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Author Topic: God-Kings! -Turn 12-  (Read 13641 times)

chubby2man

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Re: God-Kings! -Turn 4- (14/???)
« Reply #195 on: September 28, 2023, 01:38:49 pm »





With the altar becoming engorged and overflowing, Gratis and Rut-Var decide to join in one vessel.

I AM THE TOWER, THE PILLAR OF EARTH THAT SCRAPES THE SKY. THE CLOUDS BOW BEFORE MY PASSAGE. WHO CAN LOOK UPON ME AND NOT TREMBLE IN AWE.


I AM LORD. AN EMPIRE RESTS ON MY SHOULDERS, AND WITH AN EMPEROR’S VOICE I WEAVE LAW IMPLACABLE. LEGIONS DANCE UPON THE BODIES OF MY FOES, AND AT MY COMMAND TOWERS OF BLASPHEMY FALL.


DOES NOT THE BLOOD OF THOUSANDS UPON THOUSANDS, THE WEALTH OF NATIONS, THUNDER THRU MY VEINS? HAVE I NOT FORGED THE STUFF OF THE EARTH WITH THAT OF GOD? WHO CAN GAINSAY MY WEIGHT, MY MIGHT?

THE EARTH I HAVE OPENED, THE MORTALS I HAVE GIFTED AND BEEN GIFTED, AND THE SKY I SEEK.

RUT GRATIS VAR

WE RISE.


Major Intervention/Vessel Switch Construct. Create RUT GRATIS VAR, The Mountain Titan.
With the overflow of sacrifices, Rut Var and Gratis strike while the blood magma is hot and use their combined power to forge the floating mountain into a mighty Titan.

With the idea firmly planted in their God-heads, the two get to work. First lifting up the mountain, and Rut-Var plunging their Blood-Vessel into the molten blood magma to more firmly control the creation, becoming once more one with the mountain.


The Titan is shaped like a double-headed turtle with the mountain forming its back/shell. 4 large stone arm/legs emerge from the mountain, perfect for stomping around. They can be retracted into the shell for easier/more aesthetically pleasing flight. The Rut-Var head has a matronly cast to it, while the Gratis head remains the same, only appropriately mountain sized. Liquid blood magma pumps through the heart alter to the rest of the body. The blood magma is able to be disgorged through either head as an attack.

The Empire of the Gavrasratii still resides in the mountain, able to disgorge its legions whenever the Titan touches down, or trade with air wanderers and cities, as the time for raids has passed. The golems of Gratis also spread whenever the mountain Titan lands.

Construct Stats: unknown as of yet
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Megam0nkey

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Re: God-Kings! -Turn 4- (14/???)
« Reply #196 on: September 28, 2023, 03:15:50 pm »

For now, Keseem will help the people that wish to return to the lands once cursed, creating upon them a form of rock which can be inscribed True Names spoken while touching the rock, generating their powers. Perhaps, if the people are to use it, they will be able to create glorious machines of wonder, to heat and chill rooms, imbue weapons with power and can power their family barges without the external need for wind! letting them soar through the air without worry! 

Use a Minor intervention to gift namestones to the people of my minor places

Use a Free action to teach them how to use these stones, and spread them around to those who wish to return. So the Wanderers of the vast dust may wander and live within the cities built once more.
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Stirk

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Re: God-Kings! -Turn 4- (14/???)
« Reply #197 on: September 28, 2023, 03:33:01 pm »

Right, I can do a Minor Intervention too.

Minor Intervention: Get some namestones to add AC, central heating, and other gadgets to the palace.
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Nakéen

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Re: God-Kings! -Turn 5- (14/???)
« Reply #198 on: September 29, 2023, 05:12:18 am »

TURN 5:


GOD-KINGS ACTION REPORT


Tim (1/4/4)
c1: Tim curses the Dragon Meteor with a prophecy stating it will fall to the people of Gempria.
M: Tim protects the land of Gempria from the devastating fall of the Dragon-Meteor.

Ferina (1/1/2)
m1: Ferina creates a few trees in the Scaple.
m2: Ferina creates a few trees in Esulom too.
m3: Ferina grants the gift of civilisation to a few winged snakes.

