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Author Topic: God-Kings! -Turn 12-  (Read 13526 times)

Shadowclaw777

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Re: God-Kings! -Turn 11-
« Reply #375 on: September 11, 2024, 09:30:21 pm »

Quote
The first one is a titanic Eye made of Eyes within Eyes. It is an enemy of THESUN, who has come to make its existence miserable.
!!!EYE HAD ENOUGH OF THESUN!!! it screams, and all can feel destruction looming over THETHIRDSUN and the Mirrored Glories. Fortunately the blessings of THESUN shield them from the malevolence.

Angered, the EYE promises a Major Intervention to any God-King who will: slay THETHIRDSUN, or slay any creation of THESUN that produces light. It promises a special bonus to anyone who would also slay THESUN's current vessel.”

”Your offer is useless, unless you give me a loan of a Major Intervention for this turn, I believe no one shall perform the deed. If you wish the task to be complete, then I request a loan of that Major Intervention for this turn, other wise your deal is off the table.”

Omnipotence then attempts to speak to Gempria, if it can even understand it.

”So while I indeed launched a black hole in the middle of your landmass yet not fearing me, you still worship the God known as THESUN who accepted the offer to add a landmass-eating moon who was eating you into the universe?, am I getting this correct?

« Last Edit: September 11, 2024, 09:33:31 pm by Shadowclaw777 »
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Nakéen

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Re: God-Kings! -Turn 11-
« Reply #376 on: September 11, 2024, 09:34:22 pm »

Quote
The first one is a titanic Eye made of Eyes within Eyes. It is an enemy of THESUN, who has come to make its existence miserable.
!!!EYE HAD ENOUGH OF THESUN!!! it screams, and all can feel destruction looming over THETHIRDSUN and the Mirrored Glories. Fortunately the blessings of THESUN shield them from the malevolence.

Angered, the EYE promises a Major Intervention to any God-King who will: slay THETHIRDSUN, or slay any creation of THESUN that produces light. It promises a special bonus to anyone who would also slay THESUN's current vessel.”

”Your offer is useless, unless you give me a loan of a Major Intervention for this turn, I believe no one shall perform the deed. If you wish the task to be complete, then I request a loan of that Major Intervention for this turn, other wise your deal is off the table.”

The EYE sees another eyesore.

The EYE promises a Major Intervention as well to any God-King who will slay Omnipotence current vessel.
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TricMagic

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Re: God-Kings! -Turn 11-
« Reply #377 on: September 12, 2024, 03:09:06 pm »

Spoiler (click to show/hide)
"Gempria, in order to turn the tide of this choas, I require a new form. I would reside within you if you would have me. Your body shall be strengthened against harm. However others may wish to harm you to get to me. No matter the answer, I shall heal you. What say thee?"

[On asent, actions occur.]
First Action: Healing Gempria, Major Intervention. Second, vessel transfer. The dragon enters the deaths and goes to sleep, the fire of Tim's Soul flooding out to flood though the magmalines and empower Gempria. And with the beat of the World Construct's heart...

World Construct Gempria: Divinity Form
Might: 2>0
Law 0>3
Awe 4>2

Second Action, Major Blessing: Bless the peoples of Gempria who worship Gempria/Tim with Restoration. That they may regain what is lost, their bodies, homes, and technoligies restored to them through divine providence. The fire burns and renews.
Third Action, Major Blessing: Bless Sarbreris- Archipelago of the Free with Divine Insight, the furor of revolution and renaissance. A zest, knowledge and purpose stoked into a mighty flame of love and compassion, to shield against all oppressors.
Fourth Action, Major Blessing: Within the heart of the lost sentry now beats a core of divine fire, granting them purpose, id. And a soul strong enough to conquer the black devourer even if it's body would break in the process.

