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Author Topic: Keyforged Adventurer's Guild  (Read 10296 times)

a1s

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Re: Keyforged Adventurer's Guild
« Reply #90 on: October 13, 2023, 07:37:24 am »

I suppose I can become a bard/ranger combo.
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #91 on: October 13, 2023, 02:42:32 pm »

I suppose I can become a bard/ranger combo.

Great! Your HP is now 6, 4 from bard, 2 from ranger. Your sleight skill is 1 and so is your brains stat. We still need someone to heal Elliot. He's at 3/9 HP. No new dungeon because the abandoned tower still has rooms to explore.
« Last Edit: October 13, 2023, 03:42:00 pm by MadMonkey »
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #92 on: October 13, 2023, 03:37:15 pm »

I suppose I can become a bard/ranger combo.
Great! Your HP is now 7, 5 from cleric, 2 from ranger.
Negative, I'm a bard. So it's only 6.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #93 on: October 13, 2023, 03:41:46 pm »

I suppose I can become a bard/ranger combo.
Great! Your HP is now 7, 5 from cleric, 2 from ranger.
Negative, I'm a bard. So it's only 6.

You are right. I was looking at Cleric by accident.
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #94 on: October 13, 2023, 04:26:54 pm »

So, I have an idea for monster raids.

If a goblin scout is not found on a guild's space, then when they escape a "dungeon" can be made in this thread to defend that guild.

What do you think?
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #95 on: October 13, 2023, 06:32:37 pm »

I'm sure we could work something like that out.
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #96 on: October 14, 2023, 05:49:22 am »

Maybe a Cleric should be a benefit, but not a requirement for healing after an adventure.
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #97 on: October 23, 2023, 12:34:33 pm »

Are we well rested enough for another adventure?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

PhaseBomb

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Re: Keyforged Adventurer's Guild
« Reply #98 on: October 23, 2023, 02:26:24 pm »

Garrett is interested in joining the next expedition as a warrior.
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #99 on: October 23, 2023, 02:52:08 pm »

Let's just say resting between adventures is enough to get back to full health since it doesn't seem like we are going to be able to join any time soon. Maybe you get one levels worth of hitpoins back every day of rest.
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #100 on: October 24, 2023, 04:20:27 am »

I shall join as Ranger this time.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #101 on: October 24, 2023, 01:57:08 pm »


"The Alchemists Guild has created 3 potions of skin blistering for us. I'm sure we will find a use for them."
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sodafoutain

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Re: Keyforged Adventurer's Guild
« Reply #102 on: October 24, 2023, 03:40:22 pm »

Elliot will join as a cleric, this time.
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #103 on: October 24, 2023, 05:40:34 pm »

Where would yall like to go and what's the party name? I can DM. Bruv is still trying to aquire furs to facilitate a trip to the northern caves. Ya'll can go there without them, it will just be a bit more difficult due to the cold.
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #104 on: October 24, 2023, 06:03:22 pm »


"Count me in! I am a little rusty with adventuring, as a soldier from a peaceful land I mostly stick to defense. But I am sure this scaly, spear-wielding warrior will learn quickly. "
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