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Author Topic: God-Kings! -Turn 13-  (Read 15701 times)

chubby2man

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Re: God-Kings! -Turn 6- (14/???)
« Reply #255 on: October 04, 2023, 01:09:14 pm »

The Threads spoke and shuddered, bidding the Wisemen and Wisewomen to listen oncemore.

"We speak once more. A deal has been brokered peace with the Northerners in return for nominal submission. The horned ones shall be given a tribute  of the land and in return, all of Scaple will know peace. Truly too, you shall know safety, for all the peoples of Scaple may now freely walk within the lands of the Empire. Which is what we wish to speak of most curiously."

"It is the practice of the north to sacrifice life to beget power. Power in all forms is useful, regardless of source. I bid you to make pilgrimage to that altar in the far north but to shed no blood. Instead, I ask you to cultivate great fields of bamboo and shroom and make offering of life in that matter. It is our will to see the Circle strengthened for what lies ahead, and we would find it a sad fate not to make use of all we can."

"We shall ease the way and grant boon and enrich our flesh oncemore. Make use of our grant and enrich yourselves thusly. Do not tarry for grand destiny - grand beauty - lies ahead."

Revoke Minor Blessing from Shamans




RUT GRATIS VAR APPROVES. SACRIFICE AT MY ALTER THE BOUNTY OF YOUR LAND. LET MY HOLDS BE FILLED WITH A RIVER OF TRIBUTE FROM THE LAND OF SCAPLE, AND WE SHALL GUARD YOUR GARDENS AND GLENS AS A JEALOUS HUSBAND HIS WIFE.

RUT GRATIS VAR DISAPPROVES OF THE CURSE OF REVOLUTION, BUT AS LONG AS THEY AGREE TO TRIBUTE I SHALL SPARE MY WRATH.


@Ferina/(Crystalizedmire) ”You are the god of snakes, beautiful songbirds, and trees. May I ask for some assistance? the Mountainfolk believe it’s okay to just make a bunch of slave-colonies from the people from different lands and that’s not ethical or morally okay. Can you use your Major Intervention to fight against the Mountainpeople?”
Sure! Should I create a bunch of beasts or curse the Mountainfolks?
All assistance is great!, just create a bunch of monstrous beasts and place them on Rut Gratis Var with an appetite for Sratii
I wouldn't call them monstrous but okay.
Ferina
Major Intervention: Create a major intervention's worth of dragons on Rut Gratis Var:
Large feathered lizards with enormous wings, a venomous bite, and are able to breathe fire.
This should at least mildly hinder them.
Minor bless: remove all blessings and minor bless a minor blessing's worth of dragons


Minor intervention: Take some of those dragons and train them to be ridden by adventurous Sratii.

Major Blessing: The Dragons who take a Sratii rider and swear their souls to RUT VAR. in Return they shall receive blessings similar to that of the Chosen, to be stronger and larger than their kin.
Also have the starting few recruit as many dragons to Rut Var’s side as they can.

DRAGONS, I OFFER YOU NOW A BOUNTIOUS HOARD FIR THE TAKING. JOIN OUR SKY SHIPS AND OUR LEGIONS ON LAND, AND YOU SHALL GROW LARGE AND FAT ON THE BOUNTY OF EMPIRE. OR FIGHT AND SEE US ALL DIMINISHED.


ESULOM I SHALL SPARE FROM UTTER DESTRUCTION FOR THE SAKE OF THE CHILDREN OF THE MOUNTAIN. HOWEVER, THE TIME OF YOUE FREEDOM HAS COME TO AN END. YOUR PEOPLE SHALL KNOW NO REST, THE LEGIONS MARCH.

Tell the Exiled Legions to match against the remnants of Esulom, and then remaining enemies. The body of RUT VAR GRATIS will support these efforts when it can.
 
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Glass

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Re: God-Kings! -Turn 6- (14/???)
« Reply #256 on: October 04, 2023, 01:44:53 pm »

Minor Intervention: Revolution creates a pile of beads and tokens made out of a wide array of materials. None of these materials are magic or anything, they just seem to have a variety of interesting and useful physical qualities, but none of them consist of large enough quantities of those materials to actually do anything with them.

