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Author Topic: Keyforged Adventurer's Guild  (Read 11931 times)

MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #30 on: September 22, 2023, 02:40:25 pm »

Do we go left or right?
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Megam0nkey

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Re: Keyforged Adventurer's Guild
« Reply #31 on: September 22, 2023, 03:08:58 pm »

Why not right?
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Crystalizedmire

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Re: Keyforged Adventurer's Guild
« Reply #32 on: September 22, 2023, 03:09:53 pm »

Let's go left!
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #33 on: September 22, 2023, 03:42:47 pm »

Bruv breaks the tie, "let's go left. If we always go left we can be more likely to explore the entire area!" Taarka buffs the parties roles by 1 for this room.

The Southern Marshes Room 2: Froge

Bruv tries to release more swamp gas. (Roll 2 DC 3) Hidden under the muck is a giant frog who attacks. Bruv distracts the frog. +1 brawn for Brim.

Brim sends a bolt of fire at the frog. (Roll 2 DC 4) The frog dies.

Bruv collects the frogs two eyes and Taarka finds some gray moss.

Does Taarka buff or cast a ritual?
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Crystalizedmire

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Re: Keyforged Adventurer's Guild
« Reply #34 on: September 22, 2023, 04:10:50 pm »

cast a ritual
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #35 on: September 22, 2023, 05:05:00 pm »

The Southern Marshes Room 3: Bat Attack!

Bruv releases more swamp gas. (Roll 3 DC 2)

Bim is surounded by 4 bats but releases a wave of fiery energy that defeats them all. (Roll 2 DC 2)

Bruv didn't disapate all the gas properly so the fire erupts the area. The entire party takes 1d4 damage (rolled a 1, phew)

Taakra tries to use a divination tune to find the way to the tree. (roll 3 DC 1) The ritual fails to find a clear path. She does find 3 yellow mushrooms.

The bats are too badly singed to recover any useful body parts.

Spoiler: Party Inventory (click to show/hide)

Spoiler: Party Hitpoints (click to show/hide)

Do you go the path straight ahead or to the right and does Taakra cast a ritual or buff the party?

EDIT: I changed the requirment for level 2 to be completing only 1 dungeon instead of 2.
« Last Edit: November 28, 2023, 12:18:06 am by MadMonkey »
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Crystalizedmire

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Re: Keyforged Adventurer's Guild
« Reply #36 on: September 22, 2023, 05:19:54 pm »

Buff the party
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Megam0nkey

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Re: Keyforged Adventurer's Guild
« Reply #37 on: September 22, 2023, 06:44:32 pm »

“I feel as if it’s best we Take a right…we will have to backtrack otherwise should we wish to explore the whole area..”
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #38 on: September 22, 2023, 06:59:00 pm »

The Southern Marshes Room 5: Gnarled Tree

The party finds the way to the tree. This is solid ground.

Taakra buffs the party by +1.

Bim throws a ball of fire at the tree. The explosion nocks over the tree revealing a chest under it's gnarled roots. The bats that don't die instantly fly off. (Roll -1 DC 3)

Bruv uses his thieves tools to pick the lock on the chest. (Roll 1 DC 3)

Inside the chest there are 100 coins and a ring of rerolling. The wearer can turn back time and everyone in the party gets a reroll on the room. After this affect is used it becomes a normal ring. Bruv gives the ring to Taakra because the party wouldn't have known to search beneath the tree otherwise. The coins will be split between the party when they make it back to the villa.

The only path out of this area is the way from witch you came. Do you retrace your steps to complete the dungeon or do you go the unexplored path? Also does Taakra cast a ritual or buff the party?

Spoiler: Party Inventory (click to show/hide)
« Last Edit: November 28, 2023, 12:19:11 am by MadMonkey »
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Crystalizedmire

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Re: Keyforged Adventurer's Guild
« Reply #39 on: September 22, 2023, 07:08:16 pm »

Retrace our steps
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Megam0nkey

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Re: Keyforged Adventurer's Guild
« Reply #40 on: September 22, 2023, 07:38:35 pm »

perhaps we Go the unexplored path? if worse comes to worse we use the ring
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #41 on: September 22, 2023, 09:25:11 pm »

Bruv says, "It's Taakra's ring and she seems to want to save it's charge so let's retrace our steps. You are only one bat bite away from death Bim!"

The Unsung Heros have completed The Southern Marshes! Expect a new dungeon to be discovered soon.

When they get back to the villa, Bruv hands Bim and Taakra 33 coins each. He puts the remaining 34 coins into the guilds chest to help fund future expeditions. He then takes the body parts, mushrooms, and moss to the Alchemest Guild. He is going to ask that each party member gets a potion in return.
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #42 on: September 22, 2023, 10:40:41 pm »

Forgot the most exciting part! Bim, Taakra, and Bruv are now level 2!
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #43 on: September 24, 2023, 11:37:41 am »

I would like to join an expedition to the West, North, or East.
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sodafoutain

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Re: Keyforged Adventurer's Guild
« Reply #44 on: September 24, 2023, 02:20:48 pm »

I would be happy to lend my expertise to an expedition to the north.
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