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Author Topic: Expanded profession tokens for layered graphics  (Read 343 times)

FantasticDorf

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Expanded profession tokens for layered graphics
« on: October 08, 2023, 10:05:52 am »

I don't particularly have a background in producing a lot of graphics for DF (i have the means to do so and maybe rather middling talent), but it seems rather un-generous that a wider scope of profession tokens you can access are locked behind profession groups, and can't be specialised on a individual level as you can with tileset graphics. It caught me completely by surprise when i looked into it, though understandably it would probably be a huge challenge to produce additional uniforms on a individual level in the current base-release of .50 hence i can imagine why NONE is so broad.

A group of unarmed NONE dwarves seem rather similar when placed in a room together in civilian wear, and i imagine this color coding could get even worse going forward into adventure mode, where you are meeting new professions out in the wilderness and inside castles, army camps, bandit fortresses and sewers might trigger players to start chopping down perfectly innocent NONE black-clothing individuals just by association or by guise of false identities.


My main priority of interest would be to visually enhance visitors in my own modding so that i can assign them some cultural individuality (I could give the human bards foppish and dandy looks out of a set of default clothes, monster hunters some unique sets of armor reflecting cavern wildlife etc that always gives a static appearance or any number of small variations) but also to branch out into members of the military, and a few extra things like making doctors/the CMO wear scrubs and gloves.

Talking of identities, if visitor graphics were implemented into vanilla in some form, a function to visually take on the layered appearance that you're representing would help, overlaid on yourself with maybe a condition of a silhouette player perspective wise on the adventurer if you're impersonating another race and hence your sprite with a large expressive dwarf head etc wouldnt fit. (dwarves could pass for goblins or elves but a human couldn't pass for either so would revert to a taller one, shared between most animalpeople of that size class).
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Digganob

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Re: Expanded profession tokens for layered graphics
« Reply #1 on: October 08, 2023, 06:19:59 pm »

It would be awesome if you could differentiate a legendary goblin warrior from his peers by a special-looking helmet, and that's exactly the sort of thing that could be added if more tokens depending on more professions and titles were added.
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