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Author Topic: God-Kings! -Turn 12-  (Read 13536 times)

Nakéen

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Re: God-Kings! -Turn 9- (15/???)
« Reply #330 on: September 04, 2024, 06:38:28 am »

PLAYER STATUS

Spoiler: Taki (Egan_BW) (click to show/hide)

Spoiler: Tim (TricMagic) (click to show/hide)


Spoiler: Revolution (Glass) (click to show/hide)



Spoiler: Neetocris (Stirk) (click to show/hide)

Spoiler: Rut-Var (chubby2man) (click to show/hide)



Spoiler: THESUN (Demonic Spoon) (click to show/hide)





Spoiler:  Kipp (Magmacube_tr) (click to show/hide)
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Nakéen

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Re: God-Kings! -Turn 9- (15/???)
« Reply #331 on: September 04, 2024, 06:38:59 am »

COMPENDIUM

Bolded for importance
Mortal-Things
World-Things
Other-Things
Italics for insignificance


Spoiler: People (click to show/hide)

Spoiler: Notable Things (click to show/hide)
« Last Edit: September 06, 2024, 04:05:28 am by Nakéen »
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Prophet

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Re: God-Kings! -Turn 9- (15/???)
« Reply #332 on: September 04, 2024, 08:57:15 am »

Esugomot sat at the center of it's Kingdom, contemplating with it's dual mind of Divinity and Mortality on it's isolated struggles. First against the Laser/Lost Siblings as the Crown/Grandfather, then against the invader as the Raging Desert/Father, and even now it struggled against the unknown as the King/Me. The God-King's mind turn towards it's mortal memories. It's gratitude to the wise Kesem for sheltering it and it's remaining family-people. It's admiration for the ever bold Taki, who seemed able to meet any challenge. It's appreciation to the newly arrived Monarch for aiding in carving a place in this land. With these circling thoughts the King of Mana makes a unified decision.

Minor Intervention:
Esugomot gathers his divine power, condensing it into a seed of a source of Mana, a connection to the infinite Mana of his being, the potential to become the vast network of Mana that once filled and empowered Esulom. The God-King paused at this point, already having tread upon the lonely path of conflict that awaited him back then, and brings the seed of potential close to his Heart, to infuse it with his feelings and memories.
The Sagely Curiosity of Kesem, The Chaotic Wanderlust of Taki, The Iron Stability of Monarch, and the Infinite Potential of Mana! Let these four Divine Principles be the bedrock of this fused power, the Kingly Direction of this Heart of the North! This token of hopeful companionship would not be enough to overtake the Unknown immediately, but it would grow and strengthen under the influence of the Four Godly Principles within it.

With that Esugomot implanted the seed of the Heart of the North deep into the center of Southern North, where it could begin to connect and empower it's new land.


The God-King hoped this small seed would be the beginning of a new order for the North. That perhaps it could even come to enjoy this land with those of it's Kin it had come to recognize as worthy.
« Last Edit: September 04, 2024, 08:59:21 am by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Crystalizedmire

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Re: God-Kings! -Turn 9- (15/???)
« Reply #333 on: September 04, 2024, 10:23:13 am »

Minor Intervention: Ferina creates fire proof trees for the mana-cores bearing fruit that hold seeds and spread from fire and grow in ash
« Last Edit: September 04, 2024, 10:50:33 am by Crystalizedmire »
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she/her

TricMagic

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Re: God-Kings! -Turn 9- (15/???)
« Reply #334 on: September 04, 2024, 10:48:35 am »

Major Intervention: The cotton cut, burned and threshed. From the fields arise among shambling stalks, and in mill the reed spiders hunt their prey. Cotton made life now becomes death, and the dragon laughs as it all burns down. A land of the living, feast on the people. A land of dragons rend stone and flesh. To trespass upon the dragon's domain is to face adversity untold. To mill the cotton is to face the spider.
« Last Edit: September 04, 2024, 10:51:19 am by TricMagic »
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Stirk

