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Author Topic: DIYCCG - Team One  (Read 11002 times)

Jerick

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Re: DIYCCG - Team One
« Reply #90 on: November 06, 2023, 05:21:33 pm »

Quote
Name: Chaotic Mutation
Cost: 1 Rads
Image:
Type: Trick
Color: Green
Effect: Select a target critter and then reveal cards from your deck until you draw a critter card. The targeted critter gains the effects, subtype and colour of the drawn card in addition to its own. Revealed cards are shuffled back into the deck.
Flavor text: The changes can be as unpredictable as they are unexpected
Strength-vitality: N/A
Rarity: Rare

Quote
Name: Mind-Worm Hive
Cost: 2 Rads
Image:
Type: Critter
Color: Green
Effect: Once per turn you may expend counters from mind worm hive equal to double the targets rad cost +1 to play a mind worm token and attach it a target critter.
Gain 1 counter when rads are generated.
At the start of your turn gain 1 counter on mind worm hive for each mind worm in play.

Flavor text: Some of the twisted nightmares of the wastes consider free will the real abomination
Strength-vitality: 10s 40v
Rarity: Unique

Quote
Name: Mind-Worm
Cost: NA
Image:
Type: Critter - Mind Worm
Color: Green
Effect: This card cannot attack or be attacked while attached to a critter. You control the attached critter. This card gains 5v when rads are generated. If this card's vitality exceeds the vitality of attached card then the attached card is destroyed. Attach

Flavor text: "It isn't him in control, it's that worm-like thing that's showing on the scan. It's growing quickly, if we're going to get it out we're going to need to do it now,"- a desperate surgeon
Strength-vitality: 0s 5v
Rarity: Common

Quote
Attach: Attach cards are cards that attach to other cards. When the card that it has been attached to is destroyed or removed from the field the attach card is destroyed. The reverse is not true and the destruction or removal of the attach card does not harm the card it was attached to unless otherwise stated
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a1s

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Re: DIYCCG - Team One
« Reply #91 on: November 07, 2023, 09:26:30 am »

Quote
Name: Hideoid
Cost: 3 Rad
Image:
Type: Critter - Kaiju
Color: Green
Effect:
Abomination
Strength-Vitality: 50/60
Flavor text: Kill it! Kill it with fire!
Rarity: Rare

if you feel this isn't 'green' enough:
Quote
Name: Ushibo
Cost: 4 Rad
Image:
Type: Critter - Kaiju
Color: Green
Effect:
Abomination
Every time the controlling player generates a rad add +0/+10 to this critter.
Strength-Vitality: 60/40
Flavor text: Kill it! Kill it with fire!
Rarity: Rare
Quote from: Abomination
Each critter capable of attacking a critter with abomination must attack a critter with abomination. (If multiple critters can attack, their owner is allowed to choose the order.)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

a1s

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Re: DIYCCG - Team One
« Reply #92 on: November 07, 2023, 09:35:06 am »

Quote
Name: Modern Reactor
Cost: 2 Rad
Image:
Type: Sticky - Industry
Color: Yellow
Effect:
At the beginning of your turn gain a rad.
At the end of your turn gain a rad.
Flavor text: Twice as a efficient, and at only half the size
Rarity: Common
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

NUKE9.13

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Re: DIYCCG - Team One
« Reply #93 on: November 08, 2023, 03:10:21 pm »

Feedback was requested on Discord for these two:
Name: Hideoid
Cost: 3 Rad
Color: Green
Effect:
Abomination
Strength-Vitality: 50/60
Green Critters should generally have higher Strength than Vitality. The Abomination ability feels a bit more like a Black or Pink thing, insofar as it protects other Critters from attacks, although I can see the argument for Green as a means of killing Critters that would rather not attack in the first place. This is maybe slightly undercosted, though not by much.

Quote
Name: Ushibo
Cost: 4 Rad
Color: Green
Effect:
Abomination
Every time the controlling player generates a rad add +0/+10 to this critter.
Strength-Vitality: 60/40
No complaints.

Other than the previously addressed Unformed Mass, no proposals leap out as unworkable or absurdly over/under-powered. If you want feedback on a specific proposal, let me know.
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a1s

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Re: DIYCCG - Team One
« Reply #94 on: November 08, 2023, 03:26:22 pm »

Quote from: votebox
Ushibo(1):a1s
Modern Reactor(1): a1s
Field Hospital (1): a1s
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Jerick

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Re: DIYCCG - Team One
« Reply #95 on: November 08, 2023, 03:57:58 pm »

Quote
Name: Recurrent Bolt
Cost: 0 Rads
Image:
Type: Trick
Color: Yellow/Black
Effect: Deal 20 damage to target critter. At the end of your turn if you haven't dealt any damage this turn you may play this from the discard pile
Flavor text: It turns out the people who say lightning never strikes the same place twice are very, very wrong.
Strength-vitality: N/A
Rarity: Common

Quote from: votebox
Ushibo(2):a1s, Jerick
Modern Reactor(1): a1s
Field Hospital (2): a1s, Jerick
Twisted Hound(with Nuke's suggested edits)(1): Jerick
I do quite like the modern reactor but we've got plenty of rad generators at this point. I think at this point we need both trump cards and some chaff critters.
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Kashyyk

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Re: DIYCCG - Team One
« Reply #96 on: November 08, 2023, 04:06:16 pm »

I would like something to help us control our deck, hence Overclock.

