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Author Topic: Keyforged Adventurer's Guild  (Read 10294 times)

RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #120 on: November 09, 2023, 10:24:09 am »

Well, as I am already a member of all the other currently active guilds, it would be best if I just participate.
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #121 on: November 09, 2023, 01:27:21 pm »

Hey, I have an idea for a Cartography-Adventuring colab.

Right now my guild's activity is the Hunt, formerly called 'Patrol' but I want to save that for outside Cartography actives.

I am thinking patrol can be used to find ingredients, but maybe also 'Temporary Dungeons'...

...like a monster camp/lair.
« Last Edit: November 09, 2023, 01:32:38 pm by RoseHeart »
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #122 on: November 10, 2023, 10:56:49 am »

Well, as I am already a member of all the other currently active guilds, it would be best if I just participate.
great. You're a warrior, right?
I can be a bard or a ranger.
We just need a third (who is not a warrior/mage) and we're ready to go.

MadMonkey, would you like to GM?
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #123 on: November 11, 2023, 03:48:16 pm »

I am willing to bring my banjo (bard) if the other warrior is joining us.

https://youtu.be/ygYfJSTc_qQ?si=rJDHTCzLMJwmYcA9
« Last Edit: November 11, 2023, 04:51:38 pm by RoseHeart »
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #124 on: November 13, 2023, 10:49:54 am »



"While that's all being sorted out, on behalf of the Cartography Guild I am happy to inform the Adventuring Guild that they have met the qualifications for use of a second plot of land. This can be a building or landscaping. It can be for beautification or you can work it into your guild activities in some way. Where would you like, and what would you like to build?"
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #125 on: November 13, 2023, 12:12:07 pm »

A new dungeon has been discovered and I'm willing to GM!

Spoiler: Cultist Camp (click to show/hide)

I am going to mention this now that we have multiclassing and harder dungeons. Players who have leveled up into a second class can participate as multiple roles. Also we can have parties larger than 3 players. Players add their modifiers together if they have the same class. This will be necesary to finish some of these harder dungeons!


Bruv would like to join as a lvl 2 rogue.
« Last Edit: November 13, 2023, 12:15:35 pm by MadMonkey »
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MadMonkey

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Re: Keyforged Adventurer's Guild
« Reply #126 on: November 13, 2023, 12:14:44 pm »



"While that's all being sorted out, on behalf of the Cartography Guild I am happy to inform the Adventuring Guild that they have met the qualifications for use of a second plot of land. This can be a building or landscaping. It can be for beautification or you can work it into your guild activities in some way. Where would you like, and what would you like to build?"


"I think we could use a vault for storing magic artifacts on B6. Best to keep the kobolds out of our business."
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #127 on: November 13, 2023, 12:35:38 pm »

Great! I will be the bard.
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PhaseBomb

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Re: Keyforged Adventurer's Guild
« Reply #128 on: November 13, 2023, 07:21:25 pm »

Garrett would like to join this incursion into the Cultist Camp as a warrior.
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #129 on: November 13, 2023, 07:40:20 pm »

Garrett would like to join this incursion into the Cultist Camp as a warrior.
Sorry, Ripclaw (Rosehart) was first.
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #130 on: November 14, 2023, 09:12:09 am »

I am fine with Garrett being our warrior. If I cannot be the bard then I'll assist with what ever job is available.
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #131 on: November 14, 2023, 09:16:15 am »

Very well, I will resign as bard.
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #132 on: November 14, 2023, 09:21:15 am »

You can be the bard. We just need to have 3 right? This is my first one so I don't mind picking up the slack. Go ahead and stay on as bard Aywen, I don't need it.

Quote
I am going to mention this now that we have multiclassing and harder dungeons. Players who have leveled up into a second class can participate as multiple roles. Also we can have parties larger than 3 players. Players add their modifiers together if they have the same class. This will be necesary to finish some of these harder dungeons!

Ok, my preferences are Warrior>Bard>Cleric>Ranger. I'll only abstain from the Mage and Rouge roles for some level of character focus.

Would that make me our cleric?

Edit: Cleric and Bard are the same requirement, so I am going as a Ranger then.
« Last Edit: November 14, 2023, 09:25:46 am by RoseHeart »
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RoseHeart

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Re: Keyforged Adventurer's Guild
« Reply #133 on: November 14, 2023, 09:38:23 am »

Quote
Lvl   Dungeons Completed
1   0
2   1

Quote
Garrett Ashborn (PhaseBomb) Level 1 Warrior

Question, if Garrett completed a dungeon already, wouldn't he be a level 2 warrior?



Aywen, if you are offering to resign as bard and then be ranger, I would like that.

Thanks for your patience with me guys. But hopefully we can find someway to slot this in together and all head off today...
« Last Edit: November 14, 2023, 09:58:05 am by RoseHeart »
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a1s

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Re: Keyforged Adventurer's Guild
« Reply #134 on: November 14, 2023, 10:07:25 am »

Aywen, if you are offering to resign as bard and then be ranger, I would like that.
Done.
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