"All know, all here, the fires which burn are Tim's gift to the world in times of darkness. The flames which curse, and those which empower. Emotion, that is the strength known by all Sentient" These are the worlds spoken through these blessings.
« Last Edit: September 13, 2024, 05:09:30 pm by TricMagic »
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Shadowclaw777

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Re: God-Kings! -Turn 11-
« Reply #378 on: September 12, 2024, 09:23:46 pm »

Minor Intervention: Repopulate the Cotton Shrubs, giving them the ability to pollinate through grains in the air, to Sabreris, the Archipegalo of the Free in the hopes that they become the dominant population

Minor Blessing: Blesses and Repairs the Great Sentry to dominate the Sabreris region to become worshippers for Ominpotence

Minor Blessing: Bless the Cotton Shrubs with fertility to maximize their ability to reproduce.
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Stirk

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Re: God-Kings! -Turn 11-
« Reply #379 on: September 14, 2024, 08:47:24 pm »

Minor Intervention: With the new interest in sky wars, Neetocris adds an astronomy tower to his own body, for lazy "nights" star gazing at all the things trying to destroy reality.
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Megam0nkey

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Re: God-Kings! -Turn 11-
« Reply #380 on: September 15, 2024, 04:13:02 pm »

Since the original table mannered dragon is dead, and keseem is his decendant, i suppose the blessing on that one would end

Quote from: Keseems Reincarnation
Might 2
Law 0
Awe 1

Keseem, as the land is being restored, instructs his dragons to worship him, Tim and the Gempeiran land itself, if they were not doing so already, to lead them to victory. and with it, he intervenes. A chunk of earth is reshaped into a grand Library, one that contains a pedestal meant for the crystal tear. While it is placed within, the knowledge of the past will come to life, providing the needed resources and information to truly benefit from this restored knowledge, allowing the dragons to access the magic of true names and creations of the land before it, in tandem with the restoration of their homes and technologies through the help of the other god watching over these people.


Minor Intervention: Create the structure known as the Librarians Workshop, a place that can generate resources and usable technology so long as it draws from memories contained within a significantly powerful artifact such as the Crystal Tear.
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Nakéen

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Re: God-Kings! -Turn 12-
« Reply #381 on: September 15, 2024, 07:58:40 pm »

TURN 12:


GOD-KINGS ACTION REPORT


Esugomot (4/0/2)

Major Intervention: Esugomot gathered all its power, assuming a Manaform of legends and ascending into the skies toward the waking Moon. The abominable newborn howled at the God-King, realizing it was for the first time in its existence the one being hunted. It lashed out with flames and claws, lighting the skies on fire with its breath and leaving starless scars in the Sky-Veil with its swipes. But it could not do a thing against the Manaformed Esugomot, and right as a blast of divine energy was about to wipe the Lago-Moon from the world...

Conflict! Esugomot (Might 2) vs THESUN (Law 4): ...the dastardly THESUN cloaked the Lago-Moon in Law so powerful not even all the Might of Esugomot could pierce its rules! The power of the Intervention dispersed into the entirety of the Sky-Veil, colouring it blue with mana.


Gratis (0/1/0)

Minor Intervention: Gratis chirps and avenges his tree by causing the throne it was crafted into to grow out of control and consume the Raktor Supreme Overlord.


Taki (1/0/4)

Minor Intervention: Taki takes a stab at the devilish interloper. It is not very effective.


Ferina (1/1/2)

Minor Intervention: Ferina creates a race of intelligent feathered winged serpents.
Major Blessing: Ferina then blesses these serpents.


THESUN (1/4/4)

Major Intervention: THESUN makes THETHIRDSUN even brighter and larger, causing it to eclipse even the Lago-Moon, such that no dweller of the surface world could possibly ignore the light of THETHIRDSUN.
Major Blessing: THESUN blesses the Lago-Moon with the Blessing of Fire-Eating, hoping to further pacify the aggressive nature of the beast. Fires and flames are now further drawn into the Lago-Moon, being consumed in its bottomless belly to feed the growing creature. The creature seems pacified somewhat, and it looks as if it is going to resume sleeping.


Tim (4/0/2)

Talk (Awe 4): Tim asks Gempria if she would be willing to relinquish her body to Him. They would share the same body, and she would become His new vessel.
GLORY BE! MINE FLESH IS THINE TO USE!