"...why?"
Preparations for later, and I didn't have anything else useful to do with a minor intervention. Just stash these for the time being.
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Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Stirk

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Re: God-Kings! -Turn 6- (14/???)
« Reply #257 on: October 04, 2023, 03:22:10 pm »

“I’m going to experiment with what happens if I continue not spending Major Interactions. Not just being lazy. Honest.”

Minor Interaction: Whoever holds the coins/beads Revolution created is able to harm the Devourers with normal weapons, which will become especially effective at destroying the soul killers.
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Egan_BW

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Re: God-Kings! -Turn 6- (14/???)
« Reply #258 on: October 04, 2023, 09:42:22 pm »

Take a little nap.
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Nakéen

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Re: God-Kings! -Turn 6- (14/???)
« Reply #259 on: October 07, 2023, 03:03:27 am »

TIME RESUMES ITS ADVANCE.

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Nakéen

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Re: God-Kings! -Turn 7- (14/???)
« Reply #260 on: October 07, 2023, 04:47:35 am »

TURN 7:


GOD-KINGS ACTION REPORT


THESUN (1/4/4)

M: THESU creates THETHIRDSUN, a massive solar snake made of light and fire who brings Day. It can shoot beams of SUNlight from its maw.
misc: THESUN Phoenix of Renewing Flames attempts to work together with THETHIRDSUN to establish heavenly dominance over the Starbrought Wyrm and the Dragon-Meteor... but it is unable to do so, having spent its power creating THETHIRDSUN!

Esulom, Voices of the Mana (2/4/0)

misc: The Astral Kingmaker renames itself Esulom, Voices of the Mana.
m: Esulom chooses Raven, their favored child, to be the first of the Mana Cores, 'MCs'. The MCs are Songbirds with a crystalized heart of Mana, granting them a Manaform. Esulom also grants Raven the ability to reform into Esulom if it were to be killed.
talk: Esulom talks to the Sratii Legions, commanding them to leave... but then retracts its threat, still calling them unchosen. (Awe 2)
talk: Esulom talks to the Sandprinces, beckoning them to return to Esulom. (Awe 2)

Tim (1/4/4)

m: Tim creates a holy pillar of fire on Scaple, from which those who wish to defend their homeland may draw weapons of plasma.
c3: Tim replaces the blessing of the mixed bloodline with a curse on the Dragon Meteor, which starts feeling a little bit of ticklish weight on its astral wings.

Kesem, Starlit Dragon of the Night Sky (2/3/2)

V: Kesem reincarnates into the Starbrought Wyrm, declaring itself Starlit Dragon of the Night Sky.
m: Kesem gathers its divine power, and burns the Dragon-Meteor with a breath of Nightfire. The wounded Dragon-Meteor falls from heavens...
talk: Kesem announces its new form to the people of Dressalia. (Awe 2)

[ACTION].[WILL].[EON] (3/0/2)

m: [ACTION].[WILL].[EON] creates a Font of Quiet in Esulom, where astray Soul-Things may remember their true natures.

Revolution (1/4/2)

C: Revolution inflicts a powerful curse on those who would attempt to war against the Adventurer Kingdom.
talk: Revolution declares its protection of the Adventurer Kingdom to the Legions of Gavrasratii. (Awe 1)
m: Revolution creates a pile of beads and tokens made out of a wide array of materials.

Ferina (1/1/2)

M: Ferina creates the Dragons and place them on Rut Gratis Var, large feathered lizards with enormous wings, a venomous bite, and the ability to breathe fire.
b: Ferina blesses a few Dragons.

Gratis (2/3/4)

M: Gratis gives knowledge of construction of magical barrier similar to the ones deployed by Rut Gratis Var to the Sratii.

