Turn 3
(9A/10D/31H/0. vs 7 Militia (7A/14D/70H)
The towering refinery fell to the surprise raid, their ship dropping in on the unprepared guards unannounced. Despite their superior numbers, the guards were unable to fight off the Vikings. The champion Kaerja T-560 blew apart a whole squad of 11 men, before counter fire took them down.
Raid Success! Spoils - 10.2 kc and 4 Cold Steel.
Kaerja is Wounded! Loses 1 Viking gang (11 kills personally). Gains 2 prestige.
Johan loses 1 Viking Regular.
(27A/28D/131H/2.6U) vs 14 militia
The town, militia on guard and huddled around makeshift barricades, quickly falls to the fury of Aiven's assault. Coming from all directions, there is little the defenders can do. Aiven kills 6 personally in the fighting.
Raid Success! Spoils - 14.6 kc and 1 Class-0 reactor.
Aiven loses 2 Viking gangs. Gains 2 prestige.
Increasingly the "wealthy" have begun to take shelter in Port Iscariot and the southern continent. If Iscariot falls, the north might go with it.
Targets:
Jotuun-Wide
Refineries: Large refineries taking in thousands of tons of ore. As of now, lightly guarded. Requires ship.
Military Outposts: A small garrison guards the scanning equipment and other valuable gear the Republic has stashed away. Requires ship.
Coastal Ports: Recipients of the great barges from the north, guarded by sleepy constables. Requires Ship.
Local-
Mining Camps The largest of the nearby mines where many of your fellow Jotuun's are forced to labor. Increased defenses , might be a good source of Cold Steel.
Trading Towns Small towns on guard against raids . Collects the resources of the region and sends them to the larger ports south.
Unique Target- Port Iscariot: Guard of 25 militia and 5 soldiers. The hub of your northern continents trade network. Well guarded with a neat stockpile of goods and ships.
Update: Raid Leaders may not abandon their raids if there is at least 1 other champion going on that raid. (Will be added to OP).
- Champions take up no space, but the number of champions cannot exceed the space on the ship. (You can do 10 champs and 10 units in a 10 space ship, but not 11 champions, even if you have only 9 units on the ship.