Preliminary Turn 2 Design Phase - Summer 1912
Proposal: Piorun Automatic Fowling PieceDifficulty: HardResult: (6+5)-1=10,
SuperiorWith a global interest in hard-hitting automatic weaponry growing, most nations have reasonably decided to base their designs around a rifle round. This is not the case in the Kingdom of the Southern Star, whose engineers have instead decided to fuse aspects of the rifle and shotgun together in order to create a machine gun.
And much to the surprise of just about everybody, it works pretty damn well.
Starting from the least interesting parts, a wheeled tripod mount gives the crew easy means of repositioning rapidly in their immediate area. Small levers on each leg lock the wheels in place, and a pin can be pulled from each wheel to rapidly remove them if necessary. The mount is heavy, weighing in at 31kg, but is designed with absorbing the substantial kick of the
Piorun in mind. A basket can be hooked onto the mount in order to hold the belt-fed 16.5x95mm shells and reduce downtime for reloading.
Belts of 10 shells link together, with the basket holding up to 30 shells at a time. The belts feed into the
Piorun itself, and can be unleashed at a fire rate of around 45 rounds per minute thanks to the system's recoil operation (although small bursts are preferred to limit heating). Ammunition comes in three types: an anti-personnel shot that unleashes a couple dozen loosely clustered .28cal lead balls (Blue Shell), a hexagonal steel-cored lead slug for medium range engagement (Green Shell), and
Pęknięcie slugs (Red Shell) for explosive splash damage. The hexagonal rifling of the
Piorun's barrel allows it to fire shot without compromising on range for the slugs or damaging the weapon. The Red Shells were the biggest hurdle in the
Piorun's developmental period since the difficulties of production from the chemical and handling end were left unaddressed, but hard work and perseverance paid off. While fulminated mercury becomes more likely to "catastrophically interact" with its surrounding in higher concentrations, the rest of the Red Shell's manufacturing process became easier with the increased size of the delivery method. While other weapons won't benefit from the work going into making
Pęknięcie work for
Piorun, the
Piorun will see itself receiving Red Shells at a rate one level cheaper than the cost of
Pęknięcie Ammunition. With shot for engaging within 80m, slugs accurate out to 400m and capable of delivering a wallop at twice that range, and
Pęknięcie shells effectively turning the
Piorun into a grenade launcher, the
Piorun is a highly versatile crewed weapon for holding the line.
A team of three (gunner and gunner assistant (splitting the load of the gun when positioning), ammo bearers) operate the weapon to provide plentiful coverage of the front line, as the
Piorun Automatic Fowling Piece is considered
Cheap. Red Shells are currently considered
Very Expensive, so a somewhat limited number are available for most guns.
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It is now the Revision Phase. You are free to modify weapons and equipment that appear in your armory.
Arms and Equipment
Gryf's Szybki Rifle: A self-loading 105cm long, 3.3kg rifle firing 9.5x35mmR rounds from a tube magazine with a 10+1 capacity. Captured gas is used to cycle the weapon, and the system can be disconnected in the event of a malfunction to allow manual bolt action operation. Tangent sights match the rifle's 600m effective range, and mild recoil provides an improved ability to maintain accuracy with a higher rate of fire. Comes with a 50cm bayonet. Cheap
Piorun Automatic Fowling Piece: A recoil-operated automatic 16-Gauge heavy shotgun with a wheeled tripod firing 16.5x95mm shells (Blue Shot, Green Steel-core Slug, Red Pęknięcie). 10-round linkable belts feed the 45 rpm fire rate. Very versatile. Weighs 31kg, but knocks recoil down noticeably. Effective range of 80m(Blue)/400-800m(Red+Green). Red Shells are provided at a level cheaper than Pęknięcie Ammunition, making it sparsely available a Very Expensive. Weapon system itself is Cheap
Pęknięcie Ammunition: Spitzer-shaped bullets with copper jackets that carry a small payload of mercury fulminate. Tip of the bullet houses a spring and rod assembly that that strikes the fulminate to detonate it. Rounds detonate shortly after striking targets, causing some explosive damage, fragmentation of the copper jacket, and a slight chance of collateral injuries. Some might say slightly over-engineered. National Effort
Capital
Kingdom of The Southern Star: 2/0
Western Lane
Southern Star Mountains: 2/0
Southern Plain: 3/0
NO MAN'S LAND: NEUTRAL
Northern Plain: 0/3
Administrative Forest: 0/2
Central Lane
Southern Star Mountains: 2/0
Southern Plain: 3/0
NO MAN'S LAND: NEUTRAL
Northern Plain: 0/3
Administrative Forest: 0/2
Eastern Lane
Southern Star Mountains: 2/0
Southern Plain: 3/0
NO MAN'S LAND: NEUTRAL
Northern Plain: 0/3
Administrative Forest: 0/2
Capital
Northern States Administration: 0/2
TURNTURNTURN