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Re: God-Kings! -Turn 9- (15/???)
« Reply #335 on: September 04, 2024, 11:20:49 am »

Minor Intervention: Neetocris gathers the finest cotton for internal decorating, banners, drapes, and carpeting for himself.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Maximum Spin

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Re: God-Kings! -Turn 9- (15/???)
« Reply #336 on: September 04, 2024, 12:37:29 pm »

Reincarnate as something appropriate, like a giant meteor that's about to smash into the world.
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Megam0nkey

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Re: God-Kings! -Turn 9- (15/???)
« Reply #337 on: September 04, 2024, 12:53:13 pm »

Keseem watches over the land, and his crystal tear. It is the last form of his influence on the world, but he will not let knowledge die within it. Firstly, he ends all blessings without a recipient. Secondly, The Dragon swoops down, and spots the table mannered dragon, finding his knowledge of the fork interesting. Speaking to him, he asks him of his mission to spread the knowledge of cutlery, and offers to assist him, should he spread Keseems name and principles of knowledge. Should he accept, Keseem gives him the Crystal Tear for him to learn all its knowledge both arcane and pratical from, and a blessing of Cunning and Diplomacy.

End all Blessings without a recipient to be blessed
Minor Blessing Give the Fork weilding Dragon great cunning and diplomatic skill, to help him properly teach the other dragons. Also, hand him the crystal tear to use.
« Last Edit: September 04, 2024, 12:56:46 pm by Megam0nkey »
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Hawk132

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Re: God-Kings! -Turn 9- (15/???)
« Reply #338 on: September 05, 2024, 09:32:41 am »

Monarch, seeing Esugomot's intent, decided to join.

Minor Intervention:

Monarch further empowers the burgeoning Heart of the North to grant it further potential in bringing the Unknown to heel.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Shadowclaw777

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Re: God-Kings! -Turn 9- (15/???)
« Reply #339 on: September 05, 2024, 07:51:57 pm »


Major Intervention: Create The Great Sentry, a massive floating mass of stones that forms a colossal pyramid elemental; is served with one directive to protect all of Omnipotence’s assets, currently being the Kingdom of Cotton and the Cotton Shrubs. This powerful floating pyramid elemental can shoot huge beams of energy that can blow up entire buildings and has the strength to move mountains in its wakes. This construct even has the ability to absorb the worship of the land that it hovers around on converting the worship into Omnipotence, which it does for impertuity, as well as also having the ability to create powerful blue energy shields around itself and it’s allies. Even though this creation is just a powerful mindless automaton, Omnipotence can still change the directives of its actions each turn, currently that being PROTECT KINGDOM OF COTTON AND ITS RESOURCES.

Minor Blessing: Council of Sand, now is the time to make the Kingdom of Cotton as powerful and advanced as possible with the protection of the Great Sentry, keep developing your civilization!

Minor Blessing: Bless the Great Sentry for its ability to protect the Kingdom of Cotton!

Then Explode somewhere remote and faraway from the Kingdom of Cotton, the migration of sand has ended for the Ancient Oligarch
« Last Edit: September 07, 2024, 09:02:33 pm by Shadowclaw777 »
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Demonic Spoon

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Re: God-Kings! -Turn 9- (15/???)
« Reply #340 on: September 06, 2024, 02:47:03 am »

THESUN fishes fragments of the shattered world from cracks in time and space with their beak. These are pecked and moulded and licked until they are pieced together into a microcosmos bobbing happily in front of THESUN like a curious child. Then THESUN commands

Grow.

And the microcosmos grows larger a millionfold, yet is still only a speck of dust in front of THESUN's eye.

Grow.

Now the cosmos is barely larger than THESUN, a scintillating mass of light and smears of bright colour and hints of azure blue and reds and purples.

Grow!

MAJOR INTERVENTION
:
Create the Sky-Veil Region

There is an explosion of light and colour as suddenly a sky blooms across the top of the prison, trying it's best to hide terrible truths from plain view, stretching as far as is permitted within the confines, turning the air above into a glorious display of stars, golden clouds, auroras, meteor showers, comets, nebulas and planetoids. And prisms and mirrors which bounce and scatter the light of the SUNS into rainbow webs of colour that create pleasing fractal patterns.