She accepts.

Major Intervention: Tim heals Gempria from the assault of the Lago-Moon and the Black Hole. Ruptured earth is mended, disrupted flows are restored. And soon the spirit of the God-King invests the very land itself.
Incarnation (World): Tim changes vessel, relinquishing its draconic form to become one with Gempria. Tim gains 1 additional point of Law. New stats: (2/4/0)

Wait no! The EMERGENCY GEMPRIA PRESERVATION ACT suddenly reacts, repelling Tim with great force!
Tim thus remains in its draconic 4/0/2 vessel.

Beep! Invalid invalid! Tim is unable to bless anymore!
The following actions are on hold.


All of a sudden an identical replica of Gempria appears in the West! Tim's spirit is shoved inside, fixing any inconsistencies!
The JANITOR pats itself on the back for a job well done.


Major Blessing: Tim blesses the people of Gempria who worship Gempria/Tim with a nameless blessing of restoration.
Major Blessing: Tim blesses the vassalized Sarbreris with Divine Insight to lead them into revolution and renaissance.
Major Blessing: Tim blesses the Great Sentry with Id, a new purpose.


Omnipotence (0/1/2)

Minor Intervention: Omnipotence restores some Cotton Shrubs, placing them to Sarbreris.
Minor Blessing: Omnipotence repairs the Great Sentry and send it to dominate the Sarbreris region...
Conflict! Omnipotence (Awe 0) vs Tim (Awe 2): ...but the poisonous ID of Tim interferes with the words of Omnipotence! Filled with an independent spirit, the Great Sentry refuses to listen and do not head for Sarbreris!
Minor Blessing: Omnipotence blesses the few Cotton Shrubs.


Neetocris (1/0/0)

Minor Intervention: Neetocris adds an astronomy tower to the Palace in order to get a better look at all this sky warring.


Keseem (2/0/1)

Incarnation (Blood): Keseem's spirit is reborn in the flesh of one of the Table Mannered Dragon descendants, an eminent member of the Upper Gentry who inherited the Crystal Tear family heirloom. Keseem gains 1 additional point of Awe. (2/0/2)
Minor Intervention: Keseem raises from the earth a grand Library where all the knowledge of past minds and events is stored.




[ACTION].[WILL].[EON] (0/0/1)

The meteor sleeps, undisturbed.


Monarch (2/0/2)

The hooded one lurks in Raktor.

« Last Edit: September 15, 2024, 11:42:32 pm by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 12-
« Reply #382 on: September 15, 2024, 07:58:57 pm »

WORLD TURN 12: AN AGE WITHOUT FIRE

ERROR ERROR!

THE JANITOR HAS INTERVENED!


REALITY HAS BEEN RESTORED!



Rolls
Spoiler (click to show/hide)

The next era would be another of great troubles. Legends say that a forbidden monster was awakened by the fools of Oceanus, and that only the intervention of the God-King of Mana spared the world of certain destruction. On that day the skies became clear like the Ocean of Mana, which would herald a great change in the world order: the disappearance of Fire.

The Eater of Flames

Roused from its slumber by the settles of Oceanus, the Lago-Moon woke up prematurely and had set its sights on the Ocean of Mana. But a God-King ascended from the North, striking great fear in the beast that had been made a bit more docile by the Blessing of Fire-Eating, such that it decided messing with the Ocean of Mana was too much effort when it could just hunt something closer and conveniently full of fire: THETHIRDSUN.

THETHIRDSUN: the lightless sun
And so the Moon chased after the Sun like it had done before, but to the surprise and horror of all, the Moon did manage to catch up to the Sun! And just like Gempria before, a harrowing scream of pain came from the skies as the heavenly snake attempted valiantly to fight off the ravenous monster who was ravaging its flesh and devouring its fire essence. The titanic battle painted the Sky-Veil red with fire blood, and soon the Great Fire was gone. But even after such a feast, the moon monster was still hungry. Leaving the now lightless husk of THETHIRDSUN behind, the Lago-Moon used its newfound powers to suck out all the remaining heavenly fires of the Sky-Veil, and all the earthly fires of the surface, and all the hidden fires of the underworld. So great was the power of the Eater of Fire that no flame could be lit so long as it waked, and only when did it sleep could fire be meekly called upon.

