You enter the Adventurer's Guild tent and find a dwarf looking over maps. Thieves tools and a flagon of ale are layed out on of a chest nearby. He greets you. "You look like a mighty adventurer indeed! My name is Bruv Brightbuckle. I come from a long line of trap detector rogues. I'm the last of my kin. The rest died in traps... Pull up a stool and we can discuss plans to explore the nearby caves and tombs!"
This thread is part of the forum game Keyforged. The main thread can be found here:
Keyforged Outpost
Guild Members:
- Guildmaster Blacktooth Ripclaw (RoseHeart) Level 1 Warrior
- Bruv Brightbuckle (MadMonkey) Level 2 Rogue
- Aywen Ayes (A1s) level 1 bard/level 1 Ranger
- Bim "Bumson" The Great (Megam0nkey) Level 2 Mage
Non Guild Adventurers
- Taarka (Crystalizedmire) Level 2 Bard
- Elliot March (sodafoutain) Level 1 Warrior / Level 1 Cleric
- Garrett Ashborn (PhaseBomb) Level 1 Warrior
More information about adventurer's can be found here.
Groups of adventurers can team up to take on dungeons. Adventurers need not join the guild to join a party but guild members can help with ideas for the mechanics. The first member of a party determins the parties name. Every party needs atleast one rogue or ranger, a warior or mage, and a cleric or bard. When ever the party enters a new room, three d6s are rolled, plus the challeng ratings of that dungeon, setting the difficulty for the traps, enemies, and rituals in that room. Each members stats of each type are added together, plus any modifiers from tools and buffs must meet or exceed that difficuly rating. When rounding we always round down with a minimum of 1. Members start off at level 1 in their class with no tools or buffs.
When you complete dungeons you might level up in a class of your choice. You can gain levels in multiple classes but you must choose only one role per dungeon.
Lvl | Dungeons Completed |
1 | 0 |
2 | 1 |
3 | 3 |
4 | 5 |
5 | 8 |
Uses the sleight stat to disable traps and unlock doors and chests. On a success, the rogues gives a modifier of the difference of their roll to the brawn of their warrior or mage and rangers give a modifier of the difference of their role to the ritual of the cleric or bard.
The RogueLevel | Hitpoints | Sleight |
1 | 4 | 1 |
2 | 6 | 2 |
3 | 8 | 3 |
4 | 10 | 4 |
5 | 12 | 5 |
The RangerLevel | Hitpoints | Sleight |
1 | 4 | 1 |
2 | 6 | 2 |
3 | 8 | 3 |
4 | 10 | 4 |
5 | 12 | 5 |
Uses the brawn stat to defeat enemies. Mages have more brawn than warriors but less hitpoints. If they fail to defeat an enemy, the difference is taken from the hitpoints of a member of the party, randomly chosen by a d6 rolll. 1 or 2 means the rogue is injured, 3 or 4 means the warrior or mage ins injured, 5 or 6 means the cleric or bard is injured.
The WarriorLevel | Hitpoints | Brawn |
1 | 6 | 1 |
2 | 9 | 2 |
3 | 12 | 3 |
4 | 15 | 4 |
5 | 18 | 5 |
The MageLevel | Hitpoints | Brawn |
1 | 2 | 2 |
2 | 4 | 4 |
3 | 6 | 6 |
4 | 8 | 8 |
5 | 10 | 10 |
Uses the brains stat to cast rituals. Alternatively, clerics can heal a party member for 2 HP per brains modifier and bards can buff a party member's main stat by 1 per brains modifier.
The ClericLevel | Hitpoints | Brains |
1 | 5 | 1 |
2 | 8 | 2 |
3 | 11 | 3 |
4 | 14 | 4 |
5 | 17 | 5 |
The BardLevel | Hitpoints | Brains |
1 | 4 | 1 |
2 | 6 | 2 |
3 | 8 | 3 |
4 | 10 | 4 |
5 | 12 | 5 |
This thread will have 3 dungeons that can be explored at a time. Each one has challenge ratings that acts as the modifier for the traps, enemies, and rituals you will find inside. Once a dungeon is fully cleared, a new one can be discovered by members of The Cartogrophy Guild.
Sleight Rating: -3
Brawn Rating: -3
Ritual Rating: -3
Notes: Negative 1 penalty if not wearing warm clothing.
Sleight Rating: -2
Brawn Rating: -2
Ritual Rating: -1
Notes: Lots of potential treasure!
Sleight Rating: -1
Brawn Rating: -1
Ritual Rating: -1
Notes: The cultists in the east have been amasing treasure and magic items. A sufficiently powerful party might be able to snuff them out! Be prepared for ritual battles!
- 34 coins
- thieves tools
- 3 potions of skin blistering