Mercifully, the return of sky also heralds the return of proper functioning weather like rain and snow to the world, since that wasn't really a thing ever since the last sky stopped existing, excepting the presence of a certain Storm and the odd rainstorm.

In addition to hiding away terrible truths about the prison, it is harder to notice or observe God-Vessels dwelling within the Sky-Veil due to all the noise and interference caused by its various spectacular phenomena.

THESUN and THETHIRDSUN are in the Sky-Veil. Following pleasing paths that leaves interplays of blinding sunlight dancing across the world with occasional exciting dapples as objects pass in front of them leaving pleasing spots of shadow on the surface far below.
« Last Edit: September 06, 2024, 03:48:39 am by Demonic Spoon »
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Nakéen

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Re: God-Kings! -Turn 9- (15/???)
« Reply #341 on: September 06, 2024, 04:04:29 am »

I forgot completely about the Mirrored Glories. Fortunately they rolled passably, so their impact on the turn is minimal.

Here is the added part.

Quote
The Mirrored Glories wandered across Gempria, and started developping an odd obsession in the ecology of Dragons. Immortals and with a lot of time to spare, they recorded all details about Dragons, whether useful or utterly useless. As it turns out, 9 out of 10 what they recorded was in the latter category, but all that knowledge about Dragons might prove useful if anyone wanted to know more about these majestic creatures.
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Nakéen

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Re: God-Kings! -Turn 10-
« Reply #342 on: September 08, 2024, 11:04:14 pm »

TURN 10


GOD-KINGS ACTION REPORT


Esugomot, Last of the Ancient Kings, Heart of Mana (2/4/0)

Minor Intervention: Esugomot plants the Heart of the North into the Southern North. This seed of Mana is infused with the principles of Kesem, Taki, Monarch, and Esugomot, in the hopes a new order will rise in the North.

Ferina (1/1/2)

Minor Intervention: Ferina creates a species of fruit bearing fireproof trees, whose fruits are especially tasty to Mana Cores, and whose seeds are resistant to fire and can grow in ash.

Tim (4/0/2)

Major Intervention: Tim infuse divine power into the ruined cotton fields, from their husks of stalks arising monstrous stalkers of the fields: the Reed Spiders. Mighty and numerous, they are sure to become a true scourge upon all of Gemprian cotton planters.

Neetocris (1/0/0)

Minor Intervention: Neetocris selects the finest cotton, plucking and smashing a few spiders in the process. Said cotton is woven into banners, drapes and carpets that no craftsman could replicate.

[ACTION].[WILL].[EON] (0/0/1)

Incarnation: [ACTION].[WILL].[EON] returns as one forgotten giant meteor that would have harmlessly crashed on the world had it been left to its own devices.

Keseem, Starlit Dragon of the Night Sky (1/3/2)

Talk: Keseem talks to the Table Mannered Dragon. It can't help drooling at the prospect of discovering table manners of cultures past. It wipes off the drool.
Table Mannered Dragon: "Excuse myself for my bad table manners. I swear to spread the name of Keseem, the one to show the way toward civilization!"

Minor Intervention: Keseem gives the Crystal Tear to the Table Mannered Dragon,
Minor Blessing: Keseem blesses the Table Mannered Dragon with cunning, teaching and diplomatic skill.

Monarch, Origin of Control, Lord of Violence, Shadow God of Conquest (2/0/2)

Minor Intervention: Monarch empowers the Heart of the North, helping Esugomot in their endeavor.