Revolution (1/4/0)
M!: Revolution empowers Queen Vetriel, granting her gifts of magics, wisdom, strength, and authority... and Revolution suddenly explodes and shatters into countless shards painting an aurora in the sky of Scaple.

Storm Shuddering Winds Embraced By Chitinous Thread (3/0/3)
m1: Storm Shuddering Winds Embraced By Chitinous Thread casts the spell of Lesser Regeneration in Scaple, restoring small patches back to the fungal bounty of yore.
m2: Storm Shuddering Winds Embraced By Chitinous Thread casts the spell of Lesser Regeneration in Esulom as well, restoring small patches back to the fungal bounty of yore.
m3: Storm Shuddering Winds Embraced By Chitinous Thread empowers a select few shamans from Scaple with the magic of Tongues and the lore of Fetishes, altogether making up the magic of Charisma; so that they may speak with and see all spirits, and craft fetishes to take on their powers.

The Astral Kingmaker, Crown of Arcane Wisdom (0/3/2)
m: The Astral Kingmaker, Crown of Arcane Wisdom alters a few members of the royal Sandking lineage, amplifying their magical connection to the sands and dusts of Esulom so that they may to manipulate and commune with themm.
b2: The Astral Kingmaker combines its blessing of Wisdom and Strength into one (b2+b3)
b3: The Astral Kingmaker blesses the boldest of the Esulom Songbirds, sharing with it a fraction of it's cunning and knowledge. The crown gifts its chosen the name Raven!

THESUN (1/4/4)
m: THESUN spreads books of solar revolutionary theory, enlightened political thought, guides to prosperous governance, and handbooks on how to effective democracy in the Empire of Eternal Day.

misc: THESUN internally circulates a memorandom that legally declares that the rulers of the Empire of Eternal Day have lost the Mandate of THESUN, within THESUN's internal framework, thus making its continued rule over the People of Eternal Day illegitimate, in the judgement of THESUN.

B: THESUN casts the Dictatorship by the People of Eternal Day, blessing anyone who considers themselves one of the People of Eternal Day, so that they may be filled with motivation, democracy, health, and democracy.

Omnipotence (1/0/4)
m1: Omnipotence creates another artifact called the Rectangular Prism of Freezing, firing a freezing wave at the Envoy with it.
b1: Omnipotence further blesses the Council of Sand, so that they may put an end to the war with the Sand Kingdom.
misc: Omnipotence gives the Orb of Electricity to the Council of Sand.

Neetocris (3/1/0)
misc: Neetocris issues a contest to the various kingdoms of mortals. The one with the best homes will be granted His blessing.
B2: Neetocris blesses the homes of the winning country of the contest.
m: Neetocris procures himself some namestones from Kesem to add air-conditioning, central heating, and all manner of necessary and unnecessary gadgets to the Palace.

Taki (1/0/4)
M: Taki journeys North and tames the Unknown, giving shape to the unshapen, a meaning to the unrealized. The North becomes the vast unknown, the undiscovered and unknowable, the place that can only be reached by those who wanderlust cannot be sated by the known realms of the world.

Gratis (2/1/2)
M: Gratis uproots the Rut-Var Mother-Mountain, separating it from the ground and exposing its Rutvarium veins once more. With the Rutvarium suddenly becoming impossibly light, the Rut-Var Mother-Mountain now hovers above the ground.
V: Gratis incarnates into RUT GRATIS VAR along with Gratis. This Construct Vessel has 6 points to distribute and a +1 bonus to Awe, Law, and Might.

Rut-Var (3/1/3)
M: Rut-Var works woth Gratis to create RUT GRATIS VAR the Mountain Titan from the newly risen and empowered Mother-Mountain. Its mountain-blood is bestowed the gift of life, and the mountain becomes the shell of the newborn titan which takes off with the entirety of the Gavrasratii Empire.
V: Rut-Var incarnates into RUT GRATIS VAR along with Gratis. This Construct Vessel has 6 points to distribute and a +1 bonus to Awe, Law, and Might.