Sky-Veil: Rain of Mana

With its attempt to slay the Lago-Moon, Esugomot released titanic amounts of Mana into the Sky-Veil, inadvertently seeding Mana all over it. The sudden change of Mana balance had many unintended side-effects, the first being the destruction of the Sacred Domain of Mana which was sucked into the skies, its protective principles melding with the Sky-Veil. Now changed, and awed, and terrified, the Sky-Veil shifted toward Esugomot as its already vibrant regions became radiant with a new power which rained all over the North, the Vast Fault, and Gempria.

THETHIRDSUN in hiding

Thanks to the blessing of THESUN, THETHIRDSUN did not perish. But without light, the world forgot about it, and it went into hiding in the darkest reaches of the Sky-Veil. There it licked its wounds, drawing on whatever meager souls were offered to him by the occasional ritual. A very scarce few Star Snakes were born that way, but immediately were snuffed out by the Lago-Moon. These ephemereal star sightings were rare and short-lived enough that people started thinking anyone who saw a Star-Snake and made a wish before it disappeared was bound to see their wish granted.

The Fire of Esulom

Without the Fires of THETHIRDSUN, the entire world save for Gempria was doomed to once again fall in another an age of darkness. Indeed this grave era would have come to pass, were it not for the Mana that had spread into the skies: when the world lost its light, the Sky-Veil started emitting a gentle light of pale and blue from the Mana it had become imbued with. As Fire disappeared, Mana took its place and is called Esulomite Fire to distinguish it from Old Fire.

Mortals are now dependent on mana devices to generate fire, lest they freeze to death as the temperature of the world have greatly dropped now that the inner fire of all things is being stolen. Esulom and the Manafolk nations had no problem adapting to the change, but for those of Gempria, the period of adaptation was a dark one where many died of hunger and cold until Esulomite Fire could be provided to all.

Oceanus: Scattered to the Winds

The explorers of Oceanus saw the Moon become the red beast of legends, and saw many of their kin perish in its awakening. Yet resilient as they were, they survived but were scattered to the winds. They are now a nomadic people with a shared culture whose scarce numbers continue exploring unknown regions.

Mana Supercores

After generations of selection, a new variant of Mana Cores have appeared. They are called Mana Supercores by the explorers, and are extremely powerful Mana Cores that hunt other Mana Cores. There is not a single creature in the Sky-Veil that can hold a candle to them, save for the Lago-Moon which they know to avoid.

A Second Gempria?!

Unexpectedly, in the western unknown reaches where there should have been nothing, a few onlookers suddenly realize that they can see land. According to Oceanus Explorers, the new land is an exact copy of Gempria except it doesn't shine eternally, and seems a bit less prosperous. How mysteriously wondrous!

Gempria: Healing

With the Lago-Moon busy gorging itself on the world's fire and the occasional Star-Snake, the surface world was left largely spared from its hunger this era. Gempria underwent a slow but sure recovery.

The Holy Draconic Empire

The Black Devourer, the Moon Monster, and then the Loss of Fire. Those were the three plagues believed to have been sent by the Gods to punish the arrogance and impiety of the Empire of the Fork. Legends say that two God-Kings were instrumental in saving the world. First was Esugomot, a God-King from the North who gave its Fire to mortals after the First Fire disappeared. Last was Tim who after the Plagues took pity of the Dragons. Then in an act of great selflessness they divested themselves of their divinity to heal Gempria and give another chance to the Dragons.

Whatever the truth behind these mysterious events, the Draconic Empire of the Fork reformed into the Holy Draconic Empire a theocratic state worshipping the Tim one true dragon god and Esugomot the bringer of fire, as well as the lesser known Keseem the all-knowing. This enforcement of belief caused all the Gemprian Cotton Shrubs who had somehow survived to explode as their beliefs in Omnipotence shattered.