Omnipotence (4/1/0)

Major Intervention: Omnipotence creates the Great Sentry.
A massive floating mass of stones that forms a colossal pyramid elemental; is served with one directive to protect all of Omnipotence’s assets, currently being the Kingdom of Cotton and the Cotton Shrubs. This powerful floating pyramid elemental can shoot huge beams of energy that can blow up entire buildings and has the strength to move mountains in its wakes. This construct even has the ability to absorb the worship of the land that it hovers around on converting the worship into Omnipotence, which it does for impertuity, as well as also having the ability to create powerful blue energy shields around itself and it’s allies. Even though this creation is just a powerful mindless automaton, Omnipotence can still change the directives of its actions each turn, currently that being PROTECT KINGDOM OF COTTON AND ITS RESOURCES.
Minor Blessing b1: Omnipotence blesses the Council of Sand with the flavor of the month.
Minor Blessing b2: Omnipotence blesses the Great Sentry in its role as defender of the realm.

Omnipotence prompty explodes, unable to handle their own divinity.
Omnipotence might reincarnate into a new vessel among its worshippers: 3 points to distribute, max 2 points allocated in a given attribute.
- Someone from the Kingdom of Cotton, including the Council of Sand.
- A Cotton Shrub
- The Great Sentry

Omnipotence might also reincarnate as something outside its dominion: 2 points to distribute.

THESUN (1/4/4)

Major Intervention: THESUN creates the Sky-Veil Region in a grandiose spectacle of lights and colours and explosions for all the world to witness, unaware that all this glitter is but a veil to hide terrible truths indeed.
« Last Edit: September 08, 2024, 11:43:43 pm by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 10-
« Reply #343 on: September 08, 2024, 11:04:51 pm »

WORLD TURN 10: AGE OF THE DRAGONS

More God-Kings awaken and remember their goals, or lack thereof. With their influence, the world moves as well.



Rolls
Spoiler (click to show/hide)

Future historians fondly remember this era as the start of the Age of the Dragons where the once subjugated beasts rose to rule Gempria now that their masters had disappeared.

Gempria: Reign of the Mannered Dragons

Few could have foreseen the rise of an eccentric dragon who rambled about table manners and who was obsessed with a strange artifact that held a slumbering God-King's spirit. It all started when a spirit of the night who was none other than Keseem visited the Dragon and gifted them the Crystal Tear, a powerful artifact which held the cultures and knowledges of the past. Fanatically inspired, the Dragon went to teach his kin the ways of table manners, in that way bringing to them the ways of civilization.

The Dragons rallied around an emblem to symbolize their newfound ways: the Fork, symbol of civilization. They brought more Dragons into their folds, the ripple becoming a wave unstoppable. The group became a kingdom, and the kingdom became an empire. This also brought to them the attention of the Mirrored Glories, who gleefully helped the Dragons develop. For science.

The Draconic Empire of the Fork

And so arose the Draconic Empire of the Fork, where Dragons eat with the fork to the left, the knife to the right, and the spoon to the center. Their society is one of a great many codes, where proper observance of said codes brings prestige and respect from their kin. It takes great effort and even talent to truly master the complex ways of the Dragons, and they have become fairly snobbish toward those who fail to grasp the essence of good manners.

The Empire is structured in a hierarchy where manners are synonymous to influence. There are three social strata, and one can rise the social ladder by passing specialized exams testing their knowledge of manners.
- The Upper Gentry, for those who have mastered draconic manners.
- The Gentry, for those who display exceptional skill and observance of manners.
- The Populace, for those who have yet to pass the exams.
- The Uncivilized, for the criminals and those who made a grave misstep in the observance of manners.

The Empire is led by the Dragon Emperor advised by the High Council of the Upper Gentry, whose members are selected among the most gentlemanly and wise Dragons of the Empire. All of them happen to be blessed, as one would naturally guess. The Mannered Dragon is the most respected member of the High Council, and is respectfully called the Master of Manners, Dragon Most Gentle and Cultivated. With the help of the Mirrored Glories, they keep leading the Empire toward the future by using the Crystal Tear to further social and technological advancements.

Lawless Dragons, wild Mana Cores, Giant Snakes and Reed Spiders pose no serious threat to the Draconic Empire of the Fork.

