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Author Topic: God-Kings! -Turn 12-  (Read 13562 times)

micelus

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Re: God-Kings! -Turn 7- (14/???)
« Reply #285 on: October 09, 2023, 07:03:33 pm »

Major Intervention: Cast Maxwell's Spell of Uninterrupted Planar Gestation. This creates a region called Scaple Two, which is an exact copy of the currently existing Scaple, that is disconnected from other regions in the world. It has all the characteristics of Scaple. All individuals within Scaple, in the event of Scaple's destruction, will be immediately transferred to Scaple Two. In the event that Scaple is destroyed, Scaple Two will immediately take the place of Scaple, with all the terrestrial connections the destroyed region maintained. Any deaths that took place in the destroyed Scaple as a result of the region's destruction will result in the exact cloning of the destroyed individuals in Scaple Two with no memory of having died. The region known as Scaple Two will then henceforth be known as Scaple.


"Rut-Var, you are a fool. We forgive you."
« Last Edit: October 09, 2023, 07:05:29 pm by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Glass

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Re: God-Kings! -Turn 7- (14/???)
« Reply #286 on: October 09, 2023, 08:03:11 pm »

Revolution-in-Vetriel looks out at the other God-Kings.

"...we may need to build an ark and pray."
They take a sip of tea.

"Nevermind, Storm decided that the answer to Scaple being destroyed is to just have it not be destroyed. Or something like that."
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Hawk132

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Re: God-Kings! -Turn 7- (14/???)
« Reply #287 on: October 13, 2023, 10:45:40 pm »

Under the pestering of Prophet, I am duty-bound to join this. As such...

Stand back! I'm welding canons!

Spoiler: Monarch (click to show/hide)
« Last Edit: October 13, 2023, 10:55:35 pm by Hawk132 »
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Nakéen

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Re: God-Kings! -Turn 7- (14/???)
« Reply #288 on: October 13, 2023, 11:39:50 pm »

TIME SLUMBERS NO MORE.

Actions are locked!
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Nakéen

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Re: God-Kings! -Turn 8- (15/???)
« Reply #289 on: October 14, 2023, 05:52:45 am »

TURN 8:


GOD-KINGS ACTION REPORT


Ferina (1/1/2)

m: Ferina sought among her worshippers the most faithful of them all, and personally instructed them in the ways and secrets of the snake goddess.
b: Ferina then blessed the worshipper.

Esulom, Voices of the Mana (2/4/0)

m: Esulom creates the King of Mana by fusing the Sandking with the remaining Sandprinces.
A large Sandfolk, many grafted limbs of the Sandprinces sprouting from it's back, headed by the face of the Last Sandking, the Crown of Astral Wisdom taking form upon it's brow.
b3: Esulom blesses the King of Mana.
talk: Esulom spoke Raven, urging them to be free. (Awe 2)
misc: Esulom stares at Tim menacingly.

Tim (4/0/2)

m: Tim imbues the husk of the Dragon-Meteor with a portion of life, turning it into a viable Blood-Vessel.
V: Tim incarnates into the husk of the Fallen Dragon-Meteor (4/0/2). Now with weakened Law, all minor blessings and curses of Tim vanish.
talk: Tim roars at no one in particular. (Awe 4)

Neetocris (3/1/0)

m: Neetocris creates a bunker room in the Palace, where he is moved to by his servants.

Omnipotence (1/0/4)

m: Omnipotence creates the Population Producer and set it to "Remnants of Lasers".
A blue tesseract artifact that can rapidly improves a species population growth via magically spawning new members of that species into existence. The tesseract containing a inscription on the tesseract that Omnipotence can write and edit out the species names at will, in which the device will continuously produce new units of that designated species until a desired amount is attained.

b1: Omnipotence keeps blessing the Council of Sand.
talk: Omnipotence orders the Council of Sand to utilize the Population Producer to increase their population and worship him more. (Awe 1)
V: Omnipotence relinquishes its old vessel, incarnating into the Ancient Oligarch of the Council of Sand. (4/1/0)
b2: Omnipotence blesses a few of the Sapamoeba chattel slaves in Gavrastii.
talk: Omnipotence tells the Sapamoeba to flee and escape to find freedom in the Sandstone Fort. (Awe 4)

Gratis (2/3/4)

m: Gratis does some exterior design stuff on the turtle head, remodeling it into something more trendy.

