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Author Topic: DIYCCG - Team One  (Read 10966 times)

Quarque

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Re: DIYCCG - Team One
« Reply #180 on: November 17, 2023, 04:19:18 am »

Official Appeal: A Certain Scientific Waifu

This is a 0-Rad card that can generate Rads twice as fast as a Modern Reactor. And we're not talking about some very unlikely scenario here, because the trigger (a card being destroyed) happens nearly every turn.

It has a real drawback because it deals 1 tick of damage to your own critters per turn, however we believe this is not nearly enough to compensate for the Rad acceleration the card offers. Having a Near Immortal Waifu on the table turns the drawback into a benefit because you gain more Rad.

Of note, ACSW is guaranteed to generate at least 2 rad because it activates when it is destroyed itself.
Spending a removal card on it, even a 0-rad one, is a bad trade because one side played a card and gained 2 Rad while the other side played a card and gained nothing.
Killing it with an attack means that the card deals 2 damage on top of gaining two rad.

In short, the Rad generation is extremely strong and it comes on top of a 20-10 body.

In my opinion the card would still be good if the Rad generation is reduced from 2 to 1 and the body reduced to 10/10. That still leaves it a 0-Rad card that can generate Rad as fast as a Modern Reactor. Perhaps a better alternative is if the body remains 20/10 but the Rad generation can only trigger during your own turn.
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a1s

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Re: DIYCCG - Team One
« Reply #181 on: November 17, 2023, 04:25:26 am »

Quote
Name: Dragonheart
Cost: 2
Image:
Type: Sticky - Trinket
Color: Green/Pink
Effect:
Whenever you gain a rad, you also gain 10 player vitality.
Rarity: Rare

Quote
Name: Merchant Marine
Cost: 0
Image:
Color: Red/Black
Type: Critter
Effect:
At the beginning of your turn you may choose to gain either 1 tea or 1 rad.
If this critter is ever in combat, active player may choose to switch control of it, instead of dealing damage to it.
Naval
Strength-vitality: 0 - 30
Rarity: Common
Flavor text: I am the captain now!

Quote
Name: Usury
Cost: 0
Image:
Type: Sticky
Color: Black
Effect:
Quickplay
Your opponent gains 8 rads
At the end of their turn they may pay you 2 rads. If they don't, you win the game.
Usury can not be destroyed or targeted by other cards.
Rarity: Rare
« Last Edit: November 17, 2023, 05:56:54 pm by a1s »
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a1s

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Re: DIYCCG - Team One
« Reply #182 on: November 17, 2023, 06:01:46 am »

Quote
Name: Buble of Radiation
Cost: 0
Image:
Type: Critter
Colour: Yellow
Effect:
Quickplay
When this enters the battlefield Gain 1 rads
Str/Vit: 10/10
Rarity: Common
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Quarque

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Re: DIYCCG - Team One
« Reply #183 on: November 17, 2023, 06:11:21 am »

I'll start the voting.

Heard that we can pick 4 designs this round, which is a relief.

Number one, I still really want a wall.
Number two, Treason looks like a great tool to add to our arsenal.
Number three, I want to add a card that can be a win condition. Either the Rifle or Bombardment. My feeling is that the Rifle would synergize with our strategy best. This is hard to explain, but the gist of it that a direct damage card like Bombardment works best if you can reliably beat down the opponent in the first half of the match and then just need some way to finish them off. That is not how our deck works, especially not against Waifu aggression.

Number four, I want an extra generator to prevent dead hands. This could be the Ramshackle Generator, the Merchant Marine or the Bubble of Radiation. The Merchant Marine is pretty stylish, but could you please add a description of the Naval keyword to the text?
« Last Edit: November 17, 2023, 06:18:49 am by Quarque »
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a1s

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Re: DIYCCG - Team One
« Reply #184 on: November 17, 2023, 06:26:51 am »

Quote from: Naval
Naval critters may only attack and be attacked by other critters with Naval
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Quarque

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Re: DIYCCG - Team One
« Reply #185 on: November 17, 2023, 06:30:07 am »

Can Naval critters attack face?
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a1s

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Re: DIYCCG - Team One
« Reply #186 on: November 17, 2023, 06:30:25 am »

They can not. They also do not block.
(being naval is generally a drawback, though we are using it as an advantage here, because we're sneaky)
« Last Edit: November 17, 2023, 06:34:47 am by a1s »
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FallacyofUrist

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Re: DIYCCG - Team One
« Reply #187 on: November 17, 2023, 06:49:12 am »