The Third Plague: the Loss of Fire

With fire stolen from them, all Dragons who were not under the blessed protection of Gempria perished as their fire heart stopped beating. As most civilized Dragons lived in Gempria, the plague wasn't overtly catastrophic to the Empire. But for the savage dragons of the skies, this plague wiped out their species.

The Schism and the Four Nations

The Holy Draconic Empire was short-lived, however. It knew an era of peace and stability as reconstruction united the Dragons, but soon turmoil caused its fragile foundations to crumble. More and more heresies appeared among the religious people of the empire, and beliefs in old forgotten God-Kings resurfaced and waned. The attempts of the Imperial Church to consolidate all beliefs would cause a strong adverse reaction from the major cults whose influence would disappear, culminating into them splitting from the Imperial Church during the Council of Wyrmscalon. Ambitious Dragons civilized and less civilized took advantage of this occasion to rally support behind new banners, causing the Empire to devolve into a civil war from which broke off three new states.

- Draconis, the Country of True Dragons. They worship Tim and Keseem, and essentially follow the same traditions as the old Draconic Empire of the Fork. They are led by the High Council of the Upper Gentry.
- Esulon, the Mana Monarchy. An absolute monarchy where belief in Mana is very strong. They modeled their country after ancient texts about the Kingdom of Mana.
- Dayderim, the Dragon Democracy. A democratic country manipulated from the shadows by the Mirrored Glories of whom there were only 2 left, the others having perished in the civil wars. They are a carbon copy of the Democracy of Days, with Dragons instead.

Although weakened, the Holy Draconic Empire remains the strongest contender of Gempria. An uneasy peace was recently signed but who knows how long it will last.

The Snake Tribes

Once again, a new race of feathered snakes has appeared in Gempria. For Dragons, this is a regular documented occurence and they presume they will disappear as quickly as the previous iterations. These snakes live in nature as small tribes far from the civilized world. They have managed to discover a way to create Esulomite Fire from mana infused stones, without which they would have quickly died. They have two gods, Ferina the Creator Goddess, and Esugomot the Fire Bringer.

Vast Fault: Rise of Borgoth and the Void Sea

In its first act of rebellion against Omnipotence, the Great Sentry refused to head North for Sarbreris. Now healed in body and spirit, the Great Sentry thought long over the new purpose that would drive it. Once it simply accepted what was ordered to it by Omnipotence, and now it was free thanks to another God-King... The Great Sentry was grateful, but did not think much of Tim. No out of all the God-Kings it knew of, Esugomot was the most worthy of awe. But then again, why worship, when it could be the worshipped?

Struck with this realization, the Great Sentry took upon a new name: Borgoth the Protector, the one who would defend civilization against doom. And so it set its eyes upon the Black Hole, which one day would threaten all of mortal civilizations if left unchecked. Using up the worship it had stored, Borgoth wounded the Black Hole with a laser blade - causing it to spill the contents of its belly, a slurry of dark energy that flooded the Vast Fault.

But the Black Hole was a powerful creation and did not completely end. It remained mangled and weak, unable to grow due to its bleeding wound. The strange energy coalesced into a free flowing substance, forming the Void Sea which separated North from South.

North: a New War

With the disappearance of the God-King of Esulom and the destabilization of the Sacred Ward, the Shadowfolks of Raktor expected the war to tip into their favor. That would have been true had unexpected events not occured at the worst possible times: the loss of the tactician genius and Supreme Commander Ulkor during the battle of Noridia-Agame, and the Great Treachery of Sarbreris.

The Great Treachery of Sarbreris and Fall of Raktor

Esulomite military historians are still greatly puzzled by the infamous Battle of Noridia-Agame which caused the collapse of the strongest military of the North in a matter of days.