Omnipotence (1/0/4)

m: Omnipotence creates a few Devourers into the largest Sratii Colony of Esulom.
"Eldritch horrors that take the shape of lobster wraiths that are made out of the void and shadow. These entities entire purpose is devour souls so that they can use the soul-energy to split into two devourers, repeating the cycle. The wraiths are made from the magical plane and do not in exist in the physical reality meaning that physical weapons do not really affect them and are very effecting at soul-devouring and floating. Currently their main appetite is heavily that of Sratii."
talk: Omnipotence orders the Council of Sand to unite the Sapamoebas and bring them into the Kingdom of Lasers as servants. (Awe 1)

Storm Shuddering Winds Embraced By Chitinous Thread (3/0/3)

misc: Storm Shuddering Winds Embraced By Chitinous Thread awakens from its nap, feeling quite renewed indeed.
misc: Storm Shuddering Winds Embraced By Chitinous Thread revokes the Minor Blessing from the Shamans.
B: Storm Shuddering Winds Embraced By Chitinous Thread blesses the Circle of Wise(wo)men.
The spellcasters of the Circle are to by granted strengthened magic, gardening ability and luck. Any who sacrifice at the altar of Rut-Var shall gain the gifts previously granted by Rut-Var, as well as even stronger command of the magicks they already know. Furthermore, they shall forevermore have a slight scent of ozone around them.
M: Storm Shuddering Winds Embraced By Chitinous Thread casts the Greater Spell of Realm That Jungled over the lands of Scaple. Sounds familiar...
With booming will and stunning bounty, it is decreed that Scaple will become a land of tropical climate. It shall be - and was henceforth - a land of heat and moisture, but also magical fecundity within its soil that renews itself with chemicals yearly. Also, magic. The conditions are such, that they are perfect conditions for Storm Shuddering Winds Embraced By Chitinous Thread's rain-spore to take thread, growing into a wonderous ecosystem across the land. As a consequence of these new conditions, rot festers much more quickly, taking both the dead and unmaintained constructions into Life's beautiful cycle of decay and rebirth. Great fungal and bamboo jungles will grow from Scaple, and so too shall the bounty of the mush be available to all who venture here. Elementals that consume the magical energies of the Greater Spell of Realm That Jungled become mush-aligned and fungal in form.

Rut-Var (2/3/4)

m: Rut-Var tames some Dragons so that they may be ridden by adventurous Sratii.
B2: Rut-Var blesses the Dragons who take a Sratii rider and swear their souls to RUT VAR.
talk: Rut-Var talks to the Dragons in order to recruit them into Gavrasratii. (Awe 1)
talk: Rut-Var tells the Exiled Legions to march against the remnants of Esulom, and then its remaining enemies.
misc: Rut-Var moves RUT GRATIS VAR to Esulom.

Neetocris (3/1/0)

m: Neetocris alters coins/beads created by Revolution to grant to their wielders the ability to harm the Devourers with normal weapons, which will become especially effective at destroying the soul killers.



news.global* (1/3/1)

news.global* is Dormant.

Taki (1/0/4)

Taki is Dormant.
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Nakéen

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Re: God-Kings! -Turn 7- (14/???)
« Reply #261 on: October 07, 2023, 04:49:04 am »

WORLD TURN 7: VICTORY OF NIGHT AND DAY

The War in Heavens continued as Kesem's spirit fused with that of the Starbrought Wyrm, rejunevating it and becoming an entity to surpass the Dragon and the Snake. Invested with the divinity of its creator, the now Starlit Dragon breathed the Nightflame upon the Dragon-Meteor, burning its astral wings. Thus the Dragon-Meteor fell once more toward the World... and in its great fall it collided with the Startouched Bounty, destroying it. It would have then fallen on Gempria of Eternal Day, for it seemed to keep attracting astral entities, but the ancient protection of Tim deflected the Dragon's course on Esulom.

With the might of the stars, the Dragon-Meteor crashed on Esulom... In the skies, the Phoenix, the Snake, and the Starlit Dragon rejoiced.

Esulom: Fires of Esulom

Before the Dragon fell, Esulom of Bountiful Mana suffered from a devastating and one-sided conflict between the Gavrasratii Legions and the Fungalfolks of Esulom. Their resistance was fierce, but ultimately pointless before the invincible legions of Gavrasratii. Pushed to the brink, the Kingdom of Lasers surrendered to Gavrasratii and became a vassal state which the Council of Sand was allowed to govern. It seemed like the situation would settle on Esulom. But then the Dragon-Meteor fell.

