NAME*: White Vinegar Personified
COST: 1
IMAGE*: WIP
COLOUR*: [I'm at a loss of which colour this is]
TYPE-SUBTYPE: Trick
EFFECT: Remove two stickies from the board
FLAVOUR TEXT: I heard that white vinegar can remove sticky residue
STRENGTH-VITALITY: N/A
RARITY: Common
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NUKE9.13

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Re: DIYCCG - Team Two
« Reply #155 on: November 11, 2023, 09:23:03 am »

Quote
To deal 30 damage across the board by itself would be at least a 1-Rad card.
Aww we got away with it in CYOTGwars
Indeed we did, but we absolutely shouldn't've. I am certain I have made and will make many balancing errors in this game, but I intend to avoid repeating errors made in the past.

Does card balance take into account previously created cards?
To some extent, yes. Creating a Sticky-board-wipe when you have no Stickys is significantly more powerful, but more importantly it discourages you from making Stickys in the future. I'm more concerned with encouraging experimentation than punishing synergy- if you want to make a Waifu lord, it won't make a significant impact how many Waifus you already have.
In another way, some cards might set a precedent. Like, if one of Tric's Energy Counter cards had been processed, then future Energy Counter-using cards would try to match the approximate value established by the earlier card. This factor works across team lines, also- if you made a Tea generator that generates 1 Tea per turn, then Team One wouldn't be able to make one that generates 10 Tea per turn (without paying a lot more), for example.

NAME*: White Vinegar Personified
COST: 1
COLOUR*: [I'm at a loss of which colour this is]
EFFECT: Remove two stickies from the board
Qua cost, this would be at least 2 Rads. Qua colour, it doesn't really match any colour mechanically or thematically. But there are many ways you could tweak it to do so. Compensate the owners of the destroyed Stickys with some Player Vitality; now it's Pink. Steal the Stickys, but give them Rebellion countdowns; now it's Red (and more expensive). Change this to a Sticky itself that attaches to other Stickys and disables their effects; now it's Black. Change it to a small acid-spitting Critter that destroys Stickys when it hits a player, now it's Green. I can't think of a Yellow or White justification off the top of my head, but I'm sure some creative thinking could make a Sticky-removing card in those colours. 
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TricMagic

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Re: DIYCCG - Team Two
« Reply #156 on: November 11, 2023, 09:48:04 am »

Quote
NAME*: Jar of Lightning
COST: 0
IMAGE*:
COLOUR*: Black/Yellow
TYPE-SUBTYPE: Sticky
EFFECT: When this card is played, target 2 other Stickies in play. They gain [Immutable] while this card is in play, but when they activate, this card gains 1 Energy Counter instead of whatever effect would occur. If this card has 4+ Energy Counters, you can destroy it, then draw 2 cards, and if you do, destroy the targeted Stickies.
FLAVOUR TEXT: Who has ever heard of lightning in a bottle? You need a more than a bottle to catch enough for the winter.
STRENGTH-VITALITY: N/A
RARITY: Common
Behold the meme. I play Jar of Lightning!

This card acts as a Xing Hu, preventing Stickies from being used for anything other than filling up the Jar. And eventually they're used for an effect. Doesn't have to be a draw. The downside is destroying the Jar releases the Stickies. (This falls under alteration of cards and generation for Yellow.)
« Last Edit: November 11, 2023, 09:51:33 am by TricMagic »
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NUKE9.13

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Re: DIYCCG - Team Two
« Reply #157 on: November 11, 2023, 09:52:18 am »

EFFECT: When this card is played, target 2 other Stickies in play. They gain [Immutable] while this card is in play
Congratulations, you crashed the game with an infinite loop.
(To be clear, I do get the intention, and would be able to word it in a way that works)
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TricMagic

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Re: DIYCCG - Team Two
« Reply #158 on: November 11, 2023, 09:54:36 am »

EFFECT: When this card is played, target 2 other Stickies in play. They gain [Immutable] while this card is in play
Congratulations, you crashed the game with an infinite loop.
(To be clear, I do get the intention, and would be able to word it in a way that works)
Yeah, wording is the tricky part. Which is weird cause it's sticky. :P

Of course, in Delayed Release they could target each other. Since they resolves simultaneously, once one had 4 counters on one, you'd have infinite counters. So also need to word against that.
« Last Edit: November 11, 2023, 09:57:56 am by TricMagic »
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Stirk

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Re: DIYCCG - Team Two
« Reply #159 on: November 11, 2023, 10:20:42 am »