It was a clear day illuminated by the Mana currents of the Sky-Veil which was a radiant convergence. From the North and the West, 13 of the Raktor Fleets were advancing to break the defensive line of Esulom, their Mana Shields having shut down due to the destabilization of all Mana based shielding technologies based on the Sacred Ward. The Royal Navy of Esulom only had 4 equivalent fleets, which despite a home advantage had lost half their combat potential due to mana disruption. To make matters worst, the Esulom council was still trying to organize Esulom after Esugomot had departed for the skies. Unbeknowst to them, the Raktor had completed a prototype of the Black Bomb with the help of a genius scientist from Sarbreris.

At the start of the seventh time quadrant, Raktor commences the assault by bombarding the Esulom artillery positions, allowing their amphibious troops to land and assault the sea fortresses. Then right as the Raktor Heavy Battlecrafts engages the enemy Mana Vessels, the throne upon which the Supreme Overlord sits starts growing uncontrollably, crushing Ulkor in an instant. As the Generals scrambles to restore the chain of command, at the very same time an uncontrollable nationalistic urge rose from within the loyal Sarbrerians and all contacts are lost with the Raktor capital. None can ignore the black tear splitting the horizon. The prototype black bomb has been detonated by the traitorous Sarbrerians in the Raktor Capital, High Malatima. The situation devolves further as once loyal Sarbreris crews and officers mutiny against their superiors in an act that no one can comprehend to this day. Despite having being conquered, the Sarbreris were welcomed to take part in the war effort regardless of their origin if they had the skills and desire to prove themselves on the battlefield. And although their resources had been requisitioned, the population did not suffer and wasn't mistreated by their overlords. Whatever was behind this sudden coordinated, near fanatical rebellion could only have been divine malice.

Using this miracle to their advantage, the Royal Navy of Esulom turned the tables on the Raktor Fleets, annihilating them and launching a great counteroffensive. Having lost their leader, most of their forces, and their capital, the Raktor remnants capitulated quickly and their remaining territories were forcefully seized by the newly formed Sarbreris Popular Revolutionary Republic.

The Sarbreris Popular Revolutionary Republic

The treachery of Sarbreris, as well as the ignoble detonation of a weapon of untold destruction amidst the civilian capital of Raktor completely alienated the Sarbreris Popular Revolutionary Republic from Esulom. Esulom closed their borders with Sarbreris but kept an eye on them.

Unlike Raktor and Esulom, the Revolutionary Republic sought to abolish all barriers between people. They would create a state without castes, without oppressors. They would welcome the Cotton Shrubs who had been planted by Omnipotence, and any refugee of Esulom or Gempria. Blessed by a great power, their nation knew such providence that they embodied their ideal of a nation without oppressors, where all had their needs were catered too. The majority of Sarbrerians live peaceful lives, but the fires of revolution could return anytime if anything were to threaten their utopia.

Their beliefs are varied, but they do not take well to those who attempt to enforce their beliefs upon themselves. This has caused them to be conflicted about how to deal with the Cotton Shrubs, who are unable to worship anything else than Omnipotence, and who are actively trying to subvert the population to the cult of Omnipotence. So far, the balance holds, but it is a precarious one. Esugomot, Tim, and Omnipotence are equally worshipped in Sarbreris, while Monarch is feared.

There is no ruler in Sarbreris. The nation is "ruled" by common sense and compassion as they call it, and it has worked well so far for them. In more practical terms, each small communities are independent and self-sufficient, and share the same sets of values which cause them bond together near telepathically when they perceive the threat of oppression.

Esulom and the Colours of Mana

By reverse-engineering the Raktor shadow mana machines, Esulom made new breakthrough in the field of mana. They discovered that Mana could have colours, and that Blue Mana was simply all colours of Mana combined together. Each colours had specific properties but were highly unstable: extracting and stabilizing them was highly difficult, but might lead to incredible or dreadful discoveries. Shadow Mana, which was now called Black Mana, was a proof that extraction and stabilization was possible. However the way Black Mana was isolated and made stable remained a mystery to Esulom scientists, and the intellectual minds of Raktor had been lost in the revolution of Sarbreris.

The scientists of Esulom are currently working on a process that will help them identify, and then isolate and exploit the colours of Mana.

Raktor Remnants

The Raktor survivors have fled to the northernmost parts of the Ocean.