In a shattering impact, the Dragon-Meteor landed on Esulom. A great and hateful flame then engulfed the land, and had the land not been invigorated and protected by Mana, all life would surely have ended in that instant. Destruction only spared the Blessed Songbirds, the Trees, the areas affected by Lesser Regeneraton, and the blessed Soul-Things. All others were instantly killed by the meteor blast. Overnight the Gavrasratii Colonies of Esulom vanished along with its inhabitants and the Devourers. And so did vanish the Kingdom of Lasers and the entirety of all Fungalfolks who lived on Esulom, along with the Sapamobeas, and the Angels, the Reincarnated, and the Monsters. The Council of Sand did survive thanks to their blessing, but after everything, was this truly a blessing? They tried to rebuild something out of the ruins, settling in the Sandstone Fort.

Only the Soul-Things were spared from destruction as they hid in the Font of Quiet, having heard a prophecy from [ACTION].[WILL].[EON]. The Angels, Reincarnated, and Monsters were however completely wiped out.

In a display of terrible timing, the Exiles of Dressalia decided to return to Esulom right before the cataclysm. None survived save for the Sandprinces, who mourned the death of the Sandking. They forged a small kingdom in the sands, and their descendants became known as the Manafolks, the Fungal Curse having been purified by flame.

(...)

When the fires settled, those who remained rose to reclaim Esulom. They were the Mana Cores, the descendants of Raven the Songbird loved by Esulom. Although few in numbers at first, they spread and grew in the wake of the cleansed Esulom.

Gavrasratii and Scaple: Resolution of the Invasion

Following the involvement of the God-Kings, the Legions stopped their advance and left to return to their homeland. In return, the Council of Wise(wo)men vowed to offer a worthy tribute to the altar for as long as peace remained. By doing so, the Council became an organisation that answered to no King or Emperor, and operated both in Gavrasratii and Scaple. They were granted by the Sratiitra an exclusive access to the altar, in exchange for managing and optimising the offerings.

Gavrasratii abandoned the colonies, although some refused and decided to cut ties with the Empire to continue the war of conquest against the Adventurers. Great misfortune befell them, and they were all wiped out in short order.

With the Esulomian Colonies annihilated, and the Scapleen Colonies having gone rogue, Gavrasratii refocused its efforts on the Vast Dust Colony which prospered still thanks to the cordial relationships with Dressalia.

Gavrasratii: Invading Draconic Species

In the legends of Gavrasratii, when the Dragon-Meteor fell toward distant Esulom, its scales landed on Gavrasratii and gave birth to the Dragons after Ferina placed feathers on them. The arrival of the Dragons greatly disturbed the lives of those of Gavrasratii, who suddenly overwhelmed by hungry fire-breathing feathery lizards, had to recall from Esulom the victorious Legions to deal with the Dragons. The powerful Dragons made RUT GRATIS VAR their new home and initially brought destruction on Gavrasratii.

But soon the Sratii adapted, thanks to the actions of Rut-Var who taught them how to tame the Dragons. A few Dragons even willingly joined the Empire after hearing the voice of the Mountain, and from them were created the Dragon Riders. While a bit more manageable, the Dragons still plague RUT GRATIS VAR and the Gavrasratii. Some blessed Dragons called the Elder Dragons are especially feared, with only the Blessed Legions able to fight them.

Gavrasratii: Masters of Forcefields

Overnight the Sratii became master of an until then completely unknown technology and power when, according to imperial records, the spirit of Gratis descended upon all Sratii, gifting them the secrets behind the power of rejection and protection. This power and art was called the Shungratis, which the Sratii used to protect their towns, homes, and soldiers. There were no known defenses stronger than Shungratis Barriers in the entire world, allowing the Sratii to continue living without fearing the Dragons as much as they once did. Equiped with impenetrable barrier generators, the Imperial Legions now far eclipsed the forces they were before the gift of Shungratis.

Scaple: Restored Once More

The Storm awakened after its long slumber, and all of Scaple rejoiced as with it returned the bounties of spore and humidity. The corrupted rot yielded to the Storm, and joined back its once brethren rot. The trees planted by Ferina were unable to adapt and all died to become rot.

The Adventurer Kingdom rejoiced from the peace, but saw an era of technological and adventuring stagnation due to the return of lush jungles and the Adventurers having become used to the easy to deal with Rot. The homemakers however really benefitted from the return of fungaltrees, as they no longer had to import Gemprian wood to make quality homes, and Scaple saw an explosion of architectural styles, with the more popular remaining the Neo-Gemprian Style.

