- Mage Bim, 1 dungeons, gnarled staff (+0 insight)
level 2 Mage (+4 hitpoints, +4 might)
4 hitpoints / 4 might / 133g
Party Total: 3 sleight / 2 insight/ 6 might / 537g
Bim was hiking just east of Keyforged, when he noticed the Adventurer's Guild sending out another expedition, this time towards the Hills of Armandis. His curiousity caught the better of him and before he knew it he had caught up with them. They were watching a goblin fish, but the greenskin notices them and flees into the cave.
A high-pitch horn blows, and goblins start trickling in from the hills, working to surround Aywen's (Expanding) Adventurers, while throwing spears!
"Let's show them trespassing on our outpost is a very bad idea."Room 1: Clearing Entrance. . Sight: 5 -3= 2 Vs DC 3
. Insight: 5 -3= 2 Vs DC 2
. . Might: 2 -2=-0 Vs DC 6 +2
loot hiscore: 0
As the goblins close in, the keen Brightbuckle and Ayes are swift to point out beartraps hiding in the grass. (
AMBUSH TRIGGER: Garrett and Brightbuckle!)
Bruv Brightbuckle, Garrett, and Ripclaw dash forward in a bloodcurdling scream, oblivious to the quiet chanting behind them on the hill. Before getting half way, the fighters stop abruptly as the 3 goblins are bombed with arcane fire. That takes care of that!
The party of 5 storm the maw of the cave...
ROOM 1 CLEARED!
(To clarify: 'Mini' dungeon means about 2 mandatory hostile rooms, in addition to possibly more non hostile or optional hostile rooms. PS. I'll only poke people to take turns in 2024!)