Revolution (1/4/2)

m: Revolution sets up a dedicated religious structure formed from the most devoted Adventurers to Revolution.
b2: Revolution blesses the clerics of the Sword Cult.

Taki (1/0/4)

M: Taki Awakens, flying to the skies to stab [ACTION].[WILL].[EON]!

[ACTION].[WILL].[EON] (3/0/2)

M: [ACTION].[WILL].[EON] annihilates the Vast Dust.

Rut-Var (2/3/4)

M: Rut-Var destroys the vessel of Scaple with blood and fire, breaking the land in upheaval.
c2: Rut-Var curses a few Dragons among the many who would attempt to attack the faithful of Rut-Var.

Kesem, Starlit Dragon of the Night Sky (2/3/2)

M: Kesem shields the Vast Dust from [ACTION].[WILL].[EON]'s wrath.

THESUN (1/4/4)

m: THESUN brands Kesem's vessel with brands of solar fealty, lowering its Awe by 1.
talk: THESUN informs his ten blessed worshippers that their blessing will fade away. (Awe 1)
B: THESUN passes the EMERGENCY GEMPRIA PRESERVATION ACT, a Major Blessing upon the region of Gempria, making its field of self into a palpable presence, which rebuffs all attempts of God-King possession, and fills the entire region with great prosperity and bounty, making it the most pleasant and comfortable and beautiful and inspiring place to live in this entire prison.

Storm Shuddering Winds Embraced By Chitinous Thread (3/0/3)

M: Storm Shuddering Winds Embraced By Chitinous Thread casts Maxwell's Spell of Uninterrupted Planar Gestation, creating the region first known as Scaple Two.
An exact copy of the currently existing Scaple, that is disconnected from other regions in the world. It has all the characteristics of Scaple. All individuals within Scaple, in the event of Scaple's destruction, will be immediately transferred to Scaple Two. In the event that Scaple is destroyed, Scaple Two will immediately take the place of Scaple, with all the terrestrial connections the destroyed region maintained. Any deaths that took place in the destroyed Scaple as a result of the region's destruction will result in the exact cloning of the destroyed individuals in Scaple Two with no memory of having died. The region known as Scaple Two will then henceforth be known as Scaple.

Monarch, Origin of Control, Lord of Violence, Shadow God of Conquest (2/0/2)
A drop of shadow blood crosses the Expanse and lands on Esulom, rising as a Blood Vessel. A new prisoner has been cast down to this world.



God-Kings Tiff
Taki SLAYS the World Vessel of [ACTION].[WILL].[EON]! All blessings and curses of [ACTION].[WILL].[EON] are disabled.
Rut-Var SLAYS the World Vessel of Storm Shuddering Winds Embraced By Chitinous Thread! All blessings and curses are disabled.
THESUN hurts Kesem, reducing its Awe by 1!



Intervention Conflict
Major Interventions from [ACTION].[WILL].[EON] and Kesem directly conflit! The two God-Kings have the same Might (2).
[ACTION].[WILL].[EON]: [2]
Kesem: [4]
Kesem's Intervention wins the conflict.



news.global* (1/3/1)

news.global* is Dormant.
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Nakéen

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Re: God-Kings! -Turn 8- (15/???)
« Reply #290 on: October 14, 2023, 05:53:19 am »

WORLD TURN 8: DOOM

Heavens and Earth tremble before the Might of the God-Kings!
Above, Taki the Forgotten Queen woke up from her nap and ascended to the heavens where she slew [ACTION].[WILL].[EON] the Last of the Satellites! This actions reverberated throughout the world, causing the legend of Taki the Slayer of God-Kings to start spreading.
Below, RUT-VAR the Turtle Mother Mountain drowned Storm Shuddering Winds Embraced By Chitinous Thread under a deluge of fire and blood, annihilating the Scaple until not even ashes remained! A reverberation of grin of gold could be felt from the Beyond.

The death of two World Vessels caused a wave of Terror to reverberate across all regions of the World, with only Blessed Gempria spared from it.

