Design Phase 4TURNTURNTURN
FITE TIMEAlright, you know the drill. Wait, no you don't, this is the first combat. Okay, here's the drill:
Three players will represent your team in battle, each fighting against an opponent in a designated channel in the Discord server.
Anyone can volunteer to fight, with the priority first going to those who have fought fewer battles (currently everyone is tied at zero), then to those who joined the team earlier. This way, everyone gets a go (if they want one).
When putting yourself forward as a potential combatant, you should include your decklist. While your team may give suggestions as to what deck would be best, ultimately you will be the one piloting it, so you have the final say.
A deck must contain at least 40 cards. Word of advice: it almost certainly should contain exactly 40 cards, as a bigger deck is usually worse (but is technically allowed).
Reminder: You may only include up to 6 copies of a Common card, 3 copies of a Rare card, and 1 copy of a Unique card in your deck.
Your decklist should be presented in the following format:
Card 1, Card 1, Card 1, Card 1, Card 1,
Card 2, Card 2,
Card 3, Card 3, Card 3, Card 3,
Card 4,
Card 5, Card 5,
[...]
Card 10, Card 10, Card 10
Putting a comma between each card is necessary for the deck-shuffling bot to read the decklist. Putting each type of card on its own line keeps it readable.
I will finalise the selection of combatants ~24 hours from now. I will then tell each combatant which battlefield they will be fighting in, give them the ability to talk in that channel, and give them access to a private channel where they can manage their deck. I will also announce which player goes first.
The rules of the game are in the core thread OP, but if you need a reminder, here they are:
(Note that, for almost every rule, you can prepend "By default", since cards can be designed to override/augment almost any rule in the game.)
To start with, players draw 5 cards, set their Player Vitality to 200, and then whoever won the coin flip takes their first turn, skipping their draw.
On their turn, a player will:
-Draw a card. (Except for the first player's first turn)
-Play up to one card. You can play this card before or after attacking. Note that Critters cannot attack on the turn they are played. Some cards are more Radical than other cards, and cost Rads to play. Rads can be generated by card effects, and persist until they are used.
-Attack. Critter cards can attack the opponent, provided there are no Critters on the other side who can block them. If there are, they have to attack and destroy those first. They deal damage to Vitality equal to their Strength, but also take damage equal to the blocking Critter's Strength. Damage is permanent. Critters can only attack once per turn, but you can attack with any number of Critters (one at a time).
-End their turn. Preferably include your status at the end of turn (cards on the board, Rads in stock, Vitality (player and critter)). If your opponent asks, you should also be able to share relevant public knowledge with them, such as how many cards are left in your deck, how many cards you have in hand, and which cards are in your discard pile.
During an opponent's turn, a player will:
-Do nothing. Nada. Zilch. You cannot make reaction (instant/flash) cards, you do not get to decide if Critters block or not, and ideally your opponent won't have any cards that require you to make a decision (but in exceptional cases this may be possible). This rule is in order to allow battles to proceed quickly even if schedules do not match up, since you don't have to constantly check if your opponent has a response to your actions.
The battle ends when one player's Vitality reaches zero. Naturally, a player may surrender at any time. Alternatively, to prevent battles becoming an endless stalemate, if both players have no more cards in their deck, then the player with the highest Player Vitality wins (if that is tied, it's a draw).
If you encounter a situation while playing where the rules are unclear, you can ping me for clarification.
Oh, one last thing: it is not a question of
if I fucked up the balance of some cards, but
how much and where. Understand that this is my first attempt at running such a game, and that any balance issues can be appealed and fixed in time for the next round of battles. So, like, by all means get annoyed at the balance issues, but give me a chance to correct them before getting
too salty.