[ACTION].[WILL].[EON] (3/0/2)
m: [ACTION].[WILL].[EON] diverts the course of the Dragon-Meteor to end in the Night Sky.

Kesem (1/2/2)
m: Kesem creates and gifts the Namestones, rocks imbued with the power of True Names, and teaches a few of his followers how to replicate them.



Envoy of the Interlopers (0/3/0)
The Envoy after Omnipotence is harmed and unable to act, losing 1 Might... and suddenly it is erased from existence by the JANITOR.
UNNECESSARY



news.global* (1/3/1)
news.global* is Dormant.
« Last Edit: September 29, 2023, 05:14:45 am by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 4- (14/???)
« Reply #199 on: September 29, 2023, 05:12:38 am »

WORLD TURN 5: THE ERA OF DAY

To prevent the Dragon-Meteor from landing on one of the inhabited regions of the world, [ACTION].[WILL].[EON] the God-King used its power to redirect the Dragon into the Night-Sky. Crossing the veil between the Finite and the Beyond, the Dragon-Meteor landed with fated force in the Night Sky, obliterating it. Across the entire world did the Night Sky perish, eradicating the reign of Night and heralding a new tyranny of Day. This long era of Eternal Day would be known as the Endless Day.

The Great Contest of Neetocris

Before the Dragon-Meteor landed, Neetocris the God-King issued a contest to the kingdoms of the world, exorting them to show him the greatest houses and homes and promising his blessing to the winner. All answered the call, and fierce was the competition between the hearth-homes of Gavrasratii, the sand-homes of Esulom, the Familybarges of Dressalia, and the ruin-homes of Scaple. After a long deliberation, Neetocris deemed the ruin-homes of Scaple most pleasant among all outside from Gempria, and gave them his blessing. From this day onward the Adventurers and people of Scaple have worshipped Neetocris everytime they enter or leave a home.

The Death of the Night Sky and the Rains of Fire

The destruction of the Night Sky had lasting repercussions on the various regions of the world, the order of nature being once again shattered save for Gempria of Eternal Day which remained unchanged thanks to the protection of Tim the God-King.

The most touched parts of the world were Esulom and Scaple, whose weakened fungal ecosystem near collapsed with the unending tyranny of Day. Moss, fungus, and even rot dried and shriveled under the scorching glare of THESUN the God-King, and even the parts touched by the Lesser Regeneration of Storm Shuddering Winds Embraced By Chitinous Thread the God-King perished. The trees planted by Ferina died in Esulom, and only barely survived in Scaple. Curiously in Esulom, an old spell forgotten by all reemerged, affecting all the elemental Sandfolks of Esulom.
In Scaple, all snakes suffered but survived, save for the unblessed many winged snakes who under a strange compulsion tried to fly toward THESUN, burning their wings and perishing in the process. In Esulom, the same happened to the Songbirds save for the blessed ones and lone Songbird named Raven.

And as if to further punish these lands, the Meteor-Dragon descended upon them to sow destruction among their mortal kingdoms.

Esulom: the Sand and Fungal Folks and the coming of the Dragon

The war between the Sand Kingdom and the Kingdom of Lasers resumed soon after the short ceasefire. And at the same time, a strange affliction changed all the Sandfolks of the Sand Kingdom: due to an old spell cast by the very Storm, all Sandfolks of the Sand Kingdom turned into elementals of Moss and Fungus now called Fungalfolks. This "disease" started also affecting the Sandfolks from the Kingdom of Lasers, causing a wave of panic across Esulom. In the Sand Kingdom only a rare few members of the blessed bloodline of the Sandking were immune to the curse, surely due to their stronger affinity to the powers of sand and dust given to them by the Astral Kingmaker, while in the Kingdom of Lasers only the Council of Sand were protected by the blessing of Omnipotence the God-King.