Dragons and Houses

The Emperor and the High Council have made their capital in a place of old historical significance, the ruins where the Palace of Neetocris resides. They have repurposed the magnificent Palace, decorating it further and organizing grandiose gatherings of the high society where good manners are respected, and civilized words exchanged.

By doing so, the Dragons obtained the good graces of the sentient blessed homes. They also really appreciate the good manners of the Dragons, who so far are excellent hosts. In return, the Dragons have started helping the blessed homes spread by building new homes out of special pieces that seem to hold part of a sentient home consciousness. This symbiotic relationship is to the benefit of both Dragons and Blessed Homes.

Kingdom of Cotton: Unrest and Cotton Priests

When a new divine order came to them, the Council of Sand repurposed the entire workforce into one that would further technological advancements and lost knowledge redicovery. Unfortunately the apparition of the Reed Spiders greatly hindered the reconversion, and the cotton culture had become too ingrained in the kingdom to easily root it out. Internal dissent, the looming threat of the dragons of the south, the increasing casualties from reed spiders... all of these issues would have caused the collapse of a normal nation.

But the skillful and blessed Council of Sand managed to quell the social unrest and move some of their plans ahead with the creation of the Cotton Clergy, entirely made up of Cotton Shrubs. Their role in society was to appease the masses and spread the word of Omnipotence, which worked very well to calm the people, at the cost of even more resistance to change.

Kingdom of Cotton: Draconic Invasion!

The Kingdom of Cotton would have managed to develop within plan had an incident not happened with the Draconic Kingdom of the Fork: an eminent diplomat of the Kingdom of Cotton made a grave mistake when receiving a Dragon diplomat. They put the tableware in wrong order, and served dishes in the wrong order. This alone would not have provoked a diplomatic incident, but the diplomat had the gall of insulting the diplomat due to a personal trauma against dragonkin who had burned his grandpa's cotton fields back in the day: he called the diplomat a lizard.

In the next hour, the Empire declared total war on the Kingdom.

The Great Sentry rose, and with shields of power and lasers mighty mowed the advance force of the Dragons. But they came back with anti-laser relics, crafted by an old civilisation that warred against a Kingdom of Laser. Once the Great Sentry had been defeated, the mighty dragons conquered the nation of farmers in less than a week.

After much negotiating, it was accepted the Kingdom of Cotton would become a vassal of the Draconic Empire of the Fork. In addition they would renounce to their military, be forbidden from researching technologies of war, and in exchange the Council of Sand would not be deposed, and they would be allowed to continue on with their cotton farming lives undisturbed.

North: the Heart Beats Strong

Higher north, the creation of Esugomot proved crucial in stabilizing the unknown nature of the North. To the Unknown North, the concept of Mana was like poison. Unknown became Mana, generating a violent chain reaction that converted the near entirety of the North into pure Mana. In an instinctive attempt to escape, the remaining Unknown escaped into the heavens, where the Sky-Veil and its obfuscating properties protected it from the Mana.

The now converted North has become a vast ocean of flowing Mana, named the Mana Ocean. It expands beyond any known horizons, and it is rumoured to have no end beyond its horizon.

The Reborn Kingdom of Mana

The transformation of the North completely eradicated the unrest within the Kingdom of Mana. A wave if fervor and hope washed over the Kingdom which saw an explosive growth furthered by the rising power of Mana all over North. One peculiar discovery in the ruins of an ancient city at the edge of the South led to the creation of the Northcrafts, sailed ships capable of riding the currents of Mana to fly across the skies and the Ocean. The further they explored, the more land they discovered as high concentration of Mana transformed into fertile islands.

The Kingdom of Mana heard of the rise of the Dragons in Gempria. Wary of the creatures who once served as warmounts of the Gavrasratii warriors, they erected a wall across the southern border and developed their military in case the Dragons would turn as greedy as their past masters.

From the safety of the North, the Manafolks heard of the events that struck the Kingdom of Cotton. To make sure they wouldn't replicate the mistake of their once brothers, they learnt the social intricacies of the Dragons and trained their diplomats in these ways. The Dragons were pleased, and so far maintain a cordial relationship with the Kingdom of Mana.

