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Author Topic: Keyforged Adventurer's Guild  (Read 11957 times)

RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #135 on: November 14, 2023, 04:12:25 pm »

Ok, Bruv, I believe we are

1. Warrior Garrett
2. Ranger Aywen
3. Bard Blacktooth
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #136 on: November 14, 2023, 11:18:14 pm »

Sorry, still not getting Bay12 notifications. I'll say this again, we can have more than 3 in a party with multiple people as the same role and multiclassed people filling multiple roles.

The tower was half finished when so it counted as half a dungeon for the purposes of leveling. I have a spreadsheet tracking this that I'll share tomorrow.
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #137 on: November 16, 2023, 02:30:44 pm »

Here is that spreadsheet. I'm going to rework the way dice roles are resolved a bit. It's a bit convoluted right now. Once I figure that out we can do the cultist camp.
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #138 on: November 16, 2023, 04:34:53 pm »

Oh, ok. So half xp from some expeditions meant sone didn't level up.
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #139 on: November 17, 2023, 12:24:28 pm »

Since most of the guilds are closing down, I may aswell join this one.
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #140 on: November 22, 2023, 10:52:18 am »

I am sticking with the original rules for resolving encounters except if there are multiple characters of the same type they add their modifiers together. Bruv can lead The Unsung Heros to The Cultist Camp. Can we get a new headcount since it's been over a week? I'm trying to get this dungeon started while it's still morning.
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #141 on: November 23, 2023, 10:30:59 am »

I think the whole Keyforged experiment has outlived it's expiry date.
But I'm still in, if Roseheart is.
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #142 on: November 25, 2023, 04:30:18 am »

Sure.
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Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

PhaseBomb

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Re: Keyforged Adventurer's Guild
« Reply #143 on: November 25, 2023, 07:14:37 pm »

I'll be in too.
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #144 on: November 26, 2023, 04:36:06 pm »

I have been given the reigns to host this dungeon, which I am sure MM will explain.

I want to take some time to prepare, and aim for starting in 3 days.
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #145 on: November 26, 2023, 05:38:05 pm »

Bruv is stepping down as guild master because I'm to busy to run dungeons anymore. Sorry for stringing everyone along for so long. I'' still participate as an adventurer though.
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #146 on: November 26, 2023, 10:23:02 pm »

That makes Aywen the first member of this party, please decide the party's name.
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

a1s

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Re: Keyforged Adventurer's Guild
« Reply #147 on: November 27, 2023, 03:44:58 am »

Aywen's Adventurers?
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #148 on: November 27, 2023, 07:22:04 pm »

Ok Aywen's Adventurers, my plan is to do 1 micro dungeon to get the gist of this, then do the last dungeon.
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #149 on: November 29, 2023, 08:25:12 am »


"Thank you Bruv Brightbuckle for the opportunity to organize our guild's next expedition. I have been consulted by Bruv, that we are not ready for the cultist camp. We may do that, or something else after the current adventure. Either way we need to be more prepared."

*Ripclaw tosses Ayes a knotty old bow*


"First, we are going to deal with the Keyforged goblin problem, once and for all."

Spoiler: Goblin Camp (click to show/hide)

Spoiler: Aywen's Adventurers (click to show/hide)


Spoiler: Class Abilities (click to show/hide)


Goblins have attacked Keyforged twice, leaving ensnaring booby traps when not captured in time. Ravenwoman Taarka managed to capture one of the goblin trappers. I can say this little devil has been treated reasonably well in our prison, not that I expect much gratitude from it. Remember, we are not on the battlefield. This is a captive, an intelligent being in its' own right.

We need to find where these goblin raiders are coming from. Our prisoner knows where it is. How should we proceed?

Shall we
a. Torture (this kills the goblin)
b. Release and follow (1/6 chance to slip away and alert)
c. Bribe (-30 to -180 gold total, cost distributed evenly)
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro
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