In addition to this curse-plague, the Night ended and the land died, and a Dragon-Meteor descended from the skies. It sowed devastation in its wake, with no arms of mortal make able to wound it, not even the Electricity Orb could affect it under the hands of the Council of Sand. The Dragon would be only repelled by the temporary alliance of the two warring states, the offensive being spearheaded by the brave Fungalfolks led by the blessed Sandprinces who wielded the Sands themselves, while the Sandfolks and their lasers supported them from behind. Although they managed to repel the Meteor-Dragon, the Sand Kingdom ended greatly weakened by this pyrrhic victory. The cunning Council of Sand then broke the temporary agreement and launched an attack on the Sand Kingdom, eradicating due to their fear of the fungal plague. Little did they know that Esulom itself was the source of said curse.

The Sandprinces however did not perish, and fled Esulom for the Vast Dust along with their few surviving retainers and followers, where they settled in Dressalia.

Scaple: the Adventurers and the Dragon

When they needed him the most, Revolution the God-King disappeared into an aurora. Breaking past the aurora fell the Dragon-Meteor, its star fire killing many of the people from Scaple and destroying everything save from the blessed homes of the people. It was only thanks to the combined might of the newly empowered Queen Vetriel, the Shamans, and the Snake-Baghaturs that the Dragon could be repelled. Unfortunately many Charismatic Shamans and Life-and-Death Shamans died in battle, their vast knowledge lost without being transmitted.

When the Dragon crisis had passed, the Snake-Baghaturs negotiated with Queen Vetriel the inclusion of the newly mortal Winged Snakes as privileged citizens of the Adventurer Kingdom. Queen Vetriel accepted, and there was a golden age of exploration and expansion thanks to the Endless Day chasing away the snakes from the surface. The healers, shamans, and baghaturs formed the Circle of Wisemen to preserve, develop, and pass on the esoteric arts of Scaple. The formation of the Circle heralded the return to prominence of shamanism which since the fall of the Shaman Kingdoms had become a stagnating art. Soon enough Adventurers became polyvalent wielders of medical arts, shaman rituals, serpent songs, and practical skills.

Gempria: The Spirit King of Two Seasons and the Democracy of Day

Due to the powerful protection of Tim the God-King, the Dragon-Meteor couldn't approach Gempria. Great changes shook the two nations of Gempria.

First was the peaceful revolution and regime change of the Empire of Eternal Day, which under the blessing of THESU the God-King saw the lazy become productive, the blind become able again, and the corrupt to become virtuous. The corrupt Five Molten Generals, having lost the mandate of heavens, stepped down from their positions and proclaimed the end of the Empire. The diligent people rose to the challenge of changing their nation, turning it after a great many efforts into the Democracy of Day, where the people are kings, and kings there are none. Finally at peace and blessed by the Eternal Day, the people of the Democracy knew a golden age of arts and trade. As a sign of this revolution, the original printing press was exposed in the national museum of the Democracy.

In the Kingdom of Two Seasons, the ever wise rule of the Great Spirit Beasts caused them to elect among the Fire-Shade-Unlen mixed royal bloodline a Spirit King of Two Seasons to lead and protect Spirit Beasts and Fire/Shade-Unlen alike. Under the guidance of the new King, the Kingdom saw an unprecedented age of spirit summoning and innovation thanks to the development of the SCS "Spirit Courrier System" which allowed for rapid and unbiased delivery of information and items through the governmental Spirit Beasts, which is said to have been sponsored by Neetocris himself so that he could get home deliveries faster.

Amidst all of this, the ever wondrous Palace of Neetocris became the envy of all, its many magical and technological wonders inspiring the minds of the people from the Kingdom. Neetocris became known as a patron god of inventors, with the popular idiom "Simple and effective like Neetocris intended" spreading across Gempria. The gemprian innovation spirit spread across the world, touching Scaple, Vast Dust, and Rutvarian Mountains.

Gavrasratii: ALL HAIL RUT GRATIS VAR

The day Rut-Var rose and the two God-Kings became the Twinned God-King of RUT GRATIS VAR would forever be remembered by the Sratii as a rapturous day of glory and zealous nationalism. The imperial ceremony saw the Blessed Legions march before the Mother-Emperor, who would soon ascend into a greater Mother-Mountain unlike anything seen before. The mountain roared, the skies trembled, and the magma-blood fumed. RUT GRATIS VAR rose to life, and the two God-Kings inhabited it as Gavrasratii took of to the skies, leaving a gigantic crater below and disconnecting them from the vast undergound tunnels that connected them to the other regions.