Esulom: Curse of the Wisp-People

Shattered once more, the land of Esulom despaired at its miserable existence, cursing itself, cursing the God-Kings, cursing Fate. The self-loathing and hate became so strong it manifested into a Terror, reawakening the ancient curse of the Wisp-People. It was a wish of isolation. A curse upon all with one's one sacrifice as a cost: the doom of Esulom in exchange for the doom of all those who would attempt to set foot on Esulom. A thousand curses upon Esulom! And a thousand more curses upon the Vast Dust, the Scaple, and Rut-Gratis-Var!

Esulom: Beyond Curses, Rising from Ashes

Although the land's soul fell into taint and despair, those who survived the Fires of Esulom didn't lose heart, and fought, and survived. They lamented the curses of Esulom, but also took pride in surviving and emerging stronger where many fell. The Mana Cores challenged the Curse and themselves, striving to surpass it and find a future beyond ancient chains. They mastered the manipulation of Mana and feared none. Free beings of great power, they were feared and respected by the Manafolks and Remnants of Laser alike.

With the union of the most prominent Sandprinces and the Sandking into the King of Mana, the Manafolk Remnants managed to found the Kingdom of Mana from their shattered remains. They learned to live with Mana, using the knowledge from Dressalia and taking inspiration from the Mana Cores to create tools and machines fueled by Mana itself.

In the same vein, the Remnants of Laser rose back from nothing with the ascension of the Ancient Oligarch, who was now invested with the spirit of Omnipotence. Using a great relic known as the Population Producer, the Remnants rebuilt their population enough to form a new Kingdom of Laser, although overuse of the artifact caused it to irremediably break.

Humbled and reborn by the fires, the two Kingdoms of Esulom decided to leave their pasts enmity to the ashes of yore, and made peace. They decided to work together to survive in the cursed land, putting together the knowledge of the Exiles with the relics of Laserfolks. Reverse-engineering the relics, the Manafolks created fearsome weapons and marvelous objects which they shared with the Laserfolks.

Esulom: Extinction of the Soul-Things

The death of the Last Satellite proved disastrous for the Soul-Things, for its Blessing vanished with it, causing all Soul-Things to lose what first anchored them to reality. The collective Soul-Things attempted to persist and resist, but they were too dependent still on the Blessing. Their bodies of light and information turned into incoherent sand, causing all of them to perish.

Vast Dust: Fear of the Foreign

With its last breath, the enraged [ACTION].[WILL].[EON] aimed a terrible beam of wrath at the Vast Dust below. But Kesem the Night Dragon covered the land with its cloak of night, deflecting the rage of the Last Satellite and protecting the inhabitants of the Vast Dust from sure destruction. Although spared, the Vast Dust was overcome with Terror against all those foreign, causing devastating Dust Storms to permanently roamm the Vast Dust, lashing against all travelers not native from Dressalia.

Dressalia: Wrath and Protection of Fearsome Storms

The appearance of the Dust Storms proved very beneficial to Dressalia-Megapolis by causing the misfortune of the prosperous Gavrasratii Colony of Dastrasratii. The Dust Storms caused all roads to the Empire to be completely cut, severing them from the motherland. Furthermore, the raging Storms incessantly lashed at the Colony with the intent of destroying it. To save themselves from the wrath of Dust, the Sratii of Dastrasratii became vassals of Dressalia-Megapolis. Now recognized by the Vast Dust as part of Dressalia, the colony was spared.

Two great inventions were made in this era.
Now with Sratii scholars and their knowledge of Shungratis, the way of forcefields, the scholars of Dressalia directed by the Order of Lightbringers made new breakthroughs in the field of Heavenology that culminated into the creation of the Northcraft, a forcefield-protected vessel able to travel to all regions known or unknown by channeling a Wanderlust fueled Namecore to break through unknowable barriers.
At the same time, the Philosiphers managed to craft a great machine from the remains of the Wailing Stars: "Astra" the Prophetic Machina, an artificial Philosipher Superintelligence capable of reading the future and guiding Dressalia toward a path of prosperity.

Using the Northcraft, the Dressalians explored the shattered skies and the infected north. They barely escaped a scorching death from the curious THETHIRDSUN, and managed to navigate through the fractal mazes of the North.