Quote from: votebox - 3 Cards
Ushibo(2):a1s, Jerick
Modern Reactor(2): a1s, Kashyyk
Field Hospital (3): a1s, Kashyyk, Jerick
Twisted Hound(with Nuke's suggested edits)(1): Jerick
Overclock (1): Kashyyk
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FallacyofUrist

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Re: DIYCCG - Team One
« Reply #97 on: November 08, 2023, 10:05:19 pm »

Lemme create some finalized designs.

Quote
Name: Fungal Bloom
Cost: 0 Rads
Image:
Type: Critter - Fungus
Color: Green
Effect:
While this Critter is in your discard pile, and you gain a Rad, you may void this card, then draw a card.
Flavor text: Rot is a form of life, one that is disturbing but exceedingly common.
Strength-Vitality: 0 / 30
Rarity: Common
Quote
Void: A voided card entirely ceases to exist within the game state.
Quote
Name: Spore Bomb
Cost: 2 Rads
Image:
Type: Trick - Fungus
Color: Green / Pink
Effect:
Destroy target Sticky. Its controller immediately puts two copies of Fungal Bloom into play.
Flavor text: Mushrooms will grow anywhere. Farms, barns, nuclear reactors...
Strength-Vitality: N/A
Rarity: Rare
Quote
Name: World-Coating Mycelium
Cost: 8 Rads
Image:
Type: Sticky - Fungus Land
Color: Green / Black
Effect:
All your Critters are Green in addition to their other colors, and have the subtype Fungus in addition to their other subtypes.
This Sticky cannot be removed from the play area as long as you control at least one Fungus Critter.
Whenever you put a Fungus Critter into play, except by this card's own effect, put a copy of that Critter into play as well.
Whenever a Fungus Critter is destroyed, you gain 1 Rad and 20 Vitality.
Flavor text: YoU cAnNoT kIll uS iN a WaY tHaT maTtErs
Strength-Vitality: N/A
Rarity: Unique
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NUKE9.13

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Re: DIYCCG - Team One
« Reply #98 on: November 10, 2023, 03:58:38 am »

Design Phase 3
TURNTURNTURN
       
Spoiler: former version (click to show/hide)


The final pre-combat design phase starts now. Pick your next three card designs. After those cards are processed, battle prep will begin.
Each player may submit up to one appeal, although without seeing the cards in action that seems a little premature.
« Last Edit: November 10, 2023, 11:20:31 am by NUKE9.13 »
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FallacyofUrist

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Re: DIYCCG - Team One
« Reply #99 on: November 10, 2023, 04:04:07 am »

Appeal: 'as a efficient' is grammatically incorrect flavor text.

Also, I don't necessarily want to ever use these cards, but that's decent synergy between the Ushibo and the Modern Reactor, given that the Reactor has two separate instances of Rad creation. I have to respect that.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NUKE9.13

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Re: DIYCCG - Team One
« Reply #100 on: November 10, 2023, 04:23:14 am »

Appeal: 'as a efficient' is grammatically incorrect flavor text.
I dunno, maybe it's a clever reference? There's at least one piece of flavour text on a Team Two card that I just copied verbatim and said "welp, this probably makes sense to someone". Take it up with a1s. I'll change it if they approve.
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Long Live United Forenia!

Jerick

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Re: DIYCCG - Team One
« Reply #101 on: November 10, 2023, 07:00:17 am »

Appeal: 'as a efficient' is grammatically incorrect flavor text.

Also, I don't necessarily want to ever use these cards, but that's decent synergy between the Ushibo and the Modern Reactor, given that the Reactor has two separate instances of Rad creation. I have to respect that.
Nah that's just standard green+ rad generation stuff. The real synergy is between Ushibo and polluted wasteland. Stack a couple of wastelands and get an Ushibo down and your opponent is in for a rough time.
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a1s

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Re: DIYCCG - Team One
« Reply #102 on: November 10, 2023, 07:42:46 am »

Appeal: 'as a efficient' is grammatically incorrect flavor text.
I dunno, maybe it's a clever reference? There's at least one piece of flavour text on a Team Two card that I just copied verbatim and said "welp, this probably makes sense to someone". Take it up with a1s. I'll change it if they approve.
No, that's a typo. It's meant to say "twice as efficient".
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

NUKE9.13

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Re: DIYCCG - Team One
« Reply #103 on: November 10, 2023, 11:20:45 am »

Change made.
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Kashyyk

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Re: DIYCCG - Team One
« Reply #104 on: November 10, 2023, 12:30:53 pm »

Since we have one last Design phase before the first Battle, we should probably start thinking about our three Champions.

I'm willing to do so. Would anyone else like to step forward?
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