Minor Events


Nothing much. The throne made from the Gratis tree was lost in the war. It is probably sitting at the bottom of the Ocean of Mana now.

INTERLOPERS TURN


The Eye leaves very annoyed, calling everyone eyesores.

No Interloper manifests themselves this turn.

WORSHIP

Regions and World
Gempria V2 does not generate Worship as it is a Vessel.

Gempria generates 2 Worship.
Gempria worships THESUN (Awe 1) and Tim (Awe 2).
THESUN gains 1 Worship.
TIM gains 1 Worship.

The Ocean of Mana generates 4 Worship.
The Ocean worships Esugomot (Awe 0) and Monarch (Awe 2).
The Ocean has forgotten about Tim.
Esugomot gains 1 Worship.
Monarch gains 3 Worship.

The Sky-Veil generates 3 Worship.
The Sky-Veil worships Esugomot (Awe 0) and THESUN (Awe 1).
The Sky-Veil has forgotten about Tim.
Esugomot gains 1 Worship.
THESUN gains 2 Worship.

The Void Sea generates 2 Worship.
The Void Sea fears Borgoth (Awe 2).
The Void Sea has forgotten about Omnipotence (Awe 0).
Borgoth gains 2 Worship.

Creatures and Entities
THETHIRDSUN generates 2 Worship.
THETHIRDSUN worships THESUN (Awe 1).
THETHIRDSUN has forgotten about Tim.
THESUN gains 2 Worship.

The Mana Cores generate 1 Worship.
The Mana Cores worship Esugomot (Awe 0).
The Mana Cores have forgotten about Tim (Awe 2).
Esugomot gains 1 Worship.

The Mana Supercores generate 1 Worship.
The Mana Supercores worship Esugomot (Awe 0).
Esugomot gains 1 Worship.

The sentient homes generate 1 Worship.
The sentient homes worship Neetocris (Awe 1).
Neetocris gains 1 Worship.

The Mirrored Glories generate 1 Worship.
The Mirrored Glories worship THESUN.
The Mirrored Glories have forgotten about Tim (Awe 2).
THESUN gains 1 Worship.

The Star Reed Spiders generate 2 Worship.
The Star Reed Spiders worship Tim (Awe 2).
Tim gains 2 Worship.

The Great Sentry generate does not generate Worship as it is a Vessel.

Civilisations
Esulom, the Kingdom of Mana generates 5 Worship.
Esulom worships Esugomot (0 Awe) and Monarch (2 Awe) to a lesser extent.
Esugomot gains 2 Worship.
Monarch gains 3 Worship.

Sarbreris generates 2 Worship.
Sarbreris worship Esugomot (0 Awe), Tim (2 Awe), and Omnipotence (0 Awe).
Tim gains 1 Worship.
Esugomot gains 0.5 Worship.
Omnipotence gains 0.5 Worship.

The Holy Draconic Empire generates 2 Worship.
The HDE worships Keseem (Awe 2), Neetocris (Awe 1), Tim (Awe 4), and Esugomot (Awe 0).
Neetocris gains 0.5 Worship.
Keseem gains 0.5 Worship.
Tim gains 1 Worship.

Draconis generates 1 Worship.
Draconis worships Tim (Awe 4) and Keseem (Awe 2)
Keseem gains 0.5 Worship
Tim gains 0.5 Worship.

Esulon generates 1 Worship.
Esulon worships Esugomot (Awe 0)
Esugomot gains 1 Worship

Dayderim generates 1 Worship.
Dayderim worships THESUN (Awe 1)
THESUN gains 1 Worship

The Snake Tribes generate 1 Worship.
The Snake Tribes worship Ferina (Awe 1) and Esugomot (Awe 0) to a lesser extent.
Ferina gains 1 Worship.

Oceanus is too weak to generate Worship.
Raktor is too weak to generate Worship.