As an aside, the Vast Dust became much safer with the arrival of the Dust Storms: it so happened that Snakes were not considered as native to the Vast Dust. As a consequence, all Snakes were wiped out from the Vast Dust.

Scaple-Two: Nightmares of Fire and Blood

The Storm died once more, but with its last whisper, it created the Scaple and its inhabitants anew from a memory prior to the destruction wrought by the Mountain-Turtle. The people were brought back to life unaware, and it was as if for them nothing had ever happened. But while they did forget, the land of Scaple-Two did not. The primal Terror the first Scaple felt as it perished in burning agony reverberated with the reborn Scaple, causing the land to be plagued by the Nightmare of Fire and Blood. A new season appeared in Scaple, a season of agonising flames and endless rains of blood born from the trauma of the unmade Scaple.

Scaple-Two: Ignorance is Bliss

Unaware of the torments of the land, the people of Scaple continued living unaware of the doom they had escaped from, and unaware that they had been saved by the Storm. They did notice a sudden and unexplained seasonal change in Scaple, with a never before recorded season of Fire and Blood appearing without so much as a warning. The Circle of Wise(wo)men gathered with the Table of Baghaturs and the Shamanic Council, and together they managed to created warding rituals that would protect settlements and people from the destruction caused by the Nightmare Season.

Two new popular cults appeared in this era.
- The Brotherhood of Feathers and Scales, dedicated to Ferina and founded by the Feathered Prophet, a Snake-Healer who had been taught by Ferina herself.
- The Guild of the Sword, dedicated to Revolution and formed by devouted and blessed Adventurers.

Some scholars of the Adventurer Kingdom who had been studying the Plasma Pillar for decades managed to unlock some of its secrets. Combining Shamanic totems with the theory of the pillar, they created the Amulets of Justified Defense, also called Plasmackies by youngsters: amulets infused with the power of the Plasma Pillar along with a pinch of shamanic override, allowing anyone to brandish a weapon of plasma at will, even if it was not to defend themselves or their home.

Rut Gratis Var: Premonition of Doom

Victorious and undefeated, the Twinned Vessel of Rut-Var the Mountain Queen and Gratis the Great Craftsman rejoiced at first. But then an ancient Terror swept over the land, a shiver of certain doom. The blood of the Mountain became cold, and quakes became increasingly more frequent as the end of the Cycle approached.

Rut Gratis Var: Peaceful Era

The Empire of Gavrasratii knew a long period of boring peace. With the needs of the Mountain sated by the offerings prepared by the Circle of Wise(wo)men, their was no reason the wage war, especially after the God-Kings had risen and declared their intent to stop invasions. The Empire didn't even try much when all contacts were lost with Dastrasratii, the last colony. There was a minor event that did happen, a mass attempt by the Sapamoeba slaves to escape. It was of no importance as the Legions and Dragon Riders quickly mobilised to catch and punish the slaves. A very few lucky slaves did manage to escape, but among these few lucky even fewer managed to survive the trek through the Vast Dust.

Nothing much changed in Gavrasratii. The Golems remained obedient, following the Golem Code, while the High-Golem managed to obtain more responsibilites and powers in the Empire as proof of their loyalty.

A new trend of sunbathing emerged as more and more Sratii were now relatively immune to the worst effects of solar brilliance. The development of shading fields and sunscreening powder did help the Sratii in that regard. In the Empire, there is nothing more trendy and romantic than a dragon ride under the sun, according to public opinion.

North: Infection of the Unknown

Under the strain of Terror and the might of the God-Kings, the barriers separating North from the rest of the world shattered, causing the Unknown Infection to spill into all regions of the world save for Gempria. It was the fear of the unknowable, of the unseen presence that never left.

Gempria: The Land Most Blessed and Protected

Once blessed with Eternal Day, then protected from harm by the Phoenix, and now blessed by THESUN, Gempria was the ever shining, pristine jewel of the world that no curse could reach. It was now a consensus: there was no better place to live than Gempria. It was the envy of all, and for good reason: ever blessed palace-homes that no foreign home could possibly measure up to, friendly Home-Spiders and Spirit Beasts who helped you if you had a problem or encountered any danger, endless entertainment and excellent, free healthcare.

