Turn 6
29A/29D/101H/2.3U vs 7 soldiers (14A/21D/70H)
Victory! Spoils =11.9kc and Power Pack.
Aiven loses 1 viking Gang
The outpost watched over the straits for years before being attacked by the Vikings of Aiven.The soldiers muster in their formations, but it is not enough, and the outpost falls. Aiven cut down 10 in the fighting, and her elite berserkers claim 32 kills altogether.
Victory! Spoils =11.9kc and Power Pack.
Aiven gains 1 prestige.
10A/15D/21H/.7U vs 2 militia (2A/4D/20H)
12 kills no damage.
The sleek KARVI class breaks through the sky and intercepts a lone merchant vessel. Boarding in the face of pitiful resistance, the raiders bring down the merchant's vessel from the sky.In the vanguard Thorbjørn smashed through 12 foes himself.
Victory! Spoils=7.3 and Class 2 Reactor.
Thorbjørn gains 1 prestige.
The Countryside burns beneath the boots of the Vikings.
Estrid leading 16 gangs of Vikings further pillage the countryside
Success! Spoils 5 kc and 1 Class-0 Reactor. No losses.
With battles against well lead soldiers showing the value of discipline and defence, the Vikings have decided to armor their most disciplined soldiers in cold steel.
-Huscarls (4A/12D/10H/.6U) Requires regulars, Cold Steel arms and 1 Cold Steel Plate Set to train.
Heavily armored and armed warriors, they form an iron backbone to the Viking armies.
-Cold Steel Plate Set: 2 cold steel to produce. Made by Smith
With the looting of the power pack, used to power the advanced weapon systems of the Republic. Our smiths and technologists figure they can easily be used to enhance our Cold Steel Armor even further.
-Power Armor: Requires 1 Power Pack and either (2 Cold steel) or (1 Cold Steel Armor and 1 Cold steel). Adds 1A and 14D to a champion.
With the capture of Class-2 Reactors, the ship makers have come with a couple new designs.
-SEAX- CLASS: Requires Class-2 Reactor and 10kc (4A/6D/10H) 6 Units of Space. Raider.
Larger than is KARVI predecessor, uses extra power for additional weapons and boarding capability. Can go after larger and better defended ships.
-VULTURE-CLASS: Requires Class-2 Reactor and 12kc. 15 Units of Space. Spaceworthy Transport.
Named for its distintive appearence. This has enough power to transport a good amount of warriors across a local solar system. Relies on other ships for protection.
-HAULER-CLASS: Requires Class-1 Reactor and 10kc. 30 Units of Space. Planet-locked.
Huge, ugly, and unable to escape the planet's gravity, this ship can transport a large number of warriors and place them anywhere on the planet.
Targets:
Jotuun-Orbit:-Piracy:Board a random passing transport! Requires a raiding ship.
Jotuun-Wide-Refineries: Large refineries taking in thousands of tons of ore. As of now, lightly guarded. Requires ship.
-Military Outposts: A small garrison guards the scanning equipment and other valuable gear the Republic has stashed away. Requires ship.
-Coastal Ports: Recipients of the great barges from the north, guarded by sleepy constables. Requires Ship.
-Unique Target-Mercy City, seat of the Republic Government. If the City falls, Jotuun will be yours. Guarded by 20 soldiers and 30 militia and a Zedi Champion. Requires a ship to reach.
Local-Countryside: With the collapse of Port Iscariot, the towns and camps have dissolved. Spread apart, there are few tempting targets to raid. Organized raids can still pick up loot, but the best opportunities lie further south.
New!
The Market has now expanded, with the yards of (formerly) Port Iscariot providing the ability to take some ship orders, if you have a reactor for them.
SKIPPER-CLASS: Requires Class 0 Reactor and 10kc to purchase (5kc to build). 10 units of space.
-Slow, unwieldy, modified designs off of intra-planetary ore haulers. Will expand your raid targets to all over the planet of Jotuun.
-Viking Gang (2A/2D/10H/.2U) Cost: 1kc Amount: 100
-Viking Regulars (3A/3D/10H/.3U) Cost: 5kc Amount: 5 units
Change! You have a Crafting Action that you may use in addition to your regular choice between raiding or fighting. You can now raid and craft an item the same turn, or you may double down and make 2 items (but no raiding).