Keyforged •
Guild Hall •
Inventory Ledger
Members
- Guildmaster Blacktooth Ripclaw (RoseHeart)
- Pupil Taarka Shinyhunter (Crystalizedmire) - Western Scholar
- Pupil Bim Bimson (Megam0nkey) - Eastern Scholar
- Pupil Elliot March (sodafoutain) - Northern Scholar
Promotions
- Pupil - New Member
- Assistant - Host a Treasure Hunt or Travel Cycle
- Librarian - Host both
- Guildmaster - Manager
Guild Real Estate
Advancement
- Start: Form a new guild by choosing the location of your tent.
- Three Members: Choose the building or landscaping that will replace your tent.
- Three Experienced DMs: Place a bonus building or landscaping.
Requirements
- Guilds must make a report to Guild Hall every week to avoid losing Guild Points(GP).
- Guilds must make a report every other week to avoid being unlisted.
- Guilds must have more than 0GP to avoid being discontinued.
Coming Back: Inactive or even discontinued guilds need only make a new report to be relisted.
Leadership Change: Members of an inactive guild can appoint a new leader and make a new thread. Discuss it amongst yourselves beforehand.
Repurposing Land: Discontinued guild land and buildings are essentially abandoned. Any guild in a tent may claim it, even if they don't have 3 members.
Cartography Guild Activities
Travel Cycle- Wait for the previous cycle to expire. A Travel Cycle must last at least 3 days.
- Ask for the locations of the 3 rare drops from the host of the previous cycle.
- Announce the outcomes of the previous cycle, and place the items the travelers obtained in the Keyforged Inventory Ledger.
- PM the 3 rare drop locations to another Cartography Guild member, and announce who that is when you begin the cycle.
Treasure Hunt- Please finish a Travel Cycle off before starting a Treasure Hunt, or ask someone else to finish it.
- Hide one or more things in the 5x8 Keyforged map.
- PM these locations to another Cartography Guild member, and announce who that is when you begin the hunt.
Original post:
This is the start of a potentially much bigger game if there is enough interest. Gameplay is designed and run by everyone who participates, and it all starts with a modest mapping guild at the intersection of a simple crossroads. Ripe with potential to grow into a town.
What ever this town gets named, will be the meta name for the game as a whole. Participants open new guilds to add a new gameplay mechanic, such as combat, currency, or farming. Those who join the guild vote on changes to those mechanics, and help as DMs of those aspects of play. Players can join more than one guild, so long as they are prepared for the additional duties!
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Welcome to the Cartography Guild. New guilds can request placement on the local map. Until you have 3 members, you will only have a tent. Plots may be reclaimed if a guild stagnates or diminishes.
B5: Cartography Guild tent