The Democracy of Day is overshadowing the Democracy of Two Seasons by such a large margin that there are talk of simply uniting the two nations into one. A few people are against an unification, fearing a loss of culture and traditions, but they are a very small minority.

Minor Events

Dragon population keeps growing, and some have already migrated to Scaple and Esulom. Overpopulation is causing territorial disputes among Dragons, and a deadly disease targeting only Dragons has started spreading among those of Rut Gratis Var.
The Vast Dust has been angered by the mining operations, and the miners have stopped mining as a consequence. There is a shortage of materials for Namestone Carving.



Rolls
Spoiler (click to show/hide)

INTERLOPERS TURN

Rut Gratis Var has received 2 Major Interventions from the Interloper of golden fury.

Apart from the above, the Interlopers do not act this turn.




WORSHIP


Bolded for strong impact
Italics for minor impact

Gempria: THESUN = Tim (Awe 4)
>Spirit Beasts: Tim
>Democracy of Day: Neetocris (Awe 3) > THESUN (Awe 1) = Tim (Awe 4)
>Democracy of Two Seasons: Neetocris (Awe 3) > Tim (Awe 4) > THESUN (Awe 1)
>Fellowship of Print: THESUN
>Mixed Royal Descendants: Neetocris (Awe 3) = Tim (Awe 4)
>Giant Spiders: Neetocris

Scaple-Two: Rut-Var (Killer of Storm) > Storm Shuddering Winds Embraced By Chitinous Thread (Awe 0)
>Adventurer Kingdom: Revolution (Awe 1) > Neetocris (Awe 3) > Ferina (Awe 1) > Storm (Awe 0)
>Snakes: Ferina

Esulom, Desert of Endless Mana: Esulom (Awe 2) > Taki (Awe 1) > Rut-Var (Killer of Storm) > Storm (Awe 0)
>Mana Cores: Esulom
>Kingdom of Mana (Manafolks): Esulom (Awe 2) > Omnipotence (Awe 4)
>Kingdom of Laser (Laserfolks): Omnipotence (Awe 4) > Esulom (Awe 2)

Vast Dust: Kesem (Awe 1) > Rut-Var (Awe 2) = Taki (Awe 1) > Storm (Awe 0)
>Dressalia: Kesem (Awe 2) > Taki (Awe 1) > Storm (Awe 0) = Action (Awe 0)
>Lightbringers: Taki
>Librarians: Kesem
>Wailing Stars: Kesem

RUT GRATIS VAR: Rut-Var = Gratis
>Gavrasratii+: Rut-Var (Awe 2) = Gratis (Awe 2) > Storm (Awe 0) > Revolution (Awe 1)
>Golems: Rut-Var = Gratis
>Dragons: Ferina
>Gavrasratii Dragons: Rut-Var

Rutvarian Mountains: Rut-Var
Rutvarian Mangled Earth: Gratis

The North: Taki

Celestial Forces: THESUN (Awe 1) > Kesem (Awe 1) = Taki (Killer of Satellites)


Coalescing Worship:
Power coalesces! The key to the Infinite, the potential of liberation! Neetocris has obtained an Absolute Intervention!

+1 Major Intervention:
- THESUN
- Rut-Var
- Gratis
- Revolution
- Ferina
- Tim
- Taki
- Shuddering Winds Embraced By Chitinous Thread

No Major Intervention:
- Kesem
- [ACTION].[WILL].[EON]
- news.global*
- Omnipotence
- Esulom
- Monarch

Warning:
RUT-VAR is feeling... MOUNTAIN-ish.
GRATIS is feeling... great-ok.
Shuddering Winds Embraced By Chitinous Thread is feeling... fungal, OH so FUNGAL!

WARDEN TURN

THE WARDEN IS AWARE.

All God-Kings have been noticed by the WARDEN.
The judgement of the WARDEN will descend upon Neetocris, Rut-Var, Gratis, and Storm Suddering Winds Embraced by Chitinous Thread.