The Three Countries of the Northern Ocean

As the explorers went further and further north, some islands became too far out of reach for the Kingdom of Mana to have a meaningful influence. As a result three new countries were founded in the further north, by ambitious Manafolks who had ideas of their own for a country. Some fled persecution, others had idealistic dreams, while others harbored dangerous ambitions.

These three countries are:
- Sarbreris, the Archipelago of the Free. It was founded by criminals and political dissidents who fled the Kingdom of Mana. Weak and without influence, they are content being left alone.
- Oceanus, the Alliance of Explorers. Once a guild of Northsailors, it settled in the north to be free from the regulations of the Kingdom of Mana. They are growing into a powerful hub of trade.
- Raktor, the Country of Warriors. Created when a warlike branch of the military revolted after the Kingdom of Mana assumed a defensive stance, and even opened diplomatic channels with the Draconic Empire of the Fork. Powerful and dangerous, they are grabbing more land and their resources in order to topple the Kingdom of Mana.

As a memento of their past, the Kingdom of Mana is now called Esulom, Kingdom of Mana.

Sky-Veil: Eaten by the North


When the North fled to the skies, it sought refuge in the Sky-Veil, infecting it with the Unknowable. It caused the veil to become further obscured, causing great patches of lightless dark to appear in the veil. Watching too long at these patches cause severe amnesia and loss of knowledge due to the powers of the Unknown being carried by the light of the Sky-Veil.

THETHIRDSUN works hard to pluck and clear out this infection, but it seems to be growing and spreading faster than THETHIRDSUN can clear it. All this blackening has weakened THETHIRDSUN.

As a note, the Mana Cores have settled in the Sky-Veil after the Dragons overtook Gempria. They followed after the initiative of the blessed Mana Cores.

Minor Events


Reports of Unknowable Dragons have stopped. Rumours say they went extinct when the North turned into the Ocean of Mana.
The Giant Snakes ate the smaller Snakes to extinction after they were chased from their lands by the Dragons.
The Fireproof Trees are threatened with extinction due to their forests being cleared to build cities and homes for the Dragons.


INTERLOPERS TURN

Two Interlopers manifest themselves this turn. And then a third appears too.

The first one is wielding a bow made from the bones of a moon monster. It is unaligned, and calls itself a Slayer.
It offers to gift the knowledge of moon-slaying arrows to all mortals. In exchange, it asks that you accept a baby Lago-Moon in the World, and protects it with a blessing until it turns adult.

The second one is draped in banners of wars, and an ally of Monarch who once conspired along with them in a revolt against the forces of their world.
He offers Monarch a Major Intervention.
In addition, he requests to all God-kings to craft for him a mortal champion that will serve as model for a future army.
The Interloper will come back in two Cycles to see said mortal champions, and have them fight in a battle to the death.

The third one is carrying a torch, and is a friend of Tim who helped them ascend to their first Godhood.
He offers Tim a Major Intervention.
In addition, he will send a rain of fire on all the creations of the world that do not worship Tim.
Protecting something from the rain of fire will require a Minor or Major Intervention depending on the scope.




WORSHIP

Regions and World
Gempria generates 3 Worship.
Gempria worships THESUN and Tim equally due to their cordial relationship.
THESUN gains 1.5 Worship.
TIM gains 1.5 Worship.

The Ocean of Mana generates 2 Worship.
The Ocean worships Esugomot (Awe 2) and Monarch (Awe 2).
Esugomot gains 1 Worship.
Monarch gains 1 Worship.

Southern North generates 1 Worship.
Southern North worships Esugomot (Awe 2) and Monarch (Awe 2).
Esugomot gains 0.5 Worship.
Monarch gains 0.5 Worship.

The Sky-Veil generates 2 Worship.
The Sky-Veil worships THESUN (Awe 1).
THESUN gains 2 Worship.

The North-Sky generates 1 Worship.
The North-Sky fears Esugomot (Awe 2) and Monarch (Awe 2).
Esugomot gains 0.5 Worship.
Monarch gains 0.5 Worship.