Coalescing Worship:
Previous worship levels have been reset by the Warden

THESUN: 2.5 => 9.5 (+7)
Ferina: 0 => 1 (+1)
Tim: 1.5 => 8 (+6.5)
Neetocris: 2 => 3 (+1)
Omnipotence: 0.5 => 1 (+0.5)
Esugomot: 1 => 8.5 (+7.5)
Monarch: 1 => 7 (+6)
Keseem: 2.5 => 3 (+0.5)
Taki: 2 => 2 (+0)

4 Units of Worship will coalesce into a Unit of Major Intervention
Have gained a Major Intervention:
THESUN: 9.5 => 1.5 (x2)
Tim: 7 => 3
Esugomot: 8.5 => 0.5 (x2)
Monarch: 7 => 3

THESUN shines DIVINELY AH SO BRIGHT...
Tim can feel DIVINE fire in its belly... it has calmed a bit since last time... AAH NEVERMIND IT'S BURNING!
Esugomot is coursing with DIVINE mana... it feels GREAT!


WARDEN TURN


Unauthorized God-King detected...

The Warden will take a look at the prison next turn!

« Last Edit: September 16, 2024, 12:00:50 am by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 12-
« Reply #383 on: September 15, 2024, 07:59:21 pm »

PLAYER STATUS

Spoiler: Tim (TricMagic) (click to show/hide)



Spoiler: Keseem (Megam0nkey) (click to show/hide)

Spoiler: Neetocris (Stirk) (click to show/hide)

Spoiler: THESUN (Demonic Spoon) (click to show/hide)




Spoiler: Taki (Egan_BW) (click to show/hide)

« Last Edit: September 16, 2024, 10:17:45 pm by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 12-
« Reply #384 on: September 15, 2024, 07:59:50 pm »

COMPENDIUM

Bolded for importance
Mortal-Things
World-Things
Other-Things
Italics for insignificance


Spoiler: People (click to show/hide)

Spoiler: Notable Things (click to show/hide)
« Last Edit: September 16, 2024, 12:07:24 am by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 12-
« Reply #385 on: September 15, 2024, 10:41:33 pm »

Beep!

GM mistake! Tim is unable to vessel swap to Gempria due to the Emergency Gempria Preservation Act!
Quote
EMERGENCY GEMPRIA PRESERVATION ACT, a Major Blessing upon the region of Gempria, making its field of self into a palpable presence, which rebuffs all attempts of God-King possession, and fills the entire region with great prosperity and bounty, making it the most pleasant and comfortable and beautiful and inspiring place to live in this entire prison

Tim ends up expelled from Gempria, in their good old dragon form. Worship recalculations in progress.

edit: it is fixed.
« Last Edit: September 15, 2024, 10:46:55 pm by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 12-
« Reply #386 on: September 15, 2024, 11:11:18 pm »

Also one of the Interloper said they would return this turn, but they didn't because of the Warden rousing up if anyone is wondering.
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Nakéen

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Re: God-Kings! -Turn 12-
« Reply #387 on: September 15, 2024, 11:25:39 pm »

The JANITOR shakes its head, and wipes the slate clean. It then starts sorting through all the mess.

Alternate reality for posterity

Spoiler (click to show/hide)
« Last Edit: September 15, 2024, 11:45:44 pm by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 12-
« Reply #388 on: September 15, 2024, 11:41:22 pm »

The JANITOR has decided to clean the EMERGENCY GEMPRIA PRESERVATION ACT. All mentions of the Blessing preventing God-Kings from incarnating have been removed.

Quote
a Major Blessing upon the region of Gempria, making its field of self into a palpable presence, which rebuffs all attempts of God-King possession, and fills the entire region with great prosperity and bounty, making it the most pleasant and comfortable and beautiful and inspiring place to live in this entire prison.[/b]

The JANITOR creates a second Gempria without its inhabitants or blessings, shove Tim's spirit inside and call it a a day.
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Nakéen

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Re: God-Kings! -Turn 12-
« Reply #389 on: September 16, 2024, 12:08:42 am »

Five individuals in a suit line up on the scene. They bow in perfect unison at a flawless 90° angle.

"We apologize for the inconvenience!"

(everything should be fixed)
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