Quote
Name: Cannibalize
Cost: 0 Rads
Image:
Color: Green
Type: Trick
Effect:
Quickplay
Banish three Critter cards from your discard pile as an additional cost to play this card. Gain 2 Rads.
If all three Critters were Green, draw a card.
Flavor text: "The radiation-maddened consider what once was taboo."
Strength-vitality: N/A
Rarity: Common
Quote
Name: Lightning Rod
Cost: 0 Rads
Image:
Color: Black
Type: Sticky
Effect:
Quickplay
When an opponent's Card targets or attaches to one or more of your Stickies, it instead targets / attaches to this Sticky. Then this Sticky is destroyed.
Flavor text: "Dies to removal, on purpose."
Strength-vitality: N/A
Rarity: Rare
Quote
Name: Fabrication Drone
Cost: 0 Rads
Image:
Color: Yellow
Type: Critter
Effect:
When this Critter is put into play, you may search your Deck for a Sticky that costs 1 Rad or less, then put it on top of your Deck.
When this Critter is destroyed, draw a card.
Flavor text: "The harbinger of a consumed world."
Strength-vitality: 0 / 20
Rarity: Common
Quote
Name: Chrome Metamorph
Cost: 6 Rads
Image:
Color: Green / Black
Type: Critter
Effect:
Whenever you gain Rads, this Critter immediately attacks a random enemy Critter.
When this Critter would be destroyed, instead transform it into Chrome Casket.
Flavor text: "When damaged, it retreats to its beautiful, horrific den..."
Strength-vitality: 70 / 50
Rarity: Unique
Quote
Name: Chrome Casket
Cost: Token
Image:
Color: Yellow / Black
Type: Sticky
Effect:
Immutable 2
Whenever you gain Rads, place a Charge Counter on this Sticky.
When this Sticky has 4 Charge Counters on it, transform it into Chrome Metamorph.
Flavor text: "... where it repairs itself and prepares to hunt again."
Strength-vitality: N/A
Rarity: Token

Note: I still hate Immutable as a concept, but if they're going to make it, let's at least make them deal with the consequences.
« Last Edit: November 17, 2023, 08:11:16 am by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

a1s

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Re: DIYCCG - Team One
« Reply #188 on: November 17, 2023, 08:16:29 am »

I'll start the voting.
<doesn't vote>
I guess I'll start then:

Quote from: votebox
(1) Lightning Rod: a1s
(1) Treason: a1s
(1) Merchant Marine: a1s
(1) Bubble of Radiation: a1s
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FallacyofUrist

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Re: DIYCCG - Team One
« Reply #189 on: November 17, 2023, 08:32:37 am »

Quote from: votebox
(2) Lightning Rod: a1s, Fallacy
(1) Treason: a1s
(1) Merchant Marine: a1s
(1) Bubble of Radiation: a1s
(1) Fabrication Drone: Fallacy
(1) Chrome Metamorph: Fallacy
(1) Ramshackle Reactor: Fallacy
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Quarque

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Re: DIYCCG - Team One
« Reply #190 on: November 17, 2023, 08:35:19 am »

Seriously, we need a good blocker. We're facing an aggro deck and the lack of early defense is what really kills us.

The hospital needs something worth healing. The hounds need something to protect it.

Voting on Wall of Slime, but Spawnling would work too.

Quote from: votebox
(2) Lightning Rod: a1s, fallacy
(2) Treason: a1s, Quarque
(1) Merchant Marine: a1s
(2) Bubble of Radiation: a1s, Quarque
(1) Wall of Slime: Quarque
(1) Martini-Henry rifles: Quarque
(1) Fabrication Drone: Fallacy
(1) Chrome Metamorph: Fallacy
(1) Ramshackle Reactor: Fallacy
« Last Edit: November 17, 2023, 08:37:29 am by Quarque »
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Jerick

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Re: DIYCCG - Team One
« Reply #191 on: November 17, 2023, 08:51:04 am »

It's a great sign that I have such trouble picking between options. But in the end, I settled for early meat shield slime wall (which we desperately need). Rifles, which go fantastically with our high str low vit creatures. Fabrication drone to help stop the deck from clogging itself and lets us be sure we'll get wasteland, mountains, tea plantation or whichever sticky we need for the combo we're going for. And finally ramshackle reactor for ramp
Quote from: votebox
(2) Lightning Rod: a1s, fallacy
(2) Treason: a1s, Quarque
(1) Merchant Marine: a1s
(2) Bubble of Radiation: a1s, Quarque
(2) Wall of Slime: Quarque, Jerick
(2) Martini-Henry rifles: Quarque, Jerick
(2) Fabrication Drone: Fallacy, Jerick
(1) Chrome Metamorph: Fallacy
(2) Ramshackle Reactor: Fallacy, Jerick
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Quarque

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Re: DIYCCG - Team One
« Reply #192 on: November 17, 2023, 08:57:54 am »

I would consider the fabrication drone if it could search for hospitals and modern reactors. Limiting it to 0/1-rad stickies makes it a poor choice. If the purpose is only to prevent being mana screwed, you're better off with a card that generates Rads directly.
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Quarque

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Re: DIYCCG - Team One
« Reply #193 on: November 17, 2023, 02:52:45 pm »

Changing the wall of slime design a little after feedback

Quote
Barbed Wire

Black common critter
20/40
0 Rad

Wall - can't attack
« Last Edit: November 17, 2023, 03:56:26 pm by Quarque »
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Quarque

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Re: DIYCCG - Team One
« Reply #194 on: November 18, 2023, 02:52:01 am »

Actually with how little value walls get we really should go with this. Crude and effective.
It would certainly make us less predictable to have at least 1 good basic critter in our arsenal.

Quote from: rusty golem
Black Common Critter
2 Rad

Attack 40
Vitality 60

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