Creatures and Entities
THETHIRDSUN generates 2 Worship.
THETHIRDSUN worships THESUN (Awe 1).
THETHIRDSUN is starting to fear Esugomot (Awe 2) and Monarch (Awe 2).
THESUN gains 2 Worship.

The savage Dragons generate 1 Worship.
The savage Dragons worship Ferina (Awe 1) and Tim (Awe 4).
Due to Tim's superior Awe, most of the Worship goes to Tim.
Tim gains 1 Worship.

The Mana Cores generate 2 Worship.
The Mana Cores worship Esugomot.
Esugomot gains 2 Worship.

The Giant Snakes generate 1 Worship.
The Giant Snakes worship Ferina.
Ferina gains 1 Worship.

The sentient homes generate 1 Worship.
The sentient homes worship Neetocris.
Neetocris gains 1 Worship.

The Mirrored Glories generate 1 Worship.
The Mirrored Glories worship THESUN.
THESUN gains 1 Worship.

The Reed Spiders generate 2 Worship.
The Reed Spiders worship Tim.
Tim gains 2 Worship.

The Great Sentry generate 2 Worship.
The Great Sentry worship Omnipotence (Awe 4) and fear Tim (Awe 4)
Tim gains 1 Worship.
Omnipotence gains 1 Worship.

The Fireproof Trees are too weak to generate Worship.

Civilisations
Esulom, the Kingdom of Mana generates 3 Worship.
The Kingdom of Mana worship Esugomot (2 Awe) and Monarch (2 Awe) to a lesser extent.
Esugomot gains 2 Worship.
Monarch gains 1 Worship.

The Kingdom of Cotton generates 1 Worship.
The Kingdom of Cotton worship Omnipotence (Awe 4) and fear Tim (Awe 4).
Omnipotence gains 0.5 Worship.
Tim gains 0.5 Worship.

The Cotton Clergy generates 3 Worship.
The Cotton Clergy worships Omnipotence.
Omnipotence gains 3 Worship.

The Draconic Empire of the Fork generates 5 Worship.
The Dragons worship Keseem (Awe 1), Ferina (Awe 1) and Tim (Awe 4).
Due to Tim's superior Awe, most of the Worship goes to Tim.
Ferina gains 1 Worship.
Keseem gains 1 Worship
Tim gains 3 Worship.

Sarbreris, Oceanus, and Raktor are too weak to generate Worship.


Coalescing Worship:
Previous worship levels have been reset by the Warden

THESUN: 0.5 (+6.5) => 7
Ferina: 2 (+2) => 4
Tim: 0.5 (+9) => 9.5
Neetocris: 0 (+1) => 1
Omnipotence: 0 (+4.5) => 4.5
Esugomot: 0 (+6) => 6
Monarch: 1.5 (+3) => 4.5
Keseem: 0 (+1) => 1

4 Units of Worship will coalesce into a Unit of Major Intervention
Have gained a Major Intervention:
THESUN: 7 => 3
Ferina: 4 => 0
Tim: 9.5 => 1.5 (x2)
Omnipotence: 4.5 => 0.5
Esugomot: 6 => 2
Monarch: 4.5 => 0.5

Tim is feeling full of DIVINE energy...
« Last Edit: September 11, 2024, 05:38:21 pm by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 10-
« Reply #344 on: September 08, 2024, 11:05:18 pm »

PLAYER STATUS

Spoiler: Taki (Egan_BW) (click to show/hide)

Spoiler: Tim (TricMagic) (click to show/hide)


Spoiler: Revolution (Glass) (click to show/hide)



Spoiler: Neetocris (Stirk) (click to show/hide)

Spoiler: Rut-Var (chubby2man) (click to show/hide)



Spoiler: THESUN (Demonic Spoon) (click to show/hide)




Spoiler:  Kipp (Magmacube_tr) (click to show/hide)
« Last Edit: September 09, 2024, 12:56:29 am by Nakéen »
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