As if to challenge the newly risen Gavrasratii, the Dragon-Meteor descended on RUT GRATIS VAR and warred with the Sratii. The mountain faces were scorched and many warriors and golems lost their lives, but the Dragon was no match against the Blessed Legions Who Defeated Blasphemy. Repelled, the Dragon fled and the Empire rejoiced.

Under the rule of the newly returned Sratiitra, and the blessing of RUT GRATIS VAR, the Empire knew an age of absolute domination and righteousness, imposing their diplomatic weight on the other landbound regions and obtaining many wonders from Dressalia. Among them the most important was the revolutionary flying vehicles known as the Skycraft, moved through the air thanks to the combination of namestone cores and Rutvarium frames. For now Gavrasratii maintained cordial relationships with Dressalia and the other nations, but the appetites of the Mountain were only sleeping...

Dressalia: the Wanderer Megapolis

With centuries passing and memory fading, the Wanderers forgot the trauma of lost Dasala and returned to the Vast Dust where the city of Dressalia had now become a grand city called the Megapolis. With the gift of namestones, the import of Rutvarium, and the engineering knowledge of returned Wanderers, the inventors of Dressalia created a great many wonders centered around namestone technology.

North: the Great Unknown

The North is calling to the Wanderlust of those who seek the Journey of the Unknown. The lost Wanderlust has started to manifest into a primordial form of living entity.

Other events

In the Vast Dust, the Snakes are thriving.

The Terminal Pipe network has been nearly destroyed when Rut-Var taking to the skies caused the underground pipes to collapse into a terrible mess leaving them unusable.

Printing Press tech and spread is stagnating.

The Sand-Things are in Esulom, not doing much, and surviving. They are becoming more fungal with each generation.

The Seed of Startouched Bounty has grown into an island, but got scorched by the Dragon-Meteor, leaving it barren.

The Wailing Stars were struck down by the Dragon-Meteor, and fell into the Vast Dust.



Rolls
Spoiler (click to show/hide)

JANITOR TURN

The JANITOR hasn't acted this turn.

INTERLOPERS TURN

The enigmatic Interlopers have not acted this turn.




WORSHIP

Bolded for strong impact
Italics for minor impact

The Wanderers of Dasala worship the Blood Vessel of Taki and the Construct Vessel of Kesem. None takes precedence.
The Wanderers of Dasala fear the World Vessel of Storm Shuddering Winds Embraced By Chitinous Thread and the World Vessel of [ACTION].[WILL].[EON]. [ACTION].[WILL].[EON] takes precedence.
Upgrade:The Philosipher City of Dressalia worship Kesem
The Lightbringers worship Taki
The Librarians worship Kesem

The Spirit Beasts worship the Construct Vessel of Tim.
DOWNGRADE:The Cult of the Phoenix worships the Construct Vessel of Tim and THESUN.
The Cult of the Sedentary King worships the Blood Vessel of Neetocris.
The Cult of Seasons worships the Blood Vessel of Tim and Neetocris. Neetocris takes precedence (3 vs 1).
Gempria worships the Construct Vessel of Tim and THESUN.
The bookbinders and print pressers worship THESUN.
The terminal users worship news.global*.

The Kingdom of Lasers worship the Construct Vessel of Omnipotence.
NEW:The Sandfolk exiles worship the Construct Vessel of the Astral Kingmaker, Crown of Arcane Wisdom.
The Sand-Things worship the World Vessel of [ACTION].[WILL].[EON].

NEW:+The Sratii of Gavrasratii worship the Construct Vessel of Rut-Var and Gratis. None takes precedence (same vessel)
The mangled earth of the Rutvarian region worship and fear the Construct Vessel of Gratis.
Golems and Golemworkers worship the Construct Vessel of Gratis.