The acknowledgement of the Council of Wise(wo)men by Gavrasratii caused a new era of Shamanism and Druidism whose ways started gaining some popularity in the Empire due to its exotism.

Gempria: Democracy of Two Seasons

Untouched by the events of the outside world, Gempria saw an important change with the peaceful change of government from the Kingdom of Two Seasons which became the Democracy of Two Seasons after the decadent lifestyle of the Monarch was spread to all to know thanks to the power of the press. The public outrage caused the end of the monarchy, and a democratic system copied from the Democracy of Day was adopted. As a consequence, Unlen of the new Democracy venerate THESUN more than Tim.

In the Democracy of Day, the Fellowship of Print continued gaining power but fortunately didn't try to abuse of its influence to tip the Democracy toward its interests. The Fellowship made the free and truthful access to information one of their core values, and ushered an era of literacy and critical-thinking in Gempria. Inspired by the Palace of Neetocris, architects and engineers pushed the limits of building techniques and new namestone technologies to create homes so comfortable and well-fitted that people never needed to exit their homes, while retaining healthy lifestyles thanks to the new Beast Spirit Coaches. Some of the architects launched the novel but still niche Spider-style, using the marvelous works of the House-Spiders as inspiration.

Dressalia: Order of the Lightbringers

With the departure of the Esulomian Exiles, Dressalia lost very important minds in the fields of Mana development and research. This caused a serious stagnation of mana and namestone technology. While Taki took a nap, the Lightbringers sought to study the heavens and its great monsters of Night and Day. Their incredible works about the Hierarchy of Heavens granted them the respect of the Dressalian scientific community, and Heavenology became the new fad of Dressalia.

Obsessed with the skies and the disastrous loss of the floating island, the Dressalian started working on a machine that would allow them to go beyond the Skies, toward the upper Heavens where dwelled Snake, Dragon, and Phoenix. In a way, the spirit of Taki inspired them, as they instinctively sought to travel into a land unexplored. Their wanderlust is feeding into the Unknown North, whose previous instability had caused the veil separating it from the rest of the world to weaken. The North is about to spill into the Regions.

Minor Events

Reports tell of a forest of moss and fungus appearing in Esulom.
A few Sapamobeas still exist in Gavrasratii as mana-batteries.
The plasma weapon producing pillar makes for a decent touristic attraction.
Terminals have deteriorated into nothingness.
The Night creatures have all been devoured by Spiders.



Rolls
Spoiler (click to show/hide)

INTERLOPERS TURN

A message of furious gold appears in the skies:

"BLESSED WILL BE THE ONE
TO FEL' THE WICKED SHEL'
OF THE STORM THAT SHUDDERS
AND THREADS
AND LIES"





WORSHIP


Bolded for strong impact
Italics for minor impact

Gempria: Tim > THESUN
>Spirit Beasts: Tim
>Democracy of Day: Neetocris (Awe 3) > THESUN (Awe 2) > Tim (Awe 2)
>Democracy of Two Seasons: Neetocris (Awe 3) > THESUN (Awe 2) > Tim (Awe 2)
>Fellowship of Print: THESUN
>Mixed Royal Descendants: Neetocris (Awe 3) > Tim (Awe 2)
>Giant Spiders: Neetocris

Tropical Scaple: Storm Shuddering Winds Embraced By Chitinous Thread
>Adventurer Kingdom: Neetocris (Awe 3) > Revolution (Awe 1) = Storm (Awe 3, growing...) > Ferina (Awe 1)
>Snakes: Ferina

Esulom, Desert of Endless Mana: Storm Shuddering Winds Embraced By Chitinous Thread (Awe 3) > Esulom (Awe 2) > Taki (Awe 1)
>Soul-Things: Action
>Mana Cores: Esulom
>Manafolks: Esulom (Awe 2) > Ferina (Awe 1) > Omnipotence (Awe 1)

Vast Dust: Storm (Awe 3) > Rut-Var (Awe 2) > Taki (Awe 1)
>Dressalia: Kesem (Awe 2) > Storm (Awe 3) = Action (Awe 3) > Taki (Awe 1)
>Lightbringers: Taki
>Librarians: Kesem
>Wailing Stars: Kesem