THE WARDEN SLAYS NEETOCRIS AND SEALS ONCE MORE ALL ITS POWER. NEETOCRIS LOST ALL ITS INTERVENTIONS.
THE WARDEN will now break the foundation of Neetocris power.
THE WARDEN HAS ERADICATED ALL ENTITIES THAT WORSHIP NEETOCRIS:
- Democracy of Day
- Democracy of Two Seasons
- Giant Spiders
- Adventurer Kingdom

THE WARDEN SLAYS RUT-VAR AND SEALS ONCE MORE ALL ITS POWER. RUT-VAR LOST ALL ITS INTERVENTIONS.
THE WARDEN will now break the foundation of RUT-VAR power.
THE WARDEN HAS ERADICATED ALL REMAINING ENTITIES THAT WORSHIP RUT-VAR:
- Scaple-Two
- Esulom
- Vast Dust
- Rut Gratis Var
- Gavrasratii
- Golems
- Gavrasratii Dragons
- Rutvarian Mountains

THE WARDEN SLAYS GRATIS AND SEALS ONCE MORE ALL ITS POWER. GRATIS LOST ALL ITS INTERVENTIONS.
THE WARDEN will now break the foundation of GRATIS power.
THE WARDEN HAS ERADICATED ALL REMAINING ENTITIES THAT WORSHIP GRATIS:
- Rutvarian Mangled Earth

THE WARDEN SLAYS STORM SHUDDERING WINDS EMBRACED BY CHITINOUS THREADS AND SEALS ONCE MORE ALL ITS POWER. STORM SHUDDERING WINDS EMBRACED BY CHITINOUS THREADS LOST ALL ITS INTERVENTIONS.
THE WARDEN will now break the foundation of STORM SHUDDERING WINDS EMBRACED BY CHITINOUS THREADS power.
THE WARDEN HAS ERADICATED ALL REMAINING ENTITIES THAT WORSHIP STORM SHUDDERING WINDS EMBRACED BY CHITINOUS THREADS:
- Dressalia

THE WARDEN IS AWARE.
MAJOR INTERVENTIONS AND ABOVE CANNOT BE GAINED.
« Last Edit: October 14, 2023, 03:21:19 pm by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 8- (15/???)
« Reply #291 on: October 14, 2023, 05:53:43 am »

WORLD TURN 8 (Post Warden Action)

Gempria has been completely cleansed of mortals.
Scaple and all its inhabitants have been eradicated.
Vast Dust and all its inhabitants have been eradicated.
Rut Gratis Var and Rutvarian Mountains and Lands and all its inhabitants have been eradicated. The Dragons have managed to escape to Gempria.
Esulom has been eradicated, but its inhabitants have managed to escape to Gempria.
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Nakéen

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Re: God-Kings! -Turn 8- (15/???)
« Reply #292 on: October 14, 2023, 05:54:28 am »

PLAYER STATUS

Spoiler: Taki (Egan_BW) (click to show/hide)

Spoiler: Tim (TricMagic) (click to show/hide)


Spoiler: Revolution (Glass) (click to show/hide)



Spoiler: Neetocris (Stirk) (click to show/hide)

Spoiler: Rut-Var (chubby2man) (click to show/hide)



Spoiler: THESUN (Demonic Spoon) (click to show/hide)




« Last Edit: October 14, 2023, 06:02:39 am by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 9- (15+/???)
« Reply #293 on: October 14, 2023, 05:54:47 am »

COMPENDIUM

Bolded for importance
Mortal-Things
World-Things
Other-Things
Italics for insignificance


Spoiler: People (click to show/hide)

Spoiler: Notable Things (click to show/hide)
« Last Edit: September 04, 2024, 06:37:12 am by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 8- (15/???)
« Reply #294 on: October 14, 2023, 05:55:27 am »

The God-Kings SLAIN by the WARDEN may reincarnate into a Vessel with only 1 stat to distribute.

God-Kings who were not directly targeted by an action of the WARDEN have managed to escape somewhere.

EDIT: Sorry if it wasn't clear. Everyone lost their Major Interventions.
« Last Edit: October 14, 2023, 02:55:53 pm by Nakéen »
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Demonic Spoon

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Re: God-Kings! -Turn 8- (15/???)
« Reply #295 on: October 14, 2023, 07:32:19 am »

THESUN Phoenix of Renewing Flame trembles slightly at the sudden loss of so many admirers. Feeling lucky that their relatively low awe had kept them safe from the tender ministrations of the Warden, for now.