The Adventurer Kingdom of Scaple worships the Construct Vessel of Revolution.
The Shaman remnants of the Adventurer Kingdom of Scaple worship the World Vessel of Storm Shuddering Winds Embraced By Chitinous Thread.
The Snakes of Scaple worship the World Vessel of Storm Shuddering Winds Embraced By Chitinous Thread and the Blood Vessel of Ferina. Storm takes precedence (3 vs 1).

All Snakes worship the Blood Vessel of Ferina.
DOWNGRADE: Winged Snakes worship the Blood Vessel of Ferina.
All blessed Songbirds worship the Blood Vessel of Ferina.
NEW:The Trees and Mountains worship the Blood Vessel of Rut-Var.

NEW: Gempria worships the Construct Vessel of Tim.
The Hills and Mountains worship the Construct Vessel of Rut-Var.
The Scaple worships the World Vessel of Storm Shuddering Winds Embraced By Chitinous Thread and fears the Blood Vessel of Taki. Storm takes precedence (3 vs 1).
Esulom worships the World Vessel of Storm Shuddering Winds Embraced By Chitinous Thread and fears the Blood Vessel of Taki. None takes precedence.
The Clouds worship the World Vessel of Storm Shuddering Winds Embraced By Chitinous Thread and fear the Blood Vessel of Taki. None takes precedence.
The Vast Dust worships the Blood Vessel of Taki and fears the World Vessel of Storm Shuddering Winds Embraced By Chitinous Thread. None takes precedence.
NEW: The tamed NORTH worships the Blood Vessel of Taki.

Coalescing Worship:
+1 Major Intervention:
- news.global*
- Omnipotence
- Kesem
- [ACTION].[WILL].[EON]
- Astral Kingmaker, Crown of Arcane Wisdom
- Tim
- Neetocris
- Rut-Var
- Gratis
- Shuddering Winds Embraced By Chitinous Thread

No Major Intervetion:
- Taki
- THESUN
- Revolution
- Ferina
« Last Edit: September 29, 2023, 05:22:58 am by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 4- (14/???)
« Reply #200 on: September 29, 2023, 05:13:56 am »

PLAYER STATUS

Spoiler: Taki (Egan_BW) (click to show/hide)

Spoiler: Tim (TricMagic) (click to show/hide)


Spoiler: Revolution (Glass) (click to show/hide)


Spoiler: Kesem (Megam0nkey) (click to show/hide)

Spoiler: Neetocris (Stirk) (click to show/hide)

Spoiler: Rut-Var (chubby2man) (click to show/hide)



Spoiler: THESUN (Demonic Spoon) (click to show/hide)



« Last Edit: October 02, 2023, 01:54:03 pm by Nakéen »
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Nakéen

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Re: God-Kings! -Turn 4- (14/???)
« Reply #201 on: September 29, 2023, 05:14:21 am »

COMPENDIUM
INPROGRESS
Bolded for importance
Mortal-Things
World-Things
Other-Things
Italics for insignificance


Spoiler: People (click to show/hide)

Spoiler: Notable Things (click to show/hide)
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Demonic Spoon

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Re: God-Kings! -Turn 5- (14/???)
« Reply #202 on: September 29, 2023, 06:17:42 am »

Stop maintaining mailpipe curse (c1)
Merge Blessings B1 and B2 such that 10 of my wise dedicated faithful are somewhat charismatic and able to shoot beams of radiant solar heat, their hair tendrils of golden light, their chests embedded with a golden burning scarab.


Quote
Unfortunately many Charismatic Shamans and Life-and-Death Shamans died in battle, their vast knowledge lost without being transmitted.

Minor Intervention: THESUN creates a well-organized archive within the Day-Democracy which contains written transcriptions of all current mortal knowledge, including lost knowledge, and founds a order of scholars dedicated to maintaining and expanding the archive.

Minor Blessing: Apothecaries now become snake-friends, snakes respecting and obeying apothecaries they meet, being reluctant to harm them, and offering them donations of venom in a non-violent fashion.