Quote
I can't think of a Yellow or White justification off the top of my head, but I'm sure some creative thinking could make a Sticky-removing card in those colours

Take the title literally and make a moe white vinegar girl or non-literally and make a maid, easy.
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Shadowclaw777

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Re: DIYCCG - Team Two
« Reply #160 on: November 11, 2023, 10:21:18 am »

Quote
NAME: Waifu Energy Ball
COST: ? (1?)
IMAGE:
COLOUR: White/Yellow
TYPE - SUBTYPE: Trick - Evocation
EFFECT: Choose One effect when you play this card, if you control a Waifu do both.
-Destroy targeted Sticky
-Draw a Card, Gain a Rad
FLAVOR TEXT: Magic from magical girls can either destroy or create life, depends on the coloring of the magic.
RARITY: Rare
Quote
NAME: Warlord Waifu
COST: 1
IMAGE:
COLOUR: White/Yellow
TYPE - SUBTYPE: Critter - Waifu
EFFECT: At the end of your turn, add a Energy Counter to this card. You can expend Energy Counters to give 10X Attack to a different Waifu during your turn, where X is the Energy Counters expended.
FLAVOR TEXT: Conquering the hearts with a wink and an army of chibi soldiers.
STRENGTH-VITALITY: 30/40
RARITY: Rare

Let’s see a Trick that can destroy Sticky’s but has an alternative use if their isn’t any opposing sticky, also we have a bunch of high Rad-cost bruisers, but why no low-end rad creatures. I suggested we need a card to buff all these 10/10s we have, by giving them attack!
« Last Edit: November 11, 2023, 10:59:10 am by Shadowclaw777 »
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TricMagic

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Re: DIYCCG - Team Two
« Reply #161 on: November 11, 2023, 10:23:19 am »

Can go ahead and say the draw/rad gain is op.
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Stirk

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Re: DIYCCG - Team Two
« Reply #162 on: November 11, 2023, 10:30:09 am »

NAME*: Louisiana Purchase
COST: 2
IMAGE*: [210x120 pixels]
COLOUR*: Red
TYPE-SUBTYPE: Trick
EFFECT: Pay the rad cost of an enemy sticky in Tea. This card falls under your control.
FLAVOUR TEXT: Property prices have never been cheaper!
STRENGTH-VITALITY: N/A
RARITY: Common

If they have one worth destroying might as well steal it. Would need to go with a tea generator though, we could make another version that pays rads.
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NUKE9.13

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Re: DIYCCG - Team Two
« Reply #163 on: November 11, 2023, 10:46:44 am »

Can go ahead and say the draw/rad gain is op.
Nah, draw 1 gain 1 rad on a zero-rad Trick isn't over the top by itself. Destroying any Sticky for zero rads, that's the part that is op by itself. Combining them onto a modular card with a fairly simple condition to do both, that's definitely not gonna fly.
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Shadowclaw777

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Re: DIYCCG - Team Two
« Reply #164 on: November 11, 2023, 11:06:22 am »

Can go ahead and say the draw/rad gain is op.
Nah, draw 1 gain 1 rad on a zero-rad Trick isn't over the top by itself. Destroying any Sticky for zero rads, that's the part that is op by itself. Combining them onto a modular card with a fairly simple condition to do both, that's definitely not gonna fly.
Who said it needed to be 0 Rads, I included the ? mark because I have no idea of the cost. Since drawing cards is powerful, but however we are given a Grey trick (So it means it’s trash) that Draws 2 for 0, means you could probably make a unconditional Draw 3 for 0… maybe?

Quote
NAME: Nowaifu Is Ever Really Gone
COST: ?
IMAGE:
COLOUR: White/Pink
TYPE - SUBTYPE: Trick - Healing
EFFECT: Place up to 3 0-Rad Waifu Critters or tokens from your discard pile, back onto the battlefield
FLAVOR TEXT: You can’t be permanently dead, your needed for the sequel, then the reboot, then the remake!
STRENGTH - VITALITY: N/A
RARITY: Rare

Okay now to stop designing cards. I think it’s votebox time!

Quote from: Votebox
Dreaming Waifu: (1) TricMagic
Blast Gunner: (1) TricMagic
Mechangelical Transformation Sequence: (1) TricMagic
Multiwaifuverse Portal: (1) SC777
Waifu Energy Ball: (1) SC777
Nowaifu is Ever Really Gone: (1) SC777
« Last Edit: November 11, 2023, 11:11:34 am by Shadowclaw777 »
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