RUT GRATIS VAR: Rut-Var = Gratis
>Gavrasratii+: Rut-Var = Gratis > Storm > Revolution > Ferina
>Golems: Rut-Var = Gratis
>Dragons: Ferina
>Gavrasratii Dragons: Rut-Var

Rutvarian Mountains: Rut-Var
Rutvarian Mangled Earth: Gratis

The North: Taki

Day and Night: THESUN (Awe 2) = Kesem (Awe 2, rising)

THIRDSUN: THESUN


Coalescing Worship:
+1 Major Intervention:
- Kesem
- [ACTION].[WILL].[EON]
- THESUN
- Neetocris
- Rut-Var
- Gratis
- Shuddering Winds Embraced By Chitinous Thread

No Major Intervention:
- Revolution
- Ferina
- Tim
- Taki
- news.global*
- Omnipotence
- Astral Kingmaker, Crown of Arcane Wisdom

Warning:
NEETOCRIS is feeling... incredible, about to burst!
RUT-VAR is feeling... MOUNTAIN-ish.
GRATIS is feeling... great-ok.
Shuddering Winds Embraced By Chitinous Thread is feeling... fungal, OH so FUNGAL!
« Last Edit: October 07, 2023, 05:42:28 pm by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 7- (14/???)
« Reply #262 on: October 07, 2023, 04:49:48 am »

PLAYER STATUS

Spoiler: Taki (Egan_BW) (click to show/hide)

Spoiler: Tim (TricMagic) (click to show/hide)


Spoiler: Revolution (Glass) (click to show/hide)



Spoiler: Neetocris (Stirk) (click to show/hide)

Spoiler: Rut-Var (chubby2man) (click to show/hide)



Spoiler: THESUN (Demonic Spoon) (click to show/hide)



« Last Edit: October 07, 2023, 05:27:55 am by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 7- (14/???)
« Reply #263 on: October 07, 2023, 04:50:23 am »

COMPENDIUM

Bolded for importance
Mortal-Things
World-Things
Other-Things
Italics for insignificance


Spoiler: People (click to show/hide)

Spoiler: Notable Things (click to show/hide)
« Last Edit: October 07, 2023, 05:35:13 am by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 7- (14/???)
« Reply #264 on: October 07, 2023, 05:42:39 am »

THE JANITOR SEEMS TO HAVE BEEN PLEASED BY THE DESTRUCTION HAPPENING ON ESULOM!
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Demonic Spoon

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Re: God-Kings! -Turn 7- (14/???)
« Reply #265 on: October 07, 2023, 06:06:13 am »

”Then I assure you this…I do not envy Gemperia…I hope that mine never must suffer eternal day again! How do your people sleep? Can they ever feel the cold? Do they ever know wonder at what might be beyond their world? These are what my people are losing, when it was clogged by eternal sun upon the desert. The night has been pleading to stop its silence…and I must oblige.”
Understood. No repentance for Night Monster terrorism is apparent.

Major Intervention: Empowered by THESUN, THETHIRDSUN devours Kesem the Starlit Dragon, growing larger and brighter, breaking the fetters of night. [Killing Kesem's vessel and forcing a reincarnation]

THESUNTHESUNTHESUNTHESUNTHESUNTHESUN
« Last Edit: October 09, 2023, 04:31:48 pm by Demonic Spoon »
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Crystalizedmire

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Re: God-Kings! -Turn 7- (14/???)
« Reply #266 on: October 07, 2023, 08:11:51 am »

Ferina
hmm, I'm getting concerned that the Gravastatii might conquer the world with their dragons. Someone with enough power should probably destroy the mountain they're standing on. Anyways
Minor Intervention: Get my most faithful worshipper to spread my worship far and wide.
edit:
Remove minor blessing
Minor blessing: Minor bless that one faithful worshipper
« Last Edit: October 09, 2023, 11:28:37 am by Crystalizedmire »
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Prophet

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Re: God-Kings! -Turn 7- (14/???)
« Reply #267 on: October 07, 2023, 03:06:32 pm »

Esulom, Voices of the Mana

Esulom felt it, the crater-scar, driving deep into it's sand-flesh and cutting through several Mana flows. This would not do, either the interruption of Mana or the unattended corpse left to fester inside it's flesh, like a parasite. However, the Voices felt and opportunity, a thousand mind-imprints weighing and planning on a single idea.

Minor Intervention:
The Mana bursts out of the bottom of the deep crater, forming new flows going in and out, as the Heart-Convergence of Mana shifts and flows to there, forming a lake of purifying, powerful Mana that covered the remains of the Dragon-Meteor. It too, like all things in Esulom, would become part of the cycle of Mana, rather than sit there to fester and rot into some new evil.

With it's Heart-Convergence relocated, Esulom began it's work. The earth around and in the crater shifted, forming layers of roads, bridges, and stairways, connecting the entire area in a network of paths. Then, from the Divine Land-Mana flowed it's power, condensing into the sand and earth to burst from the ground into buildings of Mana-Clay, all in a pre-Laserite style but modified for Mana Core cohabitation and grander than anything they could have built then or even now. Finally, the land surrounding the crater area heaved up, forming a large fortified wall of Mana-Clay around it.

With it's shaping work done, Esulom's power settle back around the Heart-Convergence, the Mana gently flowing through the newly arisen work, acting to purified any of Esulom's children who would come to live here, and bring their nature closer to that of Mana, like the Mana Cores.

This was Shambal, the Purifying Fortress-City of Mana. It would be the capital and home of Esulom's chosen.


Removed Minor Blessings/Curses:
Esulom removes the curse on the now dead genocidal Fungalfolk.


Minor Blessing/Curses:
Esulom blesses Shambal, may the Mana of the city bring prosperity to all chosen of Esulom. The City ever shifting to accommodate and defend it's Children.

Esulom casts a curse that would awaken and latch onto any unwelcome foreigners who entered or besieged Shambal, the very land and city itself working to drive off and kill those who would desecrate the Holy City of Purity. In this Esulom left only one exemption for the Wanderers of Dressalia, Children of Kesem and Taki, for it remembered the kindness shown to it's own children. Allowing them refuge within it's sacred city's walls should they ask for it, even though they would not share in it's Mana Purification or the blessings of Esulom's children.


Awe Talking:
And so all the chosen children of Esulom heard the countless Voices of the Mana, beckoning them.
Heed the call of my Heart, my children! For in the scar of destruction has the Heart-Convergences arisen! There we, Esulom, have laid the foundation of the first home of all it's children! A beginning of a great capital-Bastion of the Manafolk! The start of a ever welcoming roost for the Mana Cores! Free of the corruption of the exploiting foreigner and their gods! For the Mana abides with Esulom and it's children! Let your resolve to take back your land only soften in the face of those who once showed you kindness and generosity, the Wanderers of Dressalia, for they may not be chosen but have received the tolerance of Esulom for their deeds. and with that the Voices of the Mana faded back into the wind of the deserts.
Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

TricMagic

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Re: God-Kings! -Turn 7- (14/???)
« Reply #268 on: October 07, 2023, 06:13:09 pm »

From the Phoenix, a single tear drops down from the sky. A flaming meteor drops down upon the dragon, burning it to ash. And from the ashes, is it revealed Tim has incarnated within the new dragon, bound to the earth, leaving a trail of magma in it's wake..

Minor Intervention: Change Vessel to the Fallen Meteor-Dragon
Vessel Appearance: A dragon burned to ash and reborn as a vessel, filled with mana and burning with hatred at mundanity. Life is to be lived, not through existing, but actions, such can it's fervor melt the very earth around it.
Awe - 3+1
Law - 0 (Only Major Blessing remains.)
Might - 2


Awe Talking
ROAR
"This mana burns, you feel it too? Magma flowing, the world melting and changing. All is ash, all is fire. Everything returns to be reborn, even Gods. Throw yourself into life, until you die. And when you die, be reborn anew in the endless cycle! Such is the zest of life! I declare, let not be chained to the idea of the same, let passion burn the night away!"
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Stirk

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Re: God-Kings! -Turn 7- (14/???)
« Reply #269 on: October 07, 2023, 06:26:51 pm »

Minor Interaction: Add a bunker room to the Palace and have my Servants move me there. The bunker is meant to keep the rest of the palace safe in case hoarding these Interactions causes an explosion, which it feels like it might.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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