Minor Blessing: Bless Printing Presses so that things they print are resistant to rot and decay, and that staring at writing they print can slowly grant literacy to the illiterate.
« Last Edit: September 29, 2023, 11:49:26 am by Demonic Spoon »
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Nakéen

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Re: God-Kings! -Turn 5- (14/???)
« Reply #203 on: September 29, 2023, 11:21:08 am »

Revolution may incarnate into Queen Vetriel. The vessel would have 5 points to distribute (max 3 in a stat) and a +1 bonus to Law and Might.
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TricMagic

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Re: God-Kings! -Turn 5- (14/???)
« Reply #204 on: September 29, 2023, 11:22:13 am »

To aid the world in times of strife, let endless light give life.
In name and deed are two one, and all name: The Praise of the Sun.
By Fire and Deed, push back the Spreading Dark! To Tim, THESUN, and Mortals!

Major Blessing: Give THESUN Phoenix of Renewing Fire a major blessing, making our light rejuvenate the land, encouraging plant and fungus growth, turning land we shine on into lush fields and forests and fungal jungles, to make up for Endless Day ruining everything.

Minor Curse: Curse the Spreading Corruption in Scaple to be extremely flammable. Like, SUNlight catches it aflame flammable.


Printing Press and World Construct blessings removed to make way for new Blessing/Curse.

Minor Curse: Dragon Meteor, remains. Now spread to include a weakness against all Mortals. Your acts shall be as ash, petty and to be blown to dust.
« Last Edit: September 29, 2023, 11:28:19 am by TricMagic »
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chubby2man

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Re: God-Kings! -Turn 5- (14/???)
« Reply #205 on: September 29, 2023, 11:23:41 am »

RUT GRATIS VAR stat spread

Aww:2
Law:3
Might:4



RUT GRATIS VAR SPEAKS WITH THE VOICE OF GOD


SEEING THE PLIGHT OF THE LAND OF SCAPLE, RUT GRATIS VAR PROPOSES A RIGHTEOUS CRUSADE TO LIBERATE THE LAND OF ROTTENNESS WITH OUR FELLOW GOD-KINGS. (RUT GRATIS VAR in particular shouts in the direction of the land of two seasons.)
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Demonic Spoon

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Re: God-Kings! -Turn 5- (14/???)
« Reply #206 on: September 29, 2023, 11:45:47 am »

THESUN would not wish to impinge upon the sovereignty of the People of Scaple, who seem to doing well enough despite the repeated ecological disasters they have unfortunately suffered through.
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Shadowclaw777

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Re: God-Kings! -Turn 5- (14/???)
« Reply #207 on: September 29, 2023, 11:56:14 am »

Major Intervention: Create the Sapamobeas, Amoebas the size of a large dog given sapience, they use their pseudopods to devour nutrients needed for mitosis reproduction. Spread them all over Esulom given understanding that they must worship me! also understanding no conflict with the Sand/Fungalfolk!

Minor Blessing: Bless the Council of Sand, I need you to find my lost artifacts! The Laser Cannon and Energy Shield Generator. Now you must place all these artifacts at the Sandstone Fort, including the Orb of Electricity and Rectangular Prism of Freezing there! I need to keep count of all these relics I keep creating.

Misc: Give the Rectangular Prism of Freezing to the Council of Sand
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Demonic Spoon

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Re: God-Kings! -Turn 5- (14/???)
« Reply #208 on: September 29, 2023, 12:19:14 pm »

Quote
The Wailing Stars were struck down by the Dragon-Meteor, and fell into the Vast Dust.
Misc: Through incredibly vivid, repeating nightmares, THESUN advises several prominent Unlen sages to attempt to retrieve one or more of the Wailing Stars for study, also informing them of the locations where they fell.
« Last Edit: September 29, 2023, 12:37:06 pm by Demonic Spoon »
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Crystalizedmire

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Re: God-Kings! -Turn 5- (14/???)
« Reply #209 on: September 29, 2023, 03:00:10 pm »

Ferina
Remove blessings
Minor intervention: create trees in Esulom.
Please don't die
Bless a handful of Snake-Baghaturs
(also shouldn't the mortal winged snakes count as people?)
« Last Edit: September 29, 2023, 06:15:53 pm by Crystalizedmire »
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she/her
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