Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Armageddon, to be or not to be?  (Read 1288 times)

Bien

  • Bay Watcher
    • View Profile
Re: Armageddon, to be or not to be?
« Reply #15 on: July 25, 2007, 09:16:00 am »

And also a blue giant star collides with the star the world is orbiting around, intergalactic collisions and the universe thinning out.
Logged

Asehujiko

  • Bay Watcher
    • View Profile
Re: Armageddon, to be or not to be?
« Reply #16 on: July 25, 2007, 09:36:00 am »

It is rumored that a crushbridge system shaped -3 can destroy the universe if used at the exact time a noble drowns, but for that to work you first need to sacrifice the blood of an elephant, a mandrill and a piece of cheese. Once the ritual has begun, a dwarf must be locked in a room filled with doors of which none leads to the exit. Then, burning pigtail mittens will rain from the sky an incinerate everything that exist.
Logged
Code: [Select]
Tremble, mortal, and despair! Doom has come to this world!
.....EEEE..E..E.E...EEE.EE.EE.EEE.EE..EE.EE.E.EE.EE.E.EE.
......E..EE.EE.EE.EE..E...EEEE..E..E.E...EEE.EEE...E.EEE.
.☺..EE.E...E.EE.EE...E.EE..E..EE.EE.EE.EE..E...EE.EE..E.E
.....E..E.E.E.E.E.EE.E.E.EE.E...E.EE.EE...E.EE.EE.EEE...E
....E.EE.EEE.EE..EE.EE.E..EEEE..E..E.E...EEE.EEE..E.E..EE

tekknej

  • Bay Watcher
    • View Profile
Re: Armageddon, to be or not to be?
« Reply #17 on: July 26, 2007, 09:32:00 am »

i would like to see some huge events, that not necessary lead to end of a world... volcanic erruptions, ice caps melting, earthquakes, horde of demons invading, huge climat changes... with weather system connected to everything else it would be just natural ^_^ still this could probably be very frustrating if your three huge fortresses suddenly became totally destroyed by a volcano or something... so the game should warn player in different ways of things that could happen... prophecies engraved on the walls would be awesome =) and of course some precatiouns should save you. like if a mountain is a sleeping volcano - dont build there... OR... give yourself a challenge to build a fortress that could survive erruption... you probably could even provoke it yourself somehow... ^_^
well that's just some random thoughts... and yes it would make sense if civilizations had some feeling of overall world state, and if the whole world is in danger - they are more likely to make friends with others... at the very edge for example if a true big apocalypse is coming soon, all races would try to stop it together... if of course some dont want themselves to destroy the world ^_^

[ July 26, 2007: Message edited by: tekknej ]

Logged

TheSpaceMan

  • Bay Watcher
    • View Profile
    • http://www.digital-lifeform.com
Re: Armageddon, to be or not to be?
« Reply #18 on: July 26, 2007, 09:50:00 am »

For the volcanic erruption idea. Isn't there a story about a farmer in real life who was plowing a field and hit a close to surface magma vain, resulting in a volcanic erruption that the destroyed his entire village + then some.

Ah, here it is. http://en.wikipedia.org/wiki/Par%C3%ADcutin

Logged
Poking around with a DFParser.
Bodypart names, creatures names in one easily overviewable place.

Oh my new (old) picture?

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Armageddon, to be or not to be?
« Reply #19 on: July 26, 2007, 10:20:00 am »

quote:
Originally posted by Dreamer:
<STRONG>
The uber army could go one of two (Three?) ways, though - It wouldn't always be evil.  </STRONG>

how about this: at some point generate *two* groups with a dozen armies each. one army would consist of about a 100 (theses armies are not just for show you know...) creatures about as strong as a pit demon. then one group would try to kill the evil and neutral people, as well as the other group, while the second one would be killing good and neutral (and obviously the first group). and wherever they would have battles between themselves, they would leave ash covered terrain.
 :roll:
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Haedrian

  • Bay Watcher
    • View Profile
Re: Armageddon, to be or not to be?
« Reply #20 on: July 26, 2007, 10:47:00 am »

quote:
Originally posted by TheSpaceMan:
<STRONG>For the volcanic erruption idea. Isn't there a story about a farmer in real life who was plowing a field and hit a close to surface magma vain, resulting in a volcanic erruption that the destroyed his entire village + then some.</STRONG>

Farmer Cancels : Plant Seeds; Causing volcanic eruption

Logged
When life gives you kittens, make biscuits

Likes llamas for their long necks

AlanL

  • Bay Watcher
    • View Profile
Re: Armageddon, to be or not to be?
« Reply #21 on: July 26, 2007, 01:08:00 pm »

Why would everyone be bashing neutrals? I think if anything there should be some violent neutrals and some true neutrals (swiss tactic?).
Logged

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Armageddon, to be or not to be?
« Reply #22 on: July 26, 2007, 04:12:00 pm »

the whole point of Armageddon is that "everybody dies", so that means no neutrals (in the meaning "uninvolved", not "neither good nor evil").
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Slanted

  • Bay Watcher
    • View Profile
Re: Armageddon, to be or not to be?
« Reply #23 on: July 27, 2007, 12:32:00 am »

quote:
I think if anything there should be some violent neutrals and some true neutrals (swiss tactic?).

Technically, the medieval version of Switzerland was the actual embodiment of "violent neutral".

Seriously, find me a Medieval European war that didn't have Swiss mercenaries wandering around.

Logged

Kagira

  • Bay Watcher
    • View Profile
Re: Armageddon, to be or not to be?
« Reply #24 on: July 27, 2007, 09:43:00 pm »

Perhaps those evil/good areas on the map could change overtime, slowly converting regions in different ways. However, once the areas grow very large, its more of a struggle. The good influence vs. the evil. If nothing is done (say, sending armies or going into adventure mode to kill powerful evil beings or good ones if you'd rather cause the apocalypse than prevent it.)then one region will eventually become the most powerful. It can go a few ways from there:

If good grows too powerful, corruption in its forces surfaces. A massive army is sent out to destroy everything "Evil" no matter the cost. Which includes alot of things to this so called army of justice.

If evil grows too powerful, the world becomes corrupted and twisted, full of horrible monsters and vile undead. They swarm every civilization's cities including your fortress in a attempt to wipe out all other life.

Logged
obles make fine firewood.
Pages: 1 [2]