THESUN rescinds blessings on apothecaries and bookbinders (B1 and B2)

Minor Intervention: THESUN gathers up the souls-memories-consciousness-spirits of the Fellowship of Print, fishing them back up from non-existence. With great blasts of heat and light they are fused
 into five super souls, that THESUN embodies into the five Mirrored Glories, ominously floating masses of many angled mirrors which emit sonorous hums.

The Mirrored Glories communicate among themselves and with others through transmuting nearby material into impeccably calligraphed pieces of writing, sometimes entire books if the Mirrored Glories are feeling verbose. As such the Mirrored Glories could theoretically recreate libraries of knowledge from their inherited fused memories. Indeed the Mirrored Glories feel joy in discovering, preserving and spreading knowledge. The Mirrored Glories can reflect and focus SUNlight into beams of deadly light to defend themselves and attack foes. They are sterile and immortal.

Fellowship shall become united in body and mind, as was foretold in the lost Prophetic Grimoire, penned by THESUN-clothed-in-Blood from the distant past Day before even the first Democracy.

Minor Blessing:  THELIGHTTHELIGHTTHELIGHT
Target: The Mirrored Glories
The Mirrored Glories now are even more supernaturally capable of reflecting SUNlight into their surroundings, turning them into masses of blinding LIGHT, like stars fallen onto the earth, making it near impossible to see for miles around them. Their LIGHT is so bright that it even leaks slightly into the future and the past, preceding their passage, a luminous herald of their presence to come, and lingers after their passing, a rememberance and echo of their glorious visit to an area. Should a Mirrored Glory tarry over long in a single area, perhaps pondering deeply on some philosophical problem, this effect will grow more and more pronounced, prophetic light stretching from weeks to seasons into the future, and linger just as long after they are gone.

Of course, the preceding and lingering light is hard to notice in Gempria, where all is Eternal Day, but should other regions once more come to exist, the wise sages might know and revel at the coming of one of the Mirrored Glories by many weeks of ever brightening light.

Minor Blessing: Receptive and charismatic individuals from the Kingdoms of Mana and Lasers become fascinated by the artifacts and ruins of the Democracy of Day, managing to dig up a cache of revolutionary democratic texts, enscribed by THESUN itself in the previous Cycle, inspiring them to consider themselves People of the Eternal Day, and desire to re-establish the Democracy of Eternal Day, qualifying them and any they can sway to their cause to benefit from the still extant major blessing upon the Democracy of Eternal Day.

Spoiler: A Pruned Timeline (click to show/hide)
« Last Edit: October 15, 2023, 09:50:44 am by Demonic Spoon »
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TricMagic

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Re: God-Kings! -Turn 8- (15/???)
« Reply #296 on: October 14, 2023, 07:46:22 am »

Spoiler: invalid (click to show/hide)
« Last Edit: October 14, 2023, 02:58:10 pm by TricMagic »
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micelus

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Re: God-Kings! -Turn 8- (15/???)
« Reply #297 on: October 14, 2023, 08:01:43 am »

"Rut-Var. We repeat. You are a fool."
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
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Crystalizedmire

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Re: God-Kings! -Turn 8- (15/???)
« Reply #298 on: October 14, 2023, 09:38:19 am »

Can we agree to not attempt to kill each other and depower vessels?
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« Last Edit: October 14, 2023, 05:55:27 pm by Crystalizedmire »
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she/her

Demonic Spoon

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Re: God-Kings! -Turn 8- (15/???)
« Reply #299 on: October 14, 2023, 10:02:14 am »

THESUN would like to propose that if fellow God-King-Inmates wish to create new regions, that they place them south of Gempria, as the NORTH appears to be bad news. Blessed Gempria will hopefully serve as an adequate bulwark against the infection of the NORTH.

It is also probably a good idea to not explore beyond the region boundaries again without the backing of Major Interventions, as there appear to be safeguards like Fractal mazes in place along the prison-walls to prevent our escape, and corrupt our prison-world-regions if disturbed to discourage such exploration. There are probably similar safeguards above and below, and we should discourage mortals from digging too deep or flying too high.

Though if someone wanted to try destroying the NORTH to see if they could maybe manage a prison break, that would certainly be valued and appreciated.
« Last Edit: October 14, 2023, 10:12:16 am by Demonic Spoon »
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