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Author Topic: DIYCCG - Team Two  (Read 10921 times)

TricMagic

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Re: DIYCCG - Team Two
« Reply #195 on: November 17, 2023, 10:19:52 am »

Well that makes it a bit useless. Just about any attack focused critter can kill it. I don't really feel losing 50 potential is worth when it doesn't even do damage.
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Shadowclaw777

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Re: DIYCCG - Team Two
« Reply #196 on: November 17, 2023, 10:27:18 am »

Let’s see three card we need to create this turn. we desperate just need more AoE Cards and Sticky removers (Modest Demolition can’t remove Modern Reactor). Will probably just vote for Raider Waifu once it gets a image art. Also I think we should create Multiwaifuverse Portal, let’s see it a win condition on a sticky, we haven’t seen them play a card that can remove 2+ Stickys as of the last games.

Quote
NAME*: Radiation Wave
COST: 0
IMAGE*:
COLOUR*: Green/Yellow
TYPE-SUBTYPE: Tricky - Radiation
EFFECT: Deal 10 damage to ALL Critters. Gain 1 Rad if ? Critter are destroyed from this card.
FLAVOUR TEXT: You hearing that geiger count counting up? You start to not feel so good after a little bit…
STRENGTH-VITALITY: N/A
RARITY: Common[\quote]
« Last Edit: November 19, 2023, 02:30:44 pm by Shadowclaw777 »
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Stirk

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Re: DIYCCG - Team Two
« Reply #197 on: November 17, 2023, 12:16:13 pm »

NAME*: Raider Waifu
COST: 1
IMAGE*:
COLOUR*: Red/White
TYPE-SUBTYPE: Critter
EFFECT: Instead of attacking, this card may destroy 1 sticky.
FLAVOUR TEXT: Of course civilian infrastructure is a valid military target!
STRENGTH-VITALITY: 20/40
RARITY: Common
----

NAME*:Mecha-Dragoon Waifu
COST: 4
IMAGE*: [210x120 pixels]
COLOUR*: Red/White/Black
TYPE-Subtype: Critter- mecha
EFFECT: Deal 10 damage at the end of your turn to every enemy card.
FLAVOUR TEXT: Chaaaaaarge!
STRENGTH-VITALITY: 20/60
RARITY: Rare
----

Picture added

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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Shadowclaw777

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Re: DIYCCG - Team Two
« Reply #198 on: November 17, 2023, 05:33:33 pm »

Quote
NAME: Mecha-Godzilla
COST: 5
COLOUR: Yellow/Black
IMAGE:
TYPE - SUBTYPE: Critter - Mech
EFFECT: **Haste**: Can attack the turn it is played, but can’t attack the opponent during this turn.
**Rampage**: Excess damage from this critter’s attack, goes directly to the opponent.
FLAVOUR TEXT: The Slayer of Kaijus
STRENGTH-VITALITY: 75/75
RARITY: Rare

Quote from: Votebox
Radiation Wave: (1) SC777
Raider Waifu: (1) SC777
Mecha-Godzilla: (1) SC777
« Last Edit: November 20, 2023, 06:56:37 pm by Shadowclaw777 »
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Crystalizedmire

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Re: DIYCCG - Team Two
« Reply #199 on: November 17, 2023, 05:40:19 pm »

Quote
NAME*: Sticky Eater
COST: 2
IMAGE*: [210x120 pixels]
COLOUR*: Green
TYPE-SUBTYPE: Sticky
EFFECT: After the attack phase, destroy the opponent's stickies equal to half of the rads generated that turn.
FLAVOUR TEXT: Why is the mold saturated green?
STRENGTH-VITALITY: N/A
RARITY: Rare
« Last Edit: November 17, 2023, 05:42:43 pm by Crystalizedmire »
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TricMagic

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Re: DIYCCG - Team Two
« Reply #200 on: November 17, 2023, 07:07:27 pm »

Quote
NAME: Mecha-Godzilla
COST: 5
COLOUR: Yellow/Black
IMAGE:
TYPE - SUBTYPE: Critter - Mech
EFFECT: **Momentum**: Can attack the turn it is played, but can’t attack the opponent this turn.
**Rampage**: Excess damage from this critter’s attack, goes directly to the opponent.
FLAVOUR TEXT: The Slayer of Kaijus
STRENGTH-VITALITY: 75/75
RARITY: Rare

Quote from: Votebox
Radiation Wave: (1) SC777
Raider Waifu: (1)
Mecha-Godzilla: (1) SC777
That might get diverted to a unique. (Might suggest it can't attack cards that cost 0)
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Shadowclaw777

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Re: DIYCCG - Team Two
« Reply #201 on: November 18, 2023, 01:00:32 pm »

There own God-Zilla is a rare card, and I see no reason to limit it from attacking 0Rad Critters, mainly created because their Godzilla had “trample” but in a way that is different then what is expected from.
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Failbird105

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Re: DIYCCG - Team Two
« Reply #202 on: November 18, 2023, 11:22:22 pm »

NAME: Goblin Sapper Waifu
COST: 1
IMAGE:
COLOUR: White/Green
TYPE-SUBTYPE: Critter - Waifu
EFFECT: When this card would attack, you may instead sacrifice it. If you do, destroy target Sticky.
FLAVOUR TEXT: A reckless goblin and a lot of gunpowder makes for a wild night.
STRENGTH-VITALITY: 20/20
RARITY: Common
« Last Edit: November 19, 2023, 05:12:25 pm by Failbird105 »
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Stirk

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Re: DIYCCG - Team Two
« Reply #203 on: November 19, 2023, 11:46:09 am »

Quote from: Votebox
Radiation Wave: (2) SC777, Stirk
Raider Waifu: (2) SC777(?), Stirk
Mecha-Godzilla: (1) SC777
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

TricMagic

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Re: DIYCCG - Team Two
« Reply #204 on: November 19, 2023, 12:33:47 pm »

Quote
NAME*: Longing for Explosions
COST: 0
IMAGE*:
COLOUR*: Yellow
TYPE-SUBTYPE: Trick - Link
EFFECT: Target 1 Sticky and 1 Critter in play. When the Critter is destroyed, so is the Sticky.
FLAVOUR TEXT: One day, there will be explosions.
STRENGTH-VITALITY: N/A
RARITY: [Common (6 copies max per deck)]
---
Notes: Is it possible to make it so destruction goes both ways? Probably not without a cost increase, but eh. (Ideally the cost won't go up, even if that puts a ceiling on he cost of card that can be targeted.)

I call a review on Mutated Spore Colony
Make sure you guys do too on cards you think need review.

Quote from: Votebox
Radiation Wave: (2) SC777, Stirk,
Raider Waifu: (2) SC777(?), Stirk
Mecha-Godzilla: (2) SC777, TricMagic
Longing for Explosions: (1) TricMagic
Bombardment Support: (1) TricMagic
I'll go ahead and note anything with 40 VIT is not going to survive long. So have a Trick from TricMagic instead.

Why is there a Question in this votebox anyway?

Quote
NAME*: Bombardment Support
COST: 1
IMAGE*:
COLOUR*: Pink/White
TYPE-SUBTYPE: Sticky - Tactic
EFFECT: At the end of your turn, deal 10 damage to up to 3 critters your opponent controls. Critters can't take damage twice through Bombardment Support's effect that turn. [Flying] Critters can't attack directly if there are 4+ Colours on the target's field.
FLAVOUR TEXT: Friends cover each others backs through thick, thin, and covering fire.
STRENGTH-VITALITY: N/A
RARITY: [Common (6 copies max per deck)]
---
Notes: Might be rare. Might need the non-bold parts cut to be a 1 Rad card. Might need Colour requirement increased.
« Last Edit: November 19, 2023, 08:54:58 pm by TricMagic »
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Failbird105

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Re: DIYCCG - Team Two
« Reply #205 on: November 19, 2023, 07:45:38 pm »

Quote from: Votebox
Radiation Wave: (3) SC777, Stirk, Failbird
Raider Waifu: (3) SC777, Stirk, Failbird
Mecha-Godzilla: (2) SC777, TricMagic
Longing for Explosions: (1) TricMagic
Bombardment Support: (1) TricMagic
Goblin Sapper Waifu: (1) Failbird

I like the concept of Bombardment Support, but the actual card as written is... weird. It feels like the secondary effect is tacked on and doesn't at all feel like it fits Pink.

I know we have three votes currently, but there's currently no other cards I'm willing to vote for, so I'm only doing two votes.

Edit: Nevermind, Radiation Wave was updated, so I'll swing a vote for that. I'd honestly rather we get a Sticky this turn, but Bombardment's weird combination of effects and colors doesn't sit well with me.
« Last Edit: November 19, 2023, 07:49:38 pm by Failbird105 »
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TricMagic

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Re: DIYCCG - Team Two
« Reply #206 on: November 19, 2023, 08:09:27 pm »

You could suggest an edit of it.

Raider Waifu Dies to Removal. s the gist of that particular card. It has to survive to actually use it's effect.
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Failbird105

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Re: DIYCCG - Team Two
« Reply #207 on: November 19, 2023, 08:35:20 pm »

Frankly, my idea for how to edit it would be to replace the Pink with Black or Yellow, and remove the non-bolded parts of the effect.


As for the rest, the only things that don't "Die to Removal" are pure Vit Walls and massive Rad Sinks that our enemies are 100% using their appeals to make sure we don't have the Rad Gen to afford anymore considering their complaints in the Discord. I'm getting tired of the standpoint that cards that cost less than three Stars/Rads whatever might as well not exist because it's possible to deal damage. If the enemy is forced to spend a turn on a Trick just to kill one card we can have three of in a deck then what they aren't doing is reinforcing their board control or improving their own economy.

A card being able to die to a single-target Trick isn't nearly as much of a problem as you think it is unless you're already behind enough that you're just tossing out cards to survive...
Honestly thinking about it, that would probably be an actual decent use of Delayed Release.
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TricMagic

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Re: DIYCCG - Team Two
« Reply #208 on: November 19, 2023, 08:48:06 pm »

Quote
NAME*: Bombardment Support
COST: 1
IMAGE*:
COLOUR*: Black/Yellow
TYPE-SUBTYPE: Sticky - Tactic
EFFECT: At the end of your turn, deal 10 damage to up to 3 critters your opponent controls.
FLAVOUR TEXT: Who needs emotional support when you have supporting fire.
STRENGTH-VITALITY: N/A
RARITY: [Common (6 copies max per deck)]
---
Is this better?

... Need flavor text though.
« Last Edit: November 20, 2023, 08:07:51 am by TricMagic »
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Failbird105

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Re: DIYCCG - Team Two
« Reply #209 on: November 19, 2023, 10:51:09 pm »

Yes, much better. As for flavor text:

"Who needs emotional support when you have supporting fire"
Quote from: Votebox
Radiation Wave: (2) SC777, Stirk
Raider Waifu: (3) SC777, Stirk, Failbird
Mecha-Godzilla: (2) SC777, TricMagic
Longing for Explosions: (1) TricMagic
Bombardment Support: (2) TricMagic, Failbird
Goblin Sapper